Sorry for the late reply, I have bad time management, but also very sick. Thank you all for the understanding
You can hold Y when booting TWPatch to access the undocumented GBA settings.
There were some extra GBA filters, but they seem to be gone from the source code, and I can't find where they went.
I'll post an update soon with some extra filters, but it will take some time due to having to recreate the filters from scratch, and my brain presence is currently way too detoriated to be able to use math to recalculate the missing filters, so it will take some time for sure.
Ah, thank you for the dual language reply, that helped me more to understand!
Nintendo's code has no support for overlays, and can't do it in hardware setting (capture card doesn't have alternating line filter, same filter is applied to every line).
There is actually a feature to flicker those pixels in your overlay, but the hardware is faulty, so can't actually reprogram the pattern.
I'll add this to the list of planned features in my replacement program.
Enable redshift. There is a brightness setting, reduce that to 50% to lower the maximum pixel intensity.
Lowering the actual backlight of the display however requires some more extra patches, and a brightness level editor, which don't really exist yet.
Sorry, but the official Nintendo software doesn't support overlays.
I can add it to the list in my replacement though.