ED64 Plus... my impressions. Any Owners around here?

TorqueEmPup

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I personally think the format memory card option should have a "are you sure?" prompt. I just accidentally wiped my memory pak because I had never used the program before and accidentally hit the format button. Luckily I didn't have any saves that were truly important.

Also found I could only used my Official controllers with it. The Brawler64 causes the app to say there is a Rumble Pak inserted, even though all games save and load perfectly fine on said controller.

Would be nice if we could backup/restore individual game saves, but I understand that could be possibly be difficult.
 

jnl1

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So I have ordered the ED64 plus recently, mainly for playing mods like goldfinger64, goldeneye x etc.
Is there a tutorial how to setup alt64 and cheats?
I am looking into using disabling AA cheats for some games...
 
Last edited by jnl1,

mekishiko

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Thanks to everyone in this thread you've helped me immensely. I am in USA running the ED64Plus knockoff everdrive device with the N-P switch on the top, running on a NTSC JVC LCD Monitor via RCAs.

I've got all of my N64 roms working with the official ED64Plus software, Alt64, and Alta64 as well. I am making this post to help folks and TBH keep things straight in my head, I've been futzing with this for a 2 weeks straight.

Some stuff I've learned:

-Some non-OEM Memory Paks can be used fine within games however the old MEMPAKTOOL by saturnu sees them as Rumble packs so you can't back up these if you're using the stock ED64Plus OS. This is a problem for me because I am using the stock firmware for the WWF No-Mercy save reason at the end of this post. He did modify this tool to disable the Rumble-Pack check to help someone a long time ago, however the file is no longer at the linked location. IF ANYONE HAS THIS PLEASE HOOK ME UP! <3
----------------------------------------------
hm yes it's recognized as 0x80 -> rumble pak

alt64 os only checks for the pak typ on the "format function" and "content view function".
beside that dumping and restoring doen't check for the pak type at all. :>

here is a version with disabled rumble pak check:
rumble_check_disable.zip

---------------------------------------------

-I went through every single game (That came on the 16GB SD with the device) and used a spread sheet to address the ones that didn't work, I categorized games not loading as #1) PAL (B/W flickering video) #2) FILE OPEN ERROR or #3) BLACK SCREEN

#1) Flickering B/W PAL Games were mostly duplicates or sequels of Racing games. For non-racing games, I downloaded the Japanese NTSC versions (If not available in US-NTSC) and I just deleted those I couldn't find (There were less than 8-or-so I couldn't find a NTSC replacement)

#2) Most games that give a FILE OPEN ERROR simply need their names shortened. IE: The Aidyn Chronicles - The First Mage (U) [!].z64 was renamed to The Aidyn Chronicles-TFM (U).z64

(Some games after being renamed still wont start and load with a black screen, see below)

#3) Black Screen- Some Games need to be patched to remove Anti Aliasing (AA) I found a Rom set on the official Krizz Forum named GSC - N64 A64 - 161017.7z and I simply replaced the games that started with a black screen (These are the games I pulled from the GSC Romset, and maybe some of the PAL replacements from the internet, I can't remember)

Banjo-Tooie (USA).z64
Bomberman 64 - The Second Attack! (USA).z64
Dark Rift (USA).z64
Duck Dodgers Starring Daffy Duck (USA) (En,Fr,Es).n64
Earthworm Jim 3D (USA).z64
F1 Racing Championship (Brazil) (En,Fr).z64
G.A.S.P!! Fighters' NEXTream (Japan).n64
Hercules - The Legendary Journeys (USA).z64
International Superstar Soccer '98 (USA).z64
International Superstar Soccer 64 (USA).z64
International Track & Field 2000 (USA).z64
Mario Party 2 (USA).n64
Power Rangers - Lightspeed Rescue (USA).z64
Quake II (USA).z64
Tarzan (USA).z64
War Gods (USA).z64

AFTER ALL OF THAT EVERY GAME WORKED! * EXCEPT WWF NO MERCY!:wacko:

To get it to work I did 2 things: I first replaced the included rom with WWF No Mercy (USA) (Rev A).n64 (Find it using google) just because (I think) I read that this version is NTSC and doesn't have the dreaded save game bug. THEN depending on what firmware/OS I was using on the ED64Plus, I used one of two save files.

If using the stock OS/Firmware (This is what I am using ) I placed & renamed the save file from the krizz forum (I attached it here in a ZIP) on the SD card under DRIVELETTER:\ED64P\SAVE\WWF No Mercy (USA) (Rev A).FLA

IF USING ALT64/ALTA64 I patched (Using Saturnu's ED64-Saveswap.exe tool that I attached, however you don't