- Release Date (NA): November 22, 1990
- Release Date (EU): February 20, 1992
- Release Date (JP): September 28, 1990
- Publisher: Capcom
- Developer: Capcom
- Genres: Action-Platformer
- ESRB Rating: Everyone
Single playerLocal MultiplayerOnline MultiplayerCo-operative
This game kinda sucks
But it's also kinda fun
A VIDEO GAME DEVELOPED UNDER EXTREMELY TIGHT TIME CONSTRAINTS
and rush jet
|What I Liked . . . The momentum feels extremely fluid yet precise The game introduces rush and protoman (and the slide) Has a great soundtrack Robot masters all have unique designs both artistically and game-play wise (not shadow man) Mega Man is blue||What I Didn't Like . . . Doc Robots Very poorly optimized, lag is now your best friend Robot Master weapons are terrible, and this is coming from the person that does buster-only on every MM game they play. When compared to the Doc Robot stages, the Wily stages are complete jokes|
Despite not having a flashy title screen, the music alone makes up for it. Oh hey mega man's face is at the stage select now! What's he so worried about?
Still plays like any other mega man games before it. The same jumping and shooting shtick. Except now there's sliding, and it's also fun to use! Too bad it's in mega man 3, a game with reused robot masters with ridiculously large hit boxes and tons of lag. Not to mention some questionable level design. Who gets excited over playing through gemini man's stage? Especially the intro segment that's filled with bottomless pits and flat level design.
Would it be bad if I said that mega man 3 is one of my favorites in the classic series right along with mega man 4 (a good game)? That would be a little bad wouldn't it? Just like every mega man game, or at least most of them, it's extremely re-playable. If you hate the Doc Robots with a burning passion feel free to skip them with a password.
out of 10
(not an average)
MM3 feels like Capcom released the beta build to a game at full retail price. But hey it's a pretty good beta in that sense.