Review cover SNK Heroines: Tag Team Frenzy (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): September 7, 2018
  • Release Date (EU): September 7, 2018
  • Publisher: NIS America
  • Developer: SNK
  • Genres: Fighting
  • Also For: PlayStation 4

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
What do you get if you force busty women in minimal clothing to team up and fight each other in an alternate dimension? SNK Heroines.

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Fighting games are not my forte; if you've ever read any of my press event writeups, you'd know this. While I can often see the appeal, the reliance on swift and complex input patterns, combined with the hours of practise required to really start having fun with others; really it just isn't for me. It's a genre I can appreciate from afar, and I'm happy with that relationship. Enter SNK Heroines: Tag Team Frenzy—SNK's latest in a long line of fighters, and their debut title for the Nintendo Switch. What particularly caught my eye in the advertising was its focus on one button combos and accessibility, so here I am as a relative newcomer to the genre to see just how accessible a title it is.

"Plot"

Before I can so much as talk about the gameplay, the elephant in the room should be addressed. Where I say elephant, I of course mean the scantily dressed women cherrypicked from SNK's rich history. The plot has these women placed in an occult manor and told to fight one another for their freedom. The manor itself is its own pocket dimension, and the fear of these fighters is to be used to bring it into the real world. As you progress through each fight, you get a short cutscene of those you've defeated being engulfed by sand, or simply lamenting in shadows; all this leading to the penultimate fight with the evil hooded pervert. I'll give it some credit in coming up with such a crazy idea, but I find myself disappointed to see just how little effort has gone into fleshing it out. Why are they wearing such revealing clothes? Why these women in particular? Who is the hooded pervert? Why is his manor in another dimension? Why should I care about any of this? Even where the game did something good like adding unique cutscenes depending on which two fighters you picked, it falls short; these interactions feeling so stale and lacking in chemistry. The game tries to use its design and target demographic to put across a story of cheap laughs and miscellaneous sexualisation, but that's really all it is. It's a shame honestly, I love the freedoms a game like this has to put across something wild and absurd, but SNK Heroines just ends up coming across as lazy.

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It's not to say I didn't get a few laughs out of what was shown. It had a few moments that caught me off guard, but looking back, these scenes were flamboyant and over the top just for the sake of said cheap laughs. It's easy to say a game like this shouldn't be taken seriously, but that shouldn't be an excuse for such lazy writing. Where I do believe the story mode succeeds is in providing a short introduction period to the game as a whole. Featuring just a few fights strung together, it's a particularly non-intimidating way to get stuck in. That's really it though, and even saying that, it's nothing that couldn't be accomplished by playing the game's survival mode.

Fighting!

With my issues with the plot put to one side, I did actually find a lot of fun in the gameplay itself. SNK Heroines promised an accessible fighter and they delivered on just that. The game's tutorial mode features a step by step guide of each element in isolation, and allows you to build yourself up to a point where you're comfortable before jumping in. With no reliance on strings of inputs or complex manoeuvres, the entry level is quite pleasantly low. To me, the depth of combat stems from two main areas: attack cancelling and the Spirit Gauge. Attack cancelling is simply using another attack while one is currently in progress, interrupting the animation and allowing for swift and satisfying combinations. Special charge is where the game makes use of its tag mechanic. The Spirit Gauge is used for both special moves and dream finishers. Special moves use up a proportion of the gauge to perform powerful attacks; while you can still use special moves with a low Spirit Gauge, the attack power will be weakened. Dream Finishers are how battles are ended. Instead of simply reducing your opponent's life to zero, SNK Heroines tasks you with reducing their health to a certain point, before having to use a finisher move to actually end the battle. These moves can be dodged and blocked, allowing for fun late comebacks and counters if not used properly. Where this ties into the tag mechanic is how the Spirit Gauge charges—the character not currently in play has their gauge charge quicker. It really is that simple, and yet this alone incentivises constant swapping between your two characters and a rapid play style. It's also worth saying both characters share the same health meter, so the extent of the tag system in this game really stretches to optimal use of the Spirit Gauge and allowing for a more diverse range of available moves.

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I'll admit I'm still not entirely sold on the genre itself, and this game hasn't done anything particularly revolutionary in my eyes to sway my opinion, but what it sets out to do, it does well. The core gameplay is simple enough that while I don't necessarily desire to rapidly improve my skills, I feel myself capable. It's something a person could really sink time into, or something to be pulled out with friends for some fun. While it isn't as easy to pick up as something like Super Smash Bros, it does a good job in making an intimidating genre inviting to new players.

What's Left?

Now the plot and fighting are out of the way, there's really only one thing left to talk about: character customisation. This is one area where, for better or for worse, the development team clearly put a lot of thought into. With each character having three costumes, each with a set of colour options, and a huge variety of accessories for their head, back, hips, and any other part of the body you could think of, these characters can be made your own. These costumes are largely the same kind of revealing attire I'm sure you came to this game for, but there's one or two that really stood out to me as just amusing. One of these sees everybody's favourite busty police officer don a pristine and primed premier moustache to match the costume's western theme.

