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  1. U

    Hacking Digimon Adventure [PSP]

    Follow this tutorial to make your own at3: http://www.pspgweber.com/forums/viewtopic.php?f=39&t=21335&sid=3b4b56c574c65da8ad46eb45f8bd3973 EDIT: I might have skipped a few pages. What is the header for those .neo files?
  2. U

    Hacking Digimon Adventure [PSP]

    It's another emulator for windows/iOS/Android. Works a lot better than jpcsp.
  3. U

    Hacking Digimon Adventure [PSP]

    Try ppsspp instead.
  4. U

    Hacking Digimon Adventure [PSP]

    That's actually not bad at all.
  5. U

    Hacking Digimon Adventure [PSP]

    It can load up to 2gb. After that it won't load.
  6. U

    Hacking Digimon Adventure [PSP]

    I think we're done with that now, lets move on :P The character talk sprites are really creepy out of game... They just add the eyes and mouth on later to save space. xD
  7. U

    Hacking Digimon Adventure [PSP]

    Weird, worked for me. Did you rename them to .at3? Put them in the video folder in the root of the memory stick? Yeah it'll be painfully long and boring to do it all, that's partly why nobody will do it. As long as you can read the text it's not a problem tbh.
  8. U

    Hacking Digimon Adventure [PSP]

    It will unfortunately :P They'd probably have to be either the same size or smaller (padded) otherwise you might have to change pointers/chunks, which is confusing enough sometimes. It won't detect them in music, put them in video.
  9. U

    Hacking Digimon Adventure [PSP]

    I'll just quote an earlier post: You can convert them back to At3 using goldwave with the at3 codec, but they won't loop (no idea how to do that) Again, you'd have to manually insert them into the packages. Seems like a lot of work tbh, I don't think anyone cba to do anything with them :P
  10. U

    Hacking Digimon Adventure [PSP]

    Most of us who are playing will know the anime off by heart, so the new stuff should take priority :P
  11. U

    Hacking Digimon Adventure [PSP]

    ...That's what the png2gim tool is for.
  12. U

    Hacking Digimon Adventure [PSP]

    Try using Gitmo on the ID's listed in the OP. Use Noesis to convert them to png, edit them, save as png again, then run png2gim on them: http://www.mediafire.com/?fj9m3mpjbg96m0p It should keep the original filesize as well for repacking. You'd have to manually copy them back into the ID...
  13. U

    Hacking Digimon Adventure [PSP]

    They're just psp standard gims, so it's really easy to edit. The first post contains a list of where all the gims are...but not what they are. The hard part will just be finding what you want in the sea of images.
  14. U

    Hacking Digimon Adventure [PSP]

    Nono, I just got video without audio, then tried to sync the anime to fit the game. I never managed to get it back to PMF unfortunately.
  15. U

    Hacking Digimon Adventure [PSP]

    Funny, I tried that the other night just for lolz. I tried the ending video, and in some parts they fit like a glove, but they've added new parts in and certain parts are longer than in the anime. So if anyone wanted to do it privately for their own use, it would take a lot.
  16. U

    Hacking Digimon Adventure [PSP]

    Didn't see it while I was adding the others in :P But there you go, every scene documented.
  17. U

    Hacking Digimon Adventure [PSP]

    Thank you, list updated :)
  18. U

    Hacking Digimon Adventure [PSP]

    An old version of the Dissidia modding suite can extract them but can't put them back. Use this to convert them to wav so you can hear them: http://forum.xentax.com/viewtopic.php?f=33&t=6172 I found the opening theme in the first archive. Am I right in guessing that the PMF videos have no...
  19. U

    Hacking Digimon Adventure [PSP]

    Tick the box that says find text, then type WAVEfmt in the white box next to that one. I should mention that they are in container files, so you'll need a way to extract/reinsert them.
  20. U

    Hacking Digimon Adventure [PSP]

    Just go to commands, then search :P
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