Hacking 5.01 exploit PoC

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I guess they just don't want to get sued by Sony

lol didn't they want to be sued on the 1.76-455 days, where the exploits are actually released xD.
Perhaps the hackers wants to make people suffer with GoW XD

Or the hackers are so sucked into GoW they completely forgot about it :tpi:
 
You really dont, youre just showing off.
Well your right but that watining and talking about those dates 27.04 and now 5.05 really annoy me. God like qwerty cant tell peoples approximate date of release like "december" and peoples will chill the fuck out. I respect him and his work but seems he like to piss peoples off.
 
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Food prosperity is different to a little piece of code to enable pirates.

People like to show off, if they said I have made a hack and will release on x/y/z then said nah changed my mind, then its harsh but its their perogative.
Okay but you do have to say nah i changed my mind. Don't you?

Who in your knowledge said that. Nah I changed my mind I am not sharing?

Because if you do that then my point about torturing is nulled automatically.

And about the food it was just an analogy. To be honest for some people some times gaming is more important then a meal.

I can't tell you how many times I have slept empty stomach playing skyrim.
 
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Last edited by KiiWii,
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@XiRaNoZer: i work for my kernel exploit but other devs will make it before me i think ! When one jailbreak will be out this page will be updated with jailbreak installation !

LOL, he's probably just a 10 year old...
 
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While all of you are roasting the dev. I just wanna know if there'll be a webkit exploit for 5.53-01 x.x
 
Yeah, but I have no idea how difficult it would be to persecute those who actually choose to use the SDK. That's why I'm a bit surprised.
And in addition, I have no idea how this works with other platforms and what was used as a basis on, e.g. Vita or the 360.

I'm not familiar with the Xbox 360 scene (IIRC they circumvented the DRM via the DVD reader, don't know if they achieved code execution other than the CPU bug exploit presented at the CCC) but I recall an official Microsoft SDK (XNA or something) that was distributed for a symbolic sum of money, Vita had an SDK built from scratch (vitasdk.org), at launch fat PS3 models could dualboot officially a generic PPC Linux distribution and Sony released documentation and tools that supported the Cell processor (but they blocked access to the GPU via the "hypervisor") and later was created an SDK from scratch (Psl1ght or something like that) and PS2 had a Linux kit that could be purchased separately (but still with crippled HW access, don't recall what wasn't supported) and again an SDK created from scratch that you can still find on Github even tho the ps2dev.org site went dark in 2010~2011...

Oh, yeah, I forgot XBMC for the original Xbox that still lives today as the Kodi mediaplayer.
 
Last edited by MostlyUnharmful, , Reason: addition
I'm not familiar with the Xbox 360 scene (IIRC they circumvented the DRM via the DVD reader, don't know if they achieved code execution other than the CPU bug exploit presented at the CCC) but I recall an official Microsoft SDK (XNA or something) that was distributed for a symbolic sum of money, Vita had an SDK built from scratch (vitasdk.org), at launch fat PS3 models could dualboot officially a generic PPC Linux distribution and Sony released documentation and tools that supported the Cell processor (but they blocked access to the GPU via the "hypervisor") and later was created an SDK from scratch (Psl1ght or something like that) and PS2 had a Linux kit that could be purchased separately (but still with crippled HW access, don't recall what wasn't supported) and again an SDK created from scratch that you can still find on Github even tho the ps2dev.org site went dark in 2010~2011...

Oh, yeah, I forgot XBMC for the original Xbox that still lives today as the Kodi mediaplayer.

Most, if not all of them also had there original SDK's leaked and distributed at some point as well.
 
The Devs very suck and play GOW on the PS4.
I bought the Pro console only for play Uncharted,Last of Us and some PS4 games and the rest with PC.
My XBOX 360 Glitch was wonderful in hacking but on the 4K Oled i will play new 4K Games.
 
Most, if not all of them also had there original SDK's leaked and distributed at some point as well.

Yup, the point was even with official SDKs available via gray area methods majority if not the totality of homebrews were developed with unofficial built from scratch SDKs, mostly to avoid the distribution of any fragment of copyrighted software.

At the moment I don't recall a single homebrew example developed with an official SDK, but I didn't actively followed Nintendo or Microsoft scene (CFWs aren't considered ^__^).
 
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Yup, the point was even with official SDKs available via gray area methods majority if not the totality of homebrews were developed with unofficial built from scratch SDKs, mostly to avoid the distribution of any fragment of copyrighted software.

At the moment I don't recall a single homebrew example developed with an official SDK, but I didn't actively followed Nintendo or Microsoft scene (CFWs aren't considered ^__^).

If I recall the official ps2 sdk was integral to some of the later homebrew developed for it, though they may not have actually used the sdk (or later removed the code), I believe that is how they were finally able to launch applications straight from the OS rather than a third party application, but your are correct, particularly in the ps2 scene it was discouraged, and not often brought up publicly.
 
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Thanks for the useful info regarding developing using (un)official SDKS, I had no idea things worked that way - cool :)
 

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