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  1. Munchulax

    ROM Hack Telling the Game to play a STRM instead of SSEQ

    I had no idea that if a game doesn't have STRM that the code isn't even there. I guess I just assumed that since Apollo Justice used STRM playback for some of the music, that Trials and Tribulations would at least have the code in there I guess. So, how would I insert this ASM hack into...
  2. Munchulax

    ROM Hack Telling the Game to play a STRM instead of SSEQ

    But, if I did this then the rest of the music from the first and second games (SSEQ's) that are in this game wouldn't be able to play anymore, right? And I'm not really good with ASM at all yet :(
  3. Munchulax

    ROM Hack Telling the Game to play a STRM instead of SSEQ

    If you must know, if trying to bring the music used in the GBA version of the third game into T&T because the music is much more epic in my opinion. I'm kinda doing what CAPCOM did with some of the songs in Apollo Justice (Klavier's theme for example).
  4. Munchulax

    ROM Hack Telling the Game to play a STRM instead of SSEQ

    I have some custom music that I made that I have successfully inserted into the game's sound_data.sdat as a STRM file, but the game obviously will continue playing the SSEQ unless I repoint or recode some parts of the games code. I know how to repoint music, but I don't think that would work...
  5. Munchulax

    ROM Hack Replacing Phoenix Wright Speech Balloons

    I was actually planning on doing this to all of the first three games...
  6. Munchulax

    ROM Hack Replacing Phoenix Wright Speech Balloons

    How hard would it be to replace the English speech balloons with the Japanese balloons?
  7. Munchulax

    ROM Hack Replacing Phoenix Wright Speech Balloons

    Does anyone know where the speech balloons (Objection, Hold It, Take That) are stored in the ROM? I have no idea if those graphics are compressed or uncompressed and really don't know where to start because the images are stored in a different format than normal. If anyone has any information...
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