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    Homebrew jenesis question

    The CPUs run in parallel. The second CPU in the SegaCD is mainly responsible for controlling the CD-Rom, the extra scaling and rotation hardware and doing extra processing for the main CPU in the Genesis. Besides all those things, you have to emulate the CD-Controller, handle the streaming from...
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    jEnesisDS 0.7.4

    Should work alright since a few versions ago. Maybe it's a bad ROM? This game doesn't need it, but if any game doesn't work, try setting H-Int to ON first. That fixes a lot of things.
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    jEnesisDS 0.7.4

    I can't reproduce that, works fine for me. Maybe after loading a savestate? Savestates don't work very well yet.
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    Homebrew jEnesisDS 0.7 question

    Glad that you read my post... 1. The power of a system has absolutely nothing to do with how easy it is to do scaling or not. You could emulate a system with a 100MHz CPU, that renders through a framebuffer, and have it running at 5fps, but still scaling would be easy. 2. The NeoGeo's...
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    Homebrew jEnesisDS 0.7 question

    It doesn't sound stupid, but is actually a good idea. I was thinking about that a while ago, and it may be a possibility. It would still be slower than pure HW rendering of course, but if a game doesn't use priorities, it could be quite effective. I am reluctant to talk about it though, and...
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    Homebrew jEnesisDS 0.7 question

    I wouldn't say "blindly passes", but basically it's like you say. There still are a lot of conversions going on, and the hardware renderer has to keep track of and manage 2048 possible tiles the Genesis can use, while the DS can "just" use 1024 per BG. That's also one of the last things left...
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    Homebrew jenesis and Buck Rogers Countdown to Doomsday

    Buck Rogers has SRAM, but doesn't specify it in the header, so this would have to be detected, when the game tries to write there. It's not done atm, so the game hangs on SRAM initialization. It's an easy fix though.
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    jEnesisDS 0.6

    I'll say it one more time.. No you didn't. The version you had was much less advanced, about 2 months old and did not have any Z80 emulation, so just sound for a few selected games. The released version was finished on the release day and nobody has seen it before. If you didn't try the released...
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    jEnesisDS 0.6

    I guess then you just have to die more often. No seriously, there are some issues with the hardware renderer, that are not easy to solve, but hopefully i will manage to for the next version. I just spent SO much time on the sound part and everything involved to make faster, to still be playable...
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    jEnesisDS 0.6

    I have to look into the games not working. Double Dragon is very timing sensitive and i had a hard time getting it working on the Java version at first, too. George Foreman and Boxing Legends work for me, with H-Int set to "ON". This helps many games that don't boot otherwise, like Story of...
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