Hacking 5.4.0 progress

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I responded the last message to another person.

As for you, either Kingston SD card fails again or you need to wait for a newer stable Loadlline

Okay, thanks. I might even return it for a sandisk (one of the best :D)

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I got Captain Toad Treasure working on 5.4U spoofed to 5.5.1U I used from here http://05sonicblue.com | Kernel - Loadiine and Loadiine V2 hosted it locally on HFS then I did the usual loaded the Loadiine kernel after the browser reset I then did the Loadiine V2 then went to start Mii maker pressed A on the file (Captain Toad Treasure Tracker [AKBE01]) then it pushed me back to menu I went to load SSB disc it tried to update and failed since I have the DNS blocked. I proceeded to start the game without update and it took roughly 28 seconds and then I seen the Captain Toad screen load and now I am going to test other games. I dont know if the naming has anything to do with it but I name my mp4s short names like loade.mp4 for loadiine V2 and loadk.mp4 for kernel hopefully it works for you too! Also my Structure is SD:\wiiu\games\Captain Toad Treasure Tracker [AKBE01] as I am on American console attached pictures

Can you be more precise did you used the v4 file structure?
 
I got Captain Toad Treasure working on 5.4U spoofed to 5.5.1U I used from here http://05sonicblue.com | Kernel - Loadiine and Loadiine V2 hosted it locally on HFS then I did the usual loaded the Loadiine kernel after the browser reset I then did the Loadiine V2 then went to start Mii maker pressed A on the file (Captain Toad Treasure Tracker [AKBE01]) then it pushed me back to menu I went to load SSB disc it tried to update and failed since I have the DNS blocked. I proceeded to start the game without update and it took roughly 28 seconds and then I seen the Captain Toad screen load and now I am going to test other games. I dont know if the naming has anything to do with it but I name my mp4s short names like loade.mp4 for loadiine V2 and loadk.mp4 for kernel hopefully it works for you too! Also my Structure is SD:\wiiu\games\Captain Toad Treasure Tracker [AKBE01] as I am on American console attached pictures
Even though this exploit does work, it's way too convoluted just to play a game for 2/3 hours max
 
Even though this exploit does work, it's way too convoluted just to play a game for 2/3 hours max
So just leave the console running. :P
That way you can leave a game and open Mii Maker again and still have the Loadiine exploit running. :P
(Ignore this shitpost I know it'd use a lot of electricity)
 
Okay, thanks. I might even return it for a sandisk (one of the best :D)

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Can you be more precise did you used the v4 file structure?

Yes I used the new structure so it looks like this in my card

SD:\wiiu\games\Captain Toad Treasure Tracker [AKBE01]\code\
SD:\wiiu\games\Captain Toad Treasure Tracker [AKBE01]\content\
SD:\wiiu\games\Captain Toad Treasure Tracker [AKBE01]\meta\
 
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5.4u

Okay I was able to get Super Mario 3D World working (Although it's super long load times. Probably due to crappy SD)

- I used locally hosted MP4 files from 05sonicblue's site.
- Went to browser and loaded loadiine kernel exploit (took two times doing this before success)
- Went back to browser and loaded loadiine (unknown version... that was it says on 05sonicblue's site)
- Opened up Mii Maker
- Pressed A on Super Mario 3d World
- Fired up Super Smash Bro's disc
- Game worked! But it took a good 5 minutes for the title screen and about 1.5 minutes to load each level.

Windwaker HD freezes on Super Smash Bro's splash screen with same procedure as above.
 
Last edited by Kafluke,
Loadiine v2 self hosted woaks guys woaks!
5.4.0E spoofed to latest
3yakJ3kh.jpg


Copied super mario 3d world that one didnt worked somewhy and wii u sport this worked too.
 
Ksploit was working fine but suddenly it stopped working.
I run kernel exploit from sonic blue host, it says succesful and it restarts my wiiu browser, i run the last loadiine version and it says no ksploit
 

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