Hacking 4GB ROMs = What size card?

I've never seen a 6GB SD card. Or USB stick. Or pretty much anything.
I think I may have had a Pentium 2 computer lying around with a 6GB hard disk at some point. Then again, that was ages ago and I can't quite remember. It's impossible to Google for because it just assumes you meant 6GB/s though.
 
I've never seen a 6GB SD card. Or USB stick. Or pretty much anything.
they do exist, but in quite lower numbers than the power of 2 ones.

they aren't fabricated on purpose, they are just those die samples where not enough memory cells would be working for the desired size. so why throw an 8GB NAND chip away when only 6GB are reliably working on it when you can label it as 6GB and still sell it.

edit: should have mentioned that i've not seen a not power of 2 one from a named brand yet, only noname or unknown name ones.

I suspect the big companies relabel those duds to the next lower power of 2.

edit2: relabeling does not only include the paper sticker label, but also programming the controller to report the respective size of course.
 
I found the 3DS ROM Tool last night. I was able to decimate the size of my ROMs. Went from over 50GB to about 29GB.

At this point, it's not really so much about saving space on the SD card, without multi-ROM support. More about hoarding space on my hard drive. 21GB of useless data is useless.
 

great. now I'm intrigued to buy one just for novelty collection reasons -.-

I found the 3DS ROM Tool last night. I was able to decimate the size of my ROMs. Went from over 50GB to about 29GB.

At this point, it's not really so much about saving space on the SD card, without multi-ROM support. More about hoarding space on my hard drive. 21GB of useless data is useless.

Well, you'd have gotten the same result by just compressing them, as it's always quite nice to have a clean dump: easier patching (if we'll ever be able to patch 3ds roms that is) and easier checksum comparison (in case one has trouble with a game and wants to check if the dump is good).
 
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I found the 3DS ROM Tool last night. I was able to decimate the size of my ROMs. Went from over 50GB to about 29GB.

At this point, it's not really so much about saving space on the SD card, without multi-ROM support. More about hoarding space on my hard drive. 21GB of useless data is useless.
MT-Card supports Multi-ROM :P

Well, you'd have gotten the same result by just compressing them, as it's always quite nice to have a clean dump: easier patching (if we'll ever be able to patch 3ds roms that is) and easier checksum comparison (in case one has trouble with a game and wants to check if the dump is good).
At least you can untrim them with the ROM Tool again.
 
Gateway 3DS will have multi-ROM eventually, along with RTS. I really liked having that on my R4i SDHC Silver.

Once I get a ROM working properly, I usually don't ever have to touch it again. If I need a patch, as TechnicMaster0 pointed out, I can untrim them. Failing at that, the internet still works. I can always just acquire the ROM again if I break it.

It is possible to compress 3DS ROMs and flash them to a microSD card?
 
Gateway 3DS will have multi-ROM eventually, along with RTS. I really liked having that on my R4i SDHC Silver.
They probably ment "saving to the MicroSD/ SD while saving ingame" and not RTS.

It is possible to compress 3DS ROMs and flash them to a microSD card?
Nope, not yet.
 
On the Gateway site, they mention a new real time save system. I hope that means RTS and not a different method of saving to the SD card, since the Gateway already does that. That's one of the things I was wondering about until I actually looked into the file names. Every game creates a .SAV file on the 3DS SD card, so you don't have to really ever worry about losing them, like you would with the regular DS.
 
On the Gateway site, they mention a new real time save system. I hope that means RTS and not a different method of saving to the SD card, since the Gateway already does that. That's one of the things I was wondering about until I actually looked into the file names. Every game creates a .SAV file on the 3DS SD card, so you don't have to really ever worry about losing them, like you would with the regular DS.
The Gateway only writes the sav file to the SD card if you exit the game though. If it loses power suddenly, even if you saved in game your save will be gone if you switch games after that.
 
Gateway 3DS will have multi-ROM eventually, along with RTS. I really liked having that on my R4i SDHC Silver.

Once I get a ROM working properly, I usually don't ever have to touch it again. If I need a patch, as TechnicMaster0 pointed out, I can untrim them. Failing at that, the internet still works. I can always just acquire the ROM again if I break it.

It is possible to compress 3DS ROMs and flash them to a microSD card?

Just a word of warning to not get your hopes up to soon, the "RTS" they mention is not necessarily the "do a key combo and it will save the current gamestate" but more likely "savegame will be written to (micro)SD card once the game saves, no need to trigger the writing of the savefile anymore (home->close)". If they really manage the statesave RTS I will not complain about it though ;).

In regards to untrimming you are right of course (as long as one left the update data intact that is), it's just personal preference that I like to keep files as pristine as possible.

In regards to using compressed roms: nope, i just meant for storage. And even as "Plays ziped roms" sounds like a good feature, it would just add unnecessary overhead. (compression wouldn't do that well with trimmed roms as they don't contain that many repeating patterns).


edit: meh, should have reloaded before replying
 
The Gateway only writes the sav file to the SD card if you exit the game though. If it loses power suddenly, even if you saved in game your save will be gone if you switch games after that.

I suppose I have not yet encountered this issue, but, I only got my card yesterday afternoon, and literally spent the entire evening just playing with ROMs and testing my hoard. Because I was just booting games, making sure they worked, then exiting them, I didn't notice whether or not the .SAV files were working properly, but I did read about that issue with one of the previous FW versions.

I am very miserly with my hard drive/external storage space. I'm the guy who has to clear his phone's cache memory every fifteen minutes, even if I am not using it. The guy who gets butthurt when my memory usage is 4MB more than it should be. There are worse character flaws.
 
I am very miserly with my hard drive/external storage space. I'm the guy who has to clear his phone's cache memory every fifteen minutes, even if I am not using it. The guy who gets butthurt when my memory usage is 4MB more than it should be. There are worse character flaws.

Well, as long as you don't start to defrag your closets/cupboards/refrigerator every time you take out one item it's not that bad i suppose ;)
 
Largest affordable microSD card is 64GB. There are 128GB ones out there but they are extremely expensive. So I would get 64GB if you can
 

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