Keep moving forward to 3DS emulator team!!! First, Citra, second - 3Dmoo, and third - TronDS (new one)!
TronDS actually pre-dates the other two emulators. Since it seems to only emulate Desktop GUI crashes, though, I don't think that's a fair comparison to the other two.Keep moving forward to 3DS emulator team!!! First, Citra, second - 3Dmoo, and third - TronDS (new one)!
no it is not the bottom screen stuff is not yet supported as I have not added some HW I/O ports
What It would need to run stuff that was compiled with nin sound SDK would be ArbitrateAddress but I have no idea how that works.
We fixed ArbitrateAddress (https://github.com/plutooo/3dmoo/commit/653f3c524f7346d7beca5564827445fd13d9421b). The thing that is currently missing is DSP stuffWhile reading this doc I thought this could be at,least of some use
http://www.atmel.com/Images/ddi0029g_7tdmi_r3_trm.pdf
page 2-18
NOTE: This will not play commercial games, so don't ask.
But that is the end goal, right?
Some people have already figured out how to decrypt 3DS ROMs and do RAM editing, but what pisses me off is they have to be elitist dicks about it and not tell anyone how to do it or release the decrypted ROM, so it might as well not have been done yet at all.
No, not anything the end user would really care about. I'm sure there's been some under the hood improvements.I'm surprised how this thread died down. Any updates last month? Any news? Any.. anything?
Maybe. It's not said anywhere.
They have the right to do whatever they want with their works. People should stop thinking they're entitled to those stuff.
There are two things needed for a flourishing homebrew scene - first is a unified library that could be used even by a monkey, the second is a proper environment to emulate, so that you don't have to go through the painful process of copying files over to hardware each and every time you want to test a new binary (which often means juggling SD cards every couple of *minutes* when we're talking about fine-tuning a large chunk of code). We don't have the first yet, but it would seem that 3Dmoo is shaping up to be the latter pretty quickly, so I'm excited for any and all developments.
3DBrew's documentation is expanding every single day and the more tinkering we do the more we'll find out about the system. It's still early days, but it's understandable - the more complex a system is the longer it takes to document it.Even more important than those two is actually having a documented and hacked system to work with. That's lacking, which is why both libraries and emulators are at a relative stand-still.
@ichfly and @normatt just made their 3DS emulator repo public!
https://github.com/plutooo/3dmoo/
I wonder how this will compare to the first public 3DS emulator Citra.
EDIT: Screenshot of 3dmoo running smealum's Yeti port.
NOTE: This will not play commercial games, so don't ask.