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A part of me wishes the game embraced this direction further to put across something more amusing and fun. I don't necessarily have an issue with a game like this for its overly sexual themes, but I wish it would have something more to set it apart from every other game with similarly skin-baring women. Even so, if this is your kind of thing, you can not only dress to impress, but place your fighters on a range of backdrops in a range of poses for your picture-taking pleasure.

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All things considered, I don't believe SNK Heroines to be a bad game. It's certainly not a game for me, but it's one where its strong points shine through despite this. Were it more creative in its offerings, I feel it could appeal to a plenty larger audience, but if all you want is an easy to pick up and fun to play fighter with a bare-bones plot and tons of customisation, it's something I can definitely recommend.

Verdict

What We Liked ...
  • Impressively accessible fighting game
  • Huge set of customisation options
  • Single system, local wireless, and online multiplayer options
What We Didn't Like ...
  • Lazy writing
  • Little single player content outside of lacklustre story
8
Gameplay
SNK Heroines genuinely impressed me in putting forward a traditional fighting game in such an accessible and easy to pick up way. The game feels great to play, with the characters being responsive and diverse in their moves.
7
Presentation
Looking past the obvious presentation of perversion and loosely-dressed women, the game looks fine. There's nothing really standoutish but there's also little that looks particularly off or bad.
5
Lasting Appeal
Thanks to the lackluster plot, the game is largely forgettable to me. If you can see yourself really getting into the competitive and online aspects of the game, this number could be largely insignificant to you. Its lasting appeal will come entirely from your personal experience and what you really want from the game.
7
out of 10

Overall

Despite its shortcomings, I did enjoy my time with SNK Heroines. Its weak plot and lacklustre single player options did leave me wanting more, but the fun and ease of playing with friends really stood out to me. If you have a group to play with or find yourself eager to play against the masses online, it's definitely a game I can recommend. An appreciation for the partially dressed also helps.
B
A nice spiritual successor to SNK Gals' Fighters, I guess, though I'm still not sold on the game unless they put Miss X in it.

I want my crossdressing Iori, dammit.
 
Good, it has local wireless. Something ALL MULTIPLAYER GAMES ON SWITCH should had. Make me upset everytime I buy a game and it doesn't have it. How silly can they be to have "online mutiplayer" but not "local wireless multiplayer" I don't care if it's just 2 players or not. It shouldn't be situational. It could beabout owning a switch and not always share screens. :blink:

@Scarlet In your "Overall" box, you typo-ed "Lackluster" :P

Also i should point out that no one should expect anything from a good story in a fighting game. (I played blade strangers last week, so yeah) The plot in fighting games isn't work anyone's time unless they want to see their character's personality fleshed out a bit (mostly in odd ways you didn't expect) It's never the driving force of a fighting game, the fighting is. Don't expect a good story from those games, and it makes me wonder why they bother using time to make one when it feels like they don't try to make it work especially for crossover titles. :P

Point is if you plan to have a story mode, put the same care into it as the rest of the game or don't have one at all, not like we need one. It's a fighting game. Just have individual endings for arcade mode like every other game. :ninja:

Also I didn't know you liked fighting games. Seem hard to find someone on this forum who does. :)
 
Good, it has local wireless. Something ALL MULTIPLAYER GAMES ON SWITCH should had. Make me upset everytime I buy a game and it doesn't have it. How silly can they be to have "online mutiplayer" but not "local wireless multiplayer" I don't care if it's just 2 players or not. It shouldn't be situational. It could beabout owning a switch and not always share screens. :blink:

@Scarlet In your "Overall" box, you typo-ed "Lackluster" :P

Also i should point out that no one should expect anything from a good story in a fighting game. (I played blade strangers last week, so yeah) The plot in fighting games isn't work anyone's time unless they want to see their character's personality fleshed out a bit (mostly in odd ways you didn't expect) It's never the driving force of a fighting game, the fighting is. Don't expect a good story from those games, and it makes me wonder why they bother using time to make one when it feels like they don't try to make it work especially for crossover titles. :P

Also I didn't know you liked fighting games. Seem hard to find someone on this forum who does. :)
For what it's worth, lacklustre is British English, lackluster is US English, so both are right. All my reviews use my native tongue though lol.

And yeah, I wasn't really expecting something game changing for the plot, but I just wanted... Something? I read an interview before release where the game's producer told the interviewer we'd find out why the women are dressed so revealingly in the story. I just wanted something fun that played with the game's themes, and I was somewhat disappointed.
 
For what it's worth, lacklustre is British English, lackluster is US English, so both are right. All my reviews use my native tongue though lol.

