Hacking 5.4.0 progress

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one more thing, can i use a nother disc ( nintendoland) instead of SSB on loadiine v3?

I think with just one code modification you can also use Karaoke U game, and no nintendo land AFAIK doesn't have SD access.

where do you get that info of few days?
I just chat with cool guys like @Maschell <3
 
Those aren't my words ^^, those are Onion_knight words himself :D, people couldn't wait till he cleans it, it still gives the link to some people (including me).

Edit : it's not that I don't appreciate Onion's work ^^, I've seen how hard he've been working on this and other stuff, probably more than many other people here :).

those are precisely my words!
 
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I saw that some people got Pikmin 3 working with SSB mode. For me it just shows a blank screen and freezes there. Anyone confirm it works in SSB mode for v3 Loadiine?
 
Nevermind i used a new version and it is working like a charm

Hi,

I was curious to know where you got the latest TCPGecko you mentioned here. I checked Chadderz' GitHub and the latest version on there was from like 8 months ago and only supports up to 5.1. And while I was able to modify the FSA stuff myself to work, it's running way too slowly (The call to OSAllocFromSystem keeps failing for me when allocating the buffer, so I had to set it to be at about 1/8 the size)
 
It just occurred to me that I should probably post the changes here in case anyone else wants to use it.

Included in the archive is a release build of the Gecko dotnet program, as well as the two source files that I changed to get it working, in case anyone wants to build it themselves (just to prove there's no funny business going on with the exe). As mentioned, using this I was able to read the file system for the game (in this case MK8 EU) and was able to get files extracting, albeit at a slow rate. If anyone knows why the function call in fsa.cs:502 returns null for the original values, I'd be very interested to know.

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EDIT: Uploaded a replacement archive, accidentally left the buffer size too big because it is late here and I can't math x.x
 

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Last edited by Pilchard VIII,
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Can we place patch data on the SD card with the game or does the patch data need to be stored on the system NAND?
 
Do you can "Read FSA"?
Hi,

I was curious to know where you got the latest TCPGecko you mentioned here. I checked Chadderz' GitHub and the latest version on there was from like 8 months ago and only supports up to 5.1. And while I was able to modify the FSA stuff myself to work, it's running way too slowly (The call to OSAllocFromSystem keeps failing for me when allocating the buffer, so I had to set it to be at about 1/8 the size)
This is the version im using and it works perfect :) http://www56.zippyshare.com/v/9LnEU74w/file.html
 
Can we place patch data on the SD card with the game or does the patch data need to be stored on the system NAND?

I tested only updated :P

First you need to download the update with NUSgrabber, the USA ID to download the update is: 0005000E1012BD00

Then you need to decrypt the update with CDecrypt 1.0b (i think is the latest version :p ).

When you decrypt the update copy the 3 folders generated (code, content, meta) to the game and overwrite the files.

You can use this: http://gbatemp.net/threads/download-the-new-nusgrabbergui.411228/
 
I tested only updated :P

First you need to download the update with NUSgrabber, the USA ID to download the update is: 0005000E1012BD00

Then you need to decrypt the update with CDecrypt 1.0b (i think is the latest version :P ).

When you decrypt the update copy the 3 folders generated (code, content, meta) to the game and overwrite the files.

You can use this: http://gbatemp.net/threads/download-the-new-nusgrabbergui.411228/

I tried decrypting using the nusgrabber GUI but I get an unknown error message. If I use nusgrabber with the ID i can at least get the update data, but not sure what data to give CDEcrypt. What's the TMD, CETK and CKEY?
 
I tried decrypting using the nusgrabber GUI but I get an unknown error message. If I use nusgrabber with the ID i can at least get the update data, but not sure what data to give CDEcrypt. What's the TMD, CETK and CKEY?

Use this tutorial:



At the minute 2:00 explains how to do that ;)
 
ok, followed the video and got the patch contents and overwrote the game data on the SD card. Used Loadiine v3 with SSB and I got this screen...

IMG_0074.jpg
 
It just occurred to me that I should probably post the changes here in case anyone else wants to use it.

Included in the archive is a release build of the Gecko dotnet program, as well as the two source files that I changed to get it working, in case anyone wants to build it themselves (just to prove there's no funny business going on with the exe). As mentioned, using this I was able to read the file system for the game (in this case MK8 EU) and was able to get files extracting, albeit at a slow rate. If anyone knows why the function call in fsa.cs:502 returns null for the original values, I'd be very interested to know.

----------

EDIT: Uploaded a replacement archive, accidentally left the buffer size too big because it is late here and I can't math x.x
I can't open files, it crash (on win10x64).

This is the version im using and it works perfect :) http://www56.zippyshare.com/v/9LnEU74w/file.html
This give me the same problem when run "Read FSA"... (lost connection with tcpgecko)
 
Last edited by gbamix,
ok, followed the video and got the patch contents and overwrote the game data on the SD card. Used Loadiine v3 with SSB and I got this screen...

IMG_0074.jpg

I had the same error, that's because your trying to load an Europe game into a USA console or vice verse
 

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