Homebrew 3D Pinball Space Cadet Port?

SunlitSpace542

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Last edited by SunlitSpace542,

MORSHU8KRTXON

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Wavy

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Ignore the attachment below. It officially has CIA builds now.

I'm a man of my word.

The CIA is in the zip as well as a banner PNG, WAV, RSF, a shell script to build the CIA and a modified winmain.cpp file that points directly to sdmc::/3ds/SpaceCadetPinball (see line 47 of the file) as opposed to searching the SpaceCadetPinball/ directory relative to the binary. I may open a PR on the repository tomorrow for this.

Enjoy!
 

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  • SpaceCadetPinball_CIA.zip
    1.3 MB · Views: 122
Last edited by Wavy,

SunlitSpace542

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I'm a man of my word.

The CIA is in the zip as well as a banner PNG, WAV, RSF, a shell script to build the CIA and a modified winmain.cpp file that points directly to sdmc::/3ds/SpaceCadetPinball (see line 47 of the file) as opposed to searching the SpaceCadetPinball/ directory reletive to the binary. I may open a PR on the repository tomorrow for this.

Enjoy!
Thanks so much!
 
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EvilJagaGenius

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I'm not gonna lie, this and the Quake 2 port are probably my favorite pieces of software on my 3DS at the moment. Many thanks, Wavy, and to everyone else involved!
 
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GaroK

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Does anyone have a 3dsx file? The .cia does not work, and compiling technology is not my strongest point (why hasn't the uploader compiled it in the first place?).
 

signer-ink-beast

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I found the controls for the port uncomfortable and changed them. Also got the music to play when using assets from Full Tilt, since it still tries to play the midi files. I did file a bug upstream with the change for the music, which is pretty easy.

If you're using files from Full Tilt, PINBALL.ogg needs to be in the SOUND folder with the rest of the sound assets, so it'll look like sdmc:/3ds/SpaceCadetPinball/SOUND/PINBALL.ogg .
 

GFAmkee

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do you guys have any idea why it doesn't work? (the .cia and .3dsx aren't working and the folder is at the right place)
 
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