And yeah, I wasn't really expecting something game changing for the plot, but I just wanted... Something? I read an interview before release where the game's producer told the interviewer we'd find out why the women are dressed so revealingly in the story. I just wanted something fun that played with the game's themes, and I was somewhat disappointed.

Sorry, I saw red lines in my browser when I was typing the word and assumed it was wrong. Not really familiar with UK Letter swap words (not sure if this is offensive but it's funny) :P

Also Yeah i was making a point about how story mode being include seem like a waste of everyone's time because developers don't try to make it interesting for the players and is just there for a extra mode or character development. Stories can be interesting but if they can't make it worth a damn then they shouldn't bother trying to make it too intricate for the purpose of adding a extra mode or hiding unlockable content behind it. :(

Don't get me wrong, when I play the game tomorrow, I would play story regardless cause it's a game mode. I want to know what's going on inside their world and get invested too. But it doesn't help me to care when it seem like the developers don't care. No one wants to waste their time on something that could have been a good experience but wasn't. And I know that good is subjective term but I'm not talking about if the story is good or bad, but if they actually tried to make it make sense or give attention to each character or make the plot least impact. :ninja:
 
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Cant wait to pick up my copy tomorrow! I get to spend my Friday night with scantily clad anime women, my wife trying out a fighting game for the first time in her life and pizza! Perfect night!
 
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I'm disappointed that you didn't mentioned the performance of the game, which is quite vital for the genre.
for those who don't know it runs at 30fps docked and has some subtle dips in portable mode.
30fps isn't terrible per-se, but in a fighting game is unacceptable.
 
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I got the physical, "Diamond Dream" ltd edition release for PS4 (which is a beautiful set) a couple of days before release.
It's a really fun game, but as a hardcore FTG fan I find some of the mechanics a little hard to get used to and generally find it overly simplistic... but, like I said, it's still fun. I was hoping that it may reveal hidden depths, but the more I play the more I doubt that's the case - but who knows, maybe someone will discover a deep meta-game in there similar to what made SSB Melee such a phenomenon.
Taken for what it is, it's fine, but imho it should have been a budget release... the ltd edition cost over £100!!
 
Gawddamn! And it comes with a lot of stuff, too, but was it really worth it?
The hardcover artbook and double soundtrack cd are really nice... all the other stuff (tank top, sweatbands, towel, cap, pin badges) are also really cool but I have no real desire to unpack and use them. Obviously it's also the only way to get a physical release of the game... but to answer your question - paying about £60 more than the base digital download (which imo is already overpriced) isn't really worth it.
Probably worth keeping an eye on the NIS America (EU) store though as it may end up as one of their awesome 'deal-of-the-week's while they still have stock. https://store.nisaeurope.com/
 
The hardcover artbook and double soundtrack cd are Obviously it's also the only way to get a physical release of the game..
He's right, the only actual way to get a physical retail copy for ps4. Other wise you'll see that being sold for high prices on ebay cause of limited print. Though I got the switch version of the diamond dream package, they actually sell the switch copies at store unlike ps4. :ninja:


Also side note, curse this super tiny small font in the game, jeez it's annoying. :blink:

Oh well, I unlocked everything in game anyway. :P
 
So, the new patch (1.10) has implemented arcade stick support... and it's dreadful.
Note; I play on PS4, so it may be different for Switch...
They've put 'items' on a button, rather than the touchpad, but to do this 'tag' and 'throw' (which are both assigned buttons in the default control config) no longer have dedicated buttons and instead require a combination of guard plus an attack button. Really not a great solution. Tbh, having item usage as guard plus an attack would've worked better for me and leave the other buttons as-is.

The patch also gives us the first (of what I'm sure will be many) DLC characters, with Thief Arthur being available for £3.99/$4.99. Rumour is that half the final roster will be DLC, so we can expect to pay an additional £56/$70 for the full character roster. ...err, no thanks.
 
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So, the new patch (1.10) has implemented arcade stick support... and it's dreadful.
Note; I play on PS4, so it may be different for Switch...
They've put 'items' on a button, rather than the touchpad, but to do this 'tag' and 'throw' (which are both assigned buttons in the default control config) no longer have dedicated buttons and instead require a combination of guard plus an attack button. Really not a great solution. Tbh, having item usage as guard plus an attack would've worked better for me and leave the other buttons as-is.

The patch also gives us the first (of what I'm sure will be many) DLC characters, with Thief Arthur being available for £3.99/$4.99. Rumour is that half the final roster will be DLC, so we can expect to pay an additional £56/$70 for the full character roster. ...err, no thanks.

Seriously? That's the first I've heard of this. Well, glad I didn't buy this game yet then.
 
Review cover
Product Information:
  • Release Date (NA): September 7, 2018
  • Release Date (EU): September 7, 2018
  • Publisher: NIS America
  • Developer: SNK
  • Genres: Fighting
  • Also For: PlayStation 4
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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