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Actually it supports up to 3 megabytes not 4. The DS itself has only 4MB of ram. The emulator itself takes up 1MB and it can load games up to 3MB. Lordus said getting the 4MB+ games to load is a priority for JenesisDS 0.8. He says he can do it easily enough, but he hasn't gotten to it yet due to other more important parts.Apex said:Genesis roms aren't that big anyways; I think JenesisDS only supports up to 4MB ones as it is.
granville said:The Sega CD is faster and has other enhancements. The system seems to have similar specs to the NeoGeo and THAT was emulated. The music would be tough to deal with though.
Where does it have similar specs? First, it doesn't really take more to emulate the NeoGeo, than the Genesis. Second, the SegaCD has higher specs than the NeoGeo+Genesis combined. Especially the extra video hardware and syncing all CPUs is not for free, really.
QUOTE(granville @ Jul 22 2008, 11:39 AM) Does the secondary CPU run alongside the Genesis CPU or does it disable the other one? The Sega CD SPU looks to run at a similar clock rate as the NeoGeo. Could a high-level emulator handle it like NeoDS? I'm not trying to be an irrational noob like those who think N64 can run on DS. I'm just curious. 32x I know to be impossible.
You really have to ask? Ask yourself this: could the DS run both jEnesisDS and NeoDS full speed at the same time? If so, SegaCD emulation should be no problem.granville said:Or was this sarcasm?
granville said:Sonic CD, Lunar and Lunar 2 right? There's decent games here and there. Sonic CD is just spectacular!