When I try to export it at the exact frame I need (which is a pain in itself), it exports the pokemon's default state.. Blender sees the armature, but I can't import the animation on its own. I even tried exporting as a BCH to reopen it in Ohana, and I got "an error has occurred" with no further information. Furthermore, I can export the BCH to see it in Toolbox, but no animations are present.
Last edited by Deastrumquodvicis,