Hacking VitaCheat/FinalCheat Database

tomberyx

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@tomberyx

If you take requests, any chance you continue @Suiseiseki work and make a .psv file for Shiren the Wanderer: The Tower of Fortune? I understand it's still a tough nut to crack even after almost 5 years.

Its very easy to find codes for this game because B200 works on it. I got inf.Money code but at the moment havent time to search further. Will see later. Currently im focusing on Resident evil and Bards Tale.
 
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ZeroSene

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@monodevil take a look at other cheat for Hacker memory on database
https://github.com/r0ah/vitacheat/blob/master/db/PCSE01171.psv
You can see that each code was made with a condition to compare $D201 the address 82FD9335 or 830D9335 value equal to 00AC85E5, then the rest of address was made to adaptly use cheat in value range 82Fxxxxx or 830xxxxx.

Now the game when load choose one range from 2 set to use, which may be the reason even with pointer your cheat do not work.

Solution i suggest is to make the same condition type for your cheat, and use normal static address, not pointer, because the game itself show that it use only 2 fixed range. Check the address 82FD9335 and 830D9335 with memory viewer for value 00AC85E5 to see which make your cheat work. The address offset when the game change range can be change after confirm this.
 

monodevil

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@tomberyx
@ZeroSene

Yeah I already knew about swapping out dumps, thanks. Its just wasting a whole night and losing sleep over this is aggravating. And yeah this is also one of those games that swaps memory addresses. For this game its 82xxxxxx and 83xxxxxx. The addresses aren't static in battles so this game really does need a pointer just for battles though. Not sure why the first game wasn't like this but anyways, I needed to make 2 sets of dumps one for when the address is 82xxxxxx and one for when the address is 83xxxxxx but I was already prepared for that and only posted 1 section of the code and was going to come back later until the old one changed.

I managed to get the pointers working now after swapping out dumps for both addresses and so far had no issues but right now I need to compresses them. Each character slot needs a level 2 pointer plus a condition for the 2nd addresses. So I just need a bit more time, thanks.
 
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Abaccus

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Its very easy to find codes for this game because B200 works on it. I got inf.Money code but at the moment havent time to search further. Will see later. Currently im focusing on Resident evil and Bards Tale.
Actually, a .psv with Inf. money is good enough for now, if it isn't too much trouble. Just glad to know it's on the itinerary.
Sorry, but what is B200?
 

ZeroSene

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@tomberyx
@ZeroSene

Yeah I already knew about swapping out dumps, thanks. Its just wasting a whole night and losing sleep over this is aggravating. And yeah this is also one of those games that swaps memory addresses. For this game its 82xxxxxx and 83xxxxxx. The addresses aren't static in battles so this game really does need a pointer just for battles though. Not sure why the first game wasn't like this but anyways, I needed to make 2 sets of dumps one for when the address is 82xxxxxx and one for when the address is 83xxxxxx but I was already prepared for that and only posted 1 section of the code and was going to come back later until the old one changed.

I managed to get the pointers working now after swapping out dumps for both addresses and so far had no issues but right now I need to compresses them. Each character slot needs a level 2 pointer plus a condition for the 2nd addresses. So I just need a bit more time, thanks.
For Digimon battle HP/SP, you can swap place up to 12 Digimon, so in stead of just 3 hp/sp value, actually there are 12 group for each, if you make a compression code to cover all 12 address it would work better.
On the other side of coding, you can instead make a code to modify static hp/sp of all 12 digimon to 9999/999, since normal hp only around 3000 anyway, and evole/devolve would reset that value to the default if you need to disable the cheating stat.
 
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LancePrime

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Im still having an issue with PCSG00488 repatched to English. Whenever I try and write the few codes I have made and save them the file disappears.
I have tried writing a psv file in wordpad and copying it into the vitacheat folder but when I open the game it cannot find the cheats.
Any idea why this happens? I know someone earlier in the thread had a similar issue but I couldn't find anything about a fix
 

monodevil

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For Digimon battle HP/SP, you can swap place up to 12 Digimon, so in stead of just 3 hp/sp value, actually there are 12 group for each, if you make a compression code to cover all 12 address it would work better.
On the other side of coding, you can instead make a code to modify static hp/sp of all 12 digimon to 9999/999, since normal hp only around 3000 anyway, and evole/devolve would reset that value to the default if you need to disable the cheating stat.
Yeah the HP/SP code I'm working on is just for the current 3 active party's HP and SP and not the characters themselves, no way in the world am I doing it for all 11 party members lol. The code still works even when you swap party members on to the field, bascially its more like party slot codes than character codes. I won't be able to get to it until later today/night though.
 

ZeroSene

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Yeah the HP/SP code I'm working on is just for the current 3 active party's HP and SP and not the characters themselves, no way in the world am I doing it for all 11 party members lol. The code still works even when you swap party members on to the field, bascially its more like party slot codes than character codes. I won't be able to get to it until later today/night though.
I had checked Digimon Hacker, the memory range where the game manage HP/SP for battle do not move much, with each digimon slot offset for 500(hex), so if you write a compression code start with slot 1 Digimon with 3 step and offset 500, you can cover the 3 active member (or 12 step and cover whole team)
The problem is when not in battle, that memory range is used for some other purpose, which is not safe to modify all time, so you must only activate the code in battle, or use a condition code to determine "in battle=>auto activate". If you are lazy like me, instead put a shortkey code condition for R trigger, so you can keep the code on all the time, but only activate when you push R trigger and refill team HP in battle.
 

tomberyx

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Shiren the Wanderer The Tower of Fortune and the Dice of Fate--test codes--
# PCSB00989

_V0 ---test codes--
$0000 00000000 00000000

_V0 inf.HP
$B200 00000001 00000000
$0000 00113DB0 00000063

_V0 inf.Money
$B200 00000001 00000000
$0200 00113DE4 0076ADF1
 

Attachments

  • PCSB00989.rar
    192 bytes · Views: 160

Abaccus

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Shiren the Wanderer The Tower of Fortune and the Dice of Fate--test codes--
# PCSB00989

_V0 ---test codes--
$0000 00000000 00000000

_V0 inf.HP
$B200 00000001 00000000
$0000 00113DB0 00000063

_V0 inf.Money
$B200 00000001 00000000
$0200 00113DE4 0076ADF1
Thanks!
Would you mind if I add this to the github database?

--------------------- MERGED ---------------------------

has anyone ever updated the cheat for Dragon's Crown latest version US ?
You mean this? https://github.com/r0ah/vitacheat/blob/master/db/PCSE00019.psv
1.06 isn't the latest?
 
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monodevil

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I think I finally got the code working the way I want it to now. I'll have to do more testing tomorrow. Basically it just gives your active digimon(the first 3 slots) Infinite HP and SP, even works when you swap out party members. It took me longer than I needed because I thought I needed a pointer compress code($7xxx) after one of my codes froze on me, turns out it was just a bad dump.

Code:
# ID: PCSE01171
# Title: Digimon Story Cyber Sleuth: Hacker's Memory
# Region: USA
# Version: 1.05
# Type: NoNpDrm

_V0 All Active Digimon: Infinite/Max Current HP V3
$D209 82FD9335 00AC85E5
$3202 81A00F98 FFFFD11C
$3200 00000000 0000022C
$3300 00000000 0000270F
$3202 81A00F98 FFFFD11C
$3200 00000000 0000071C
$3300 00000000 0000270F
$3202 81A00F98 FFFFD11C
$3200 00000000 00000C0C
$3300 00000000 0000270F
$D209 830D9335 00AC85E5
$3202 81DDD060 000002AC
$3200 00000000 00000224
$3300 00000000 0000270F
$3202 81DDD060 000002AC
$3200 00000000 00000714
$3300 00000000 0000270F
$3202 81DDD060 000002AC
$3200 00000000 00000C04
$3300 00000000 0000270F

_V0 All Active Digimon: Infinite/Max Current SP V3
$D209 82FD9335 00AC85E5
$3202 81A00F98 FFFFD11C
$3200 00000000 0000023C
$3300 00000000 000003E7
$3202 81A00F98 FFFFD11C
$3200 00000000 0000072C
$3300 00000000 000003E7
$3202 81A00F98 FFFFD11C
$3200 00000000 00000C1C
$3300 00000000 000003E7
$D209 830D9335 00AC85E5
$3202 81DDD060 000002AC
$3200 00000000 00000234
$3300 00000000 000003E7
$3202 81DDD060 000002AC
$3200 00000000 00000724
$3300 00000000 000003E7
$3202 81DDD060 000002AC
$3200 00000000 00000C14
$3300 00000000 000003E7



I had checked Digimon Hacker, the memory range where the game manage HP/SP for battle do not move much, with each digimon slot offset for 500(hex), so if you write a compression code start with slot 1 Digimon with 3 step and offset 500, you can cover the 3 active member (or 12 step and cover whole team)
The problem is when not in battle, that memory range is used for some other purpose, which is not safe to modify all time, so you must only activate the code in battle, or use a condition code to determine "in battle=>auto activate". If you are lazy like me, instead put a shortkey code condition for R trigger, so you can keep the code on all the time, but only activate when you push R trigger and refill team HP in battle.
You summed up everything I already did although your offset seems to be completely different than mine so I'm wondering how you got 500. If you take a look at my code each slot is 4F0 from each other. As for a shortkey code, I don't think its needed. I'm using it outside of battles and so far I'm having no issues, I still need to do most testing though.
 
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NeoGranzon

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Coven and Labyrinth of Galleria(PCSG01246) 1.04
_V0 Inf.mana
$0200 8258FB3C 0098967F

_V0 Inf.Silver Coins
$0200 8258FB30 0098967F

_V0 Inf.Reinforce
$0100 8258FB48 00000064

_V0 Max Mana Dungeon
$0200 8258FB38 000F423F
If codes don't work try to change address 825 to 826,because when you continue the game it changes every now and then.
 
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monodevil

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has anyone ever updated the cheat for Dragon's Crown latest version US ?
Oh, I guess this is you then? https://github.com/r0ah/vitacheat/issues/139
EDIT: The Korean psv is at 1.09. Maybe try copypasting it to your version?
There were some Dragon Crown codes posted in this thread that's not on the github(same for many other codes sadly). Another user made some for the 1.09 EU version but I remember testing them on the 1.09 US version and they work perfectly the same. Making codes for that game can be pretty annoying though, I keep telling myself that I'll continue to make codes for that game but I keep dropping it every year out of difficulty. Maybe when I get done with the current game I'm working on, I'll take another wack at it.
 
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MichaelWilliams1234

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Coven and Labyrinth of Galleria(PCSG01246) 1.04
_V0 Inf.mana
$0200 8258FB3C 00098967F

_V0 Inf.Silver Coins
$0200 8258FB30 00098967F

_V0 Inf.Reinforce
$0100 8258FB48 00000064

_V0 Max Mana Dungeon
$0200 8258FB38 000F423F
If codes don't work try to change address 825 to 826,because when you continue the game it changes every now and then.
Hey how are you can you make a Inf HP codes for this game and fix the codes for PCSG01246 please thank you

Enviado do meu ONEPLUS A3003 através do Tapatalk
 

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