Hacking 5.4.0 progress

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Thanks for the info.

edit : Region? E or U?

I used a U version of hyrule warriors which was a pain to extract the RPX,but after a lot of back and forth i was able to, It seemed to run perfectly and i used a sd card structure like this
SD:/wiiu/games/Hyrule Warriors [Gamecode]/(All folders went inside here)
 
Last edited by levi_barrocas2,
So this for gamepad:
Code:
OSScreenPutFontEx(1, 0, 0, "Hello World!");
And this for TV:
Code:
OSScreenPutFontEx(0, 0, 0, "Hello World!");

Is this right?
 
Also you need to declare the function before you can use it.
Code:
unsigned int (*OSScreenPutFontEx)(unsigned int bufferNum, unsigned int posX, unsigned int posY, void * buffer);
OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenPutFontEx", &OSScreenPutFontEx);
 
@ptitleray @NeKit @FIX94 and the other amazing developers
can you please help @Onion_Knight to solve and debugging his loadiine v3/4 port, he already made a hundred thousand version without success lol ( thanks alot @Onion_Knight Iam proud of you )
its been about close to that. It wouldn't be so bad if I wasn't on 5.4..than it would be easy..just compile test, fix, compile, test fix.
 
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If anyone's wondering, i can confirm that Xenoblade Chronicles X and Project Zero: Maiden of Black Water work on the currently available Loadiine v1/v2.
I've also tried Bayonetta 1 and 2, but both freeze at the Smash Bros logo.
 
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Guys , anyone else tried running games on 5.4.0 ? I need confirmations.

I tried the following games:
Donkey Kong Country - Works
Zelda The Wind Waker - Didn't work (hangs on loading after starting SSB)
Yoshi's Wooly World - Works
Toad's Treasure Tracker - Works
Bayonetta 2 - Didn't work (hangs on loading after starting SSB)
Mario Party 10 - Didn't Work (Hangs after selecting in Loadiine)
 
I tried the following games:
Donkey Kong Country - Works
Zelda The Wind Waker - Didn't work (hangs on loading after starting SSB)
Yoshi's Wooly World - Works
Toad's Treasure Tracker - Works
Bayonetta 2 - Didn't work (hangs on loading after starting SSB)
Mario Party 10 - Didn't Work (Hangs after selecting in Loadiine)
Feel free to add hyrule warriors to that list
 
I could not find gc-to-vpad working on any site stated here so I compiled myself. Tested on 5.4.0E with MarioKart 8 :)
To get it working you need to start kernel and then this one (just navigate to the gc-to-vpad folder on your server. it will start automatically) :)
 

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Last edited by send0r,
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It's time for me to also contribute something to you guys.

Ifound all the existing exploit loader web pages to be full with (for me personally) unused stuff, which led me to making my own interace for just loading Loadiine(v2) and WUPinstaller(v1.1).
It's compatbile with WiiU 5.4.0.

Also it's optimized for the WiiU gamepad's screen resolution and uses big buttons (for those of us having bigger fingers :)) for navigation.

I thought it could be useful for you, too - feel free to bookmark it on your WiiU.

http://wiiu.suffkoeppe.com

EDIT:
My daughter is 8 years old and she's able to use that site as well - I think it's pretty intuitive :D
 
Last edited by punkskaguy,
thanks @punkskaguy. Where is the kernel exploit? I only see loadiine and WUPinstaller
Just tap it and you'll see :)

--------------------- MERGED ---------------------------

It's time for me to also contribute something to you guys.

Ifound all the existing exploit loader web pages to be full with (for me personally) unused stuff, which led me to making my own interace for just loading Loadiine(v2) and WUPinstaller(v1.1).
It's compatbile with WiiU 5.4.0.

Also it's optimized for the WiiU gamepad's screen resolution and uses big buttons (for those of us having bigger fingers :)) for navigation.

I thought it could be useful for you, too - feel free to bookmark it on your WiiU.

http://wiiu.suffkoeppe.com

Of course you can also bookmark the specific sub page for Loadiine resp. WUPinstaller.
 

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