Review cover Beyond a Steel Sky (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): July 16, 2020
  • Release Date (EU): July 16, 2020
  • Publisher: Revolution Software
  • Developer: Revolution Software
  • Genres: Point-and-click, puzzle, adventure

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
After a timed exclusivity period on the Apple Arcade, Beyond a Steel Sky, Revolution Software’s sequel to the classic point-and-click cyberpunk adventure ‘Beneath a Steel Sky’, lands on Steam. After a 26-year hiatus, does the series hold up on today’s platform?

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As a sequel to a 26-year old game, I was holding my breath for Beyond a Steel Sky. Revisiting a dormant series is a tricky issue and with the puzzle genre, it’s doubly so as I attested with Syberia 3. The first entry, Beneath a Steel Sky, hails from the point-and-click MS-DOS era, and while I didn’t play the original game (I was still a toddler back then), I did play and love similar games from the Monkey Island series. Given that I fondly reminisce about these games, I looked forward to seeing what a game in the same vein had to offer in 2020.

Beyond A Steel Sky puts you in control of series protagonist Robert Foster who has been living a peaceful life in a village in the Gap, or the region outside of the walled Union City, after the events of the first installment. However, following the abduction of Milo, a child from the village, Foster’s detective work brings him back to Union City. While it looks like a prospering, highly advanced city thanks to the work of his A.I. friend Joey, there are way more sinister works happening under the shroud of this utopian facade.

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When it comes to the cyberpunk setting, most will think of the gritty, dystopian one popularized by the likes of Blade Runner or the upcoming Cyberpunk 2077. Beyond a Steel Sky subverts this expectation with a bright and colorful setting throughout its playthrough. But that doesn’t mean all is good and well in Union City as this depiction plays a part in the utopian aspect that every citizen of that city thinks of it (or are made to think of it). This becomes more evident as Foster gets closer to uncovering the truth behind Milo’s captors.

On the presentation aspect, Beyond A Steel Sky does a fine job with its detailed, cel-shaded environment rendered in Unreal Engine that mimics a comic book’s visual. Those who played the first installment might find it nostalgic to come across some recurring characters for the first time in 3D. Don’t worry if you haven’t played the original game, as this one is totally playable without former knowledge on the lore. However, the audio score is something that could have been improved upon since they aren’t striking or memorable. Investing more on this aspect would have gone a long way in hammering the presentation.

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Still subverting the gritty, dark cyberpunk presentation, Beyond A Steel Sky offers a more chilled take with its humorous conversations and cheeky one-liners. Sometimes these go off-track and feel forced or even dull, especially with the protagonist who feels more like a placeholder for your actions rather than a charismatic adventurer, especially compared to NPCs who are more fleshed out with unique personalities of their own.

Additionally, the plot suffers from some pacing and development issues other than the dull one-liners characterizing Foster. Some important aspects on the lore aren’t that well elaborated upon such as the Council and its members. The reunion with Foster’s bestie Joey feels anticlimactic, especially given how he is an integral part of the plot itself. The latter ultimately feels predictable and noticeably rushed towards the end in a bid to wrap everything up.

Moreover, I did come across some visual glitches that could definitely be worked upon. Oftentimes, passers-by who block the entire screen when I’m engaged in a conversation or some dialogues weren’t voiced. And at one point early on, an on-screen prompt was missing and I had to restart from my last save to progress.

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However, as a point-and-click adventure in 2020, Beyond A Steel Sky plays like a contemporary title. Almost every scene you’re in is full of original puzzles that require thorough exploration of the surroundings. You control Foster in 3rd person and interact with the environment or NPCs whenever you see a circle. They’ll give out subtle clues as to how to progress and finding the right combination of what works confers a satisfactory feeling.

There’s the interesting inclusion of a “hacking” mechanic. With a handheld scanner of sorts, you can swap the code of certain systems, depicted as moveable blocks, and turn the tide into your favour. It’ll help you open locked doors, force robots to do your bidding or even fool around with the holograms on display. It feels refreshing and forces you to keep your eyes peeled and look beyond what’s visually noticeable when solving a puzzle.

There are a few head-scratches but nothing insurmountable. However, some puzzles aren’t really the most obvious and you’ll have to resort to the good ‘ol trial-and-error which is one of my least favourite aspects of the point-and-click genre. The hacking mechanic also feels stale after a couple of hours because there’s only so much scanning and block-swapping you can have fun with.

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All in all, Beyond A Steel Sky is mostly a chilled game and would likely entice fans of old-school point-and-click games who aren’t expecting too much; because even with an interesting hacking mechanic and an original presentation, Beyond A Steel Sky is not really the most memorable game out there.

Beyond A Steel Sky - Official Story Trailer

Verdict

What We Liked ...
  • Original puzzles
  • Presentation
What We Didn't Like ...
  • Underwhelming segments
  • Predictable plot
  • Some puzzles aren’t so obvious to solve
  • Visual glitches
7
Gameplay
The transition of the series from 2D to 3D is done well with some welcome additions that unfortunately feels bland in the long run.
7
Presentation
The game’s colorful cel-shaded palette pleases the eye and adds a distinct touch to the cyberpunk genre, but the noticeable glitches and uninspired soundtrack can’t be overlooked.
6
Lasting Appeal
It’s a point-and-click adventure that will appeal to fans of the genre but is one that nonetheless won’t leave a lasting impression.
6.5
out of 10

Overall

Beyond a Steel Sky plays well as a contemporary point-and-click adventure game but doesn’t come off as a particularly striking or memorable one.
  • Like
Reactions: Alexander1970
Awesome Review.Thank you for your Time.:)

I do not now how old are you @Prans
If you are from that Times when the Game originally released,it must be a "Pain" for you to do this Review....
Remakes and Remades are ok for me....but this Game did not "deserve" it......

They maybe did more Damage than a Favour to the Fans of this outstanding Game.Only for a "better Graphics"....

Very,very sad......(the Game not he Review of Course.:))

Thank you.:)
 
  • Like
Reactions: Prans
Beneath a Steel Sky is possibly one of the top 3 point and click games. Story wise, it's great (Revolution was at the top of their game then) andis one of those games that could be remade because it actually deserves it.

Cell shading I think doesn't really do this game justice, because the closeups of the character's faces are even goofier because of it.

Overall, nice review and a fair assessment.
 
  • Like
Reactions: Prans
They should've gone with the same style as the original with a HD filter that can be turned on or off anytime like the monkey island remake.

I don't even want to try this game now :(
 
Could work as a stepping stone for the devs and improve on the next installment. I'm low-key hoping for them to release a sequel to In Cold Blood which is one of my fave PS1 games and grossly underrated imo
 
  • Like
Reactions: Alexander1970
Awesome Review.Thank you for your Time.:)

I do not now how old are you @Prans
If you are from that Times when the Game originally released,it must be a "Pain" for you to do this Review....
Remakes and Remades are ok for me....but this Game did not "deserve" it......

They maybe did more Damage than a Favour to the Fans of this outstanding Game.Only for a "better Graphics"....

Very,very sad......(the Game not he Review of Course.:))

Thank you.:)

They should've gone with the same style as the original with a HD filter that can be turned on or off anytime like the monkey island remake.

I don't even want to try this game now :(

This is not a remake, but a sequel...
 
  • Like
Reactions: Prans and T-hug
the original (beneath a steal sky) was already freeware since august 2003 as gift to scummvm devs so they could legal reverse engineer the game.
or i must've mist something but it should've been free on steam also ever since if they sold it.
 
  • Like
Reactions: Alexander1970
Bugged me that you kept reffering to it as a series (surely it can't be considered a series if there's only the original game from the early/mid 90's and this 'sequel' two and a half decades later), but an enjoyable review otherwise.

As a fan of the original (I still have my original Amiga version, which I believe came on 15 floppy disks, purchased on release day), while intrigued, I'm considerably luke-warm to this offering. I'd be more willing to delve into it if it had been done using a similar engine to the original game, 2d sprite work in a similar vein, or had been a complete departure from the point n' click/puzzle/adventure genre.

While the original had it's links with actual comics (Dave "Watchmen" Gibbons providing environmental and character designs as well as an accompanying mini comic), the comic-book style of this new one looks rather generic and uninteresting and definitely would've benefitted from a genuine comic artist being involved.
 
  • Like
Reactions: Prans
Bugged me that you kept reffering to it as a series (surely it can't be considered a series if there's only the original game from the early/mid 90's and this 'sequel' two and a half decades later), but an enjoyable review otherwise.

If they decided to make a sequel decades later, they probably plan it to be a series, if the outcome of this one didn't dissuade them already.

While the original had it's links with actual comics (Dave "Watchmen" Gibbons providing environmental and character designs as well as an accompanying mini comic), the comic-book style of this new one looks rather generic and uninteresting and definitely would've benefitted from a genuine comic artist being involved.

Dave was also involved in this sequel. There's an interview:

 
  • Like
Reactions: duwen
I was considering Apple Arcade just to play this game. After reading that it’s a point and click, I’ve decided not too. Thanks for the heads up.
 
  • Like
Reactions: Prans
Review cover
Product Information:
  • Release Date (NA): July 16, 2020
  • Release Date (EU): July 16, 2020
  • Publisher: Revolution Software
  • Developer: Revolution Software
  • Genres: Point-and-click, puzzle, adventure
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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