Infinity Blade (user review)
For those of you that think the iPhone isn't a serious competitor for hardcore games in the handheld market, I would advise you to look again. Angry Birds and Doodle Jump are eating into Sony and N's profits just as fast as the next Pokemon series. But if you dig past the "casual" games mucking up the App Store, you can find some serious gems. Infinity blade is the first of which really opened my eyes to serious gaming on a phone. But are the graphics, gameplay, plot, and presentation enough to make you impulsively buy a $5.99 price tag?
Product Information:
- Release Date (NA): December 9, 2026
- Publisher: ChAIR Entertainment
- Genres: Point and Click/Fighting
Game Features:
Infinity blade, code named "Birth Right", at its beginning, was a staggering and ambitious project.
The game is a basic formula. Start a bloodline > wander around a castle (via point and click mechanics) > battle one on one with a big scary monster > repeat 2 and 3 until you make it to the God King > beat/lose the god king > repeat.
If it sounds a little boring, thats only because that is a dumbed down version on paper (or your screen probably). There is plenty there that isnt described in the formula that will keep you entertained for hours. When you arent battling the castle guards, there are massive environments to pan around, gold and potions to find, as well as chest to open.
Battling will take you to a closer camera view where you see a third person view of you and the enemy. Simple touch controls keep battle easy and just as fluid as buttons (most of the time). Slashing does damage and racks up combos, a shield tap hides you behind your equipped shield for a certain amount of damage, and arrows on either side of the screen allow you to side step your opponents attacks. The blue bar is your hp and the other is the enemy's. Under yours is an icon that allows you to stun the enemy for a set time to combo the crap out of. The other is used to cast a magic spell, granted you have rings equipped to do so. Both have cool down times, and should be used wisely. They can alter the battle in the best ways if used correctly.
After the battle you see your equipped items. Each one give you experience toward your level as well as mastering each piece of equipment. When you level up, your health is filled (very useful) and you get skill points to add to your stats. From here you can also access you inventory and the store (both accessible when you are wandering around) to buy and switch out mastered equipment.
Verdict
- GRAPHICS.
- Interesting art style.
- tons and tons of inventory use and master.
- Easy to use battle controls.
- really high replay-ability.
- Nice pacing, easy to accomplish alot in one short chuck of time.
- Laggy if you have other stuff going or notification center wants your attention.
- If it feels repetitive, its because it is.
- No actual wandering around and adventuring, just point and click.






