Hardware 3DS With Dual Slide Pads

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TheDarkSeed said:
Wow, I hope Nintendo designs a revision looking nothing like the current 3DS.
Me too. I expect the next 3DS to be comparable DSiXL was to the DS hardware and design wise.
 
TheDarkSeed said:
Wow, I hope Nintendo designs a revision looking nothing like the current 3DS.

Yeah me to, thats the whole purpose of this post...well partly...
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KingVamp said:
Ok, how 'bout we have just one handheld with Sony and Nintendo behind it. How 'bout that for "Revolutionary".
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This is from a few years ago, a more current version would also include dual analogs but I can't be arsed ATM.
 
Nintendo has history regarding hardware patches. First they released a WM+ adapter to improve the Wiimote and then they released a new built-in WM+ Wiimote. Now they apparently are doing basically the same with the 3DS.
 
It's a Loooong shot, but it would be just great if Nintendo designed it similar to the Kyocera Echo. I mean the folding mechanism and the gorilla glass(if those screens are gonna be touching all the time
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).
 
TheDarkSeed said:
It's a Loooong shot, but it would be just great if Nintendo designed it similar to the Kyocera Echo. I mean the folding mechanism and the gorilla glass(if those screens are gonna be touching all the time
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).
I couldn't agree with you more. I'd love to be able to fold back my 3/DS screens.
 
Uncomfortable.
Placing the 1st analogue stick directly Above/Below the DPad works fine because the Dpad is only used occasionally for weapon changes or whatever so you're not switching a lot. Adding a second Analogue stick directly above/below the ABXY buttons however....blech. Uncomfortable to hold, uncomfortable to switch all the time. Blech. Only the PSPGo/PSPhone designs lend themselves to dual analogue. THey've got the space to arrange the buttons correctly.
 
Jamstruth said:
Uncomfortable.
Placing the 1st analogue stick directly Above/Below the DPad works fine because the Dpad is only used occasionally for weapon changes or whatever so you're not switching a lot. Adding a second Analogue stick directly above/below the ABXY buttons however....blech. Uncomfortable to hold, uncomfortable to switch all the time. Blech. Only the PSPGo/PSPhone designs lend themselves to dual analogue. THey've got the space to arrange the buttons correctly.
That's why the should have increased the size of it. A necessary sacrifice.
 
I'm sure if it came to it they could have added another slide pad like in the mock ups I made easily, especially the way chips and crap are made so small.
 
Centrix said:
I'm sure if it came to it they could have added another slide pad like in the mock ups I made easily, especially the way chips and crap are made so small.

It's not the chips that prevent it. It's the battery itself. The only way they could have added that 2nd slider in the original design is if the entire unit was thicker.
 
I still fail to see WHY we need a second slidepad. It's not a nessesity, really, and looks like it'd only be incredibly uncomfortable to use. This ain't a PS3 or 360 gamepad with the entire thing designed with it. It's something with a screen in between everything.
 
Capcom crew working on MH Tri G claims that the slide pad is comfortable - true or licking ninty's ass?

Anyway, I don't see any harm in it. It's huge and hideous (at least in the image which isn't representing any final product), but it's just an optional add on. Dual analogs are always welcomed, but the only factor is price. Nintendo better do a right one though, especially when the 3DS is already unofficially in trouble.
 
machomuu said:
alunral said:
I still fail to see WHY we need a second slidepad. It's not a nessesity
You just answered your own failure of sight, it's exactly that.

Let me continue that sentence then. It's not a necessity in games. At all. I don't get why people keep bitching about one. At least for the 3DS, anyway.
 

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