No, it works with sysnand too. i run it on my updated a9lh n3ds with aureinand.![]()
ahhh thanks mate, that sounds great, i was hoping you would comment as i know your an E system user with a N3DS on sysnand a9lh like me
No, it works with sysnand too. i run it on my updated a9lh n3ds with aureinand.![]()

Interestingly new 3ds worked for region free, but old3ds did not. The loader moduledid function at least though. Tested with EUR mario 3d land legit on US consoles.


Same here, launching the 3dsx version through rednand 9.0 boots a black screen.trying the cosmo3ds cfw out on my secondary o3ds with a9lh right now
--------------------- MERGED ---------------------------
All right, 3ds blackscreens on boot, although i don't have emunand, only 10.7 sysnand
Interestingly new 3ds worked for region free, but old3ds did not. The loader moduledid function at least though. Tested with EUR mario 3d land legit on US consoles.
I have the opposite problem: N3DS, but no region free. I made sure to install clean NS and Home Menu before trying this, and still no luck. My out of region CIAs won't show up, and my Japanese game carts won't boot ("This Game Card could not be read.").
I'm using ARM9LoaderHax, sysNAND 10.7, FIRM 10.2, with AuReiNand.


Sadly you still do IF you want to use out of region dlc. But other than that and other NTR stuff, yeah you can say goodbye to NTR i guess. lolInjected into Cakes' firmware_patched.bin. This is neat freaking stuff. Goodbye, NTR. No longer do I need to rely on closed source junk.

Which 10.2 were you using from the one's i shared earlier that didn't work? o3ds or n3ds?Alright, I recompiled it and got it to work. Yay.

Sadly you still do IF you want to use out of region dlc. But other than that and other NTR stuff, yeah you can say goodbye to NTR i guess. lol

Yeah same, I've only ever really used it for region free and occasionally layeredFS and that's about it besides the odd out of region dlc.That's perfectly fine, since I don't have any need for out-of-region DLC, anyways. Even if I did, I've been looking for a way to drop NTR for a while.
Which 10.2 were you using from the one's i shared earlier that didn't work? o3ds or n3ds?
else if (progid == 0x0004001000021000LL) // MSET USA
{
static const char ver_pattern[] = { 'V', 0x00, 'e', 0x00, 'r', 0x00, '.', 0x00 };
static const char ver_patch[] = { 'A', 0x00, '9', 0x00, 'L', 0x00, 'H', 0x00 };
patch_memory(code, size, ver_pattern, sizeof(ver_pattern), 0, ver_patch, sizeof(ver_patch), 1);
}

totally gonna try that nowN3DS, but it's possible I might've used the wrong one.
Also, here's a patch for the version string in MSET, for patcher.c :
Code:else if (progid == 0x0004001000021000LL) // MSET USA { static const char ver_pattern[] = { 'V', 0x00, 'e', 0x00, 'r', 0x00, '.', 0x00 }; static const char ver_patch[] = { 'A', 0x00, '9', 0x00, 'L', 0x00, 'H', 0x00 }; patch_memory(code, size, ver_pattern, sizeof(ver_pattern), 0, ver_patch, sizeof(ver_patch), 1); }
I suppose that ver_patch could be changed to L"A9LH" but I didn't feel like experimenting.

Yeah same, I've only ever really used it for region free and occasionally layeredFS and that's about it besides the odd out of region dlc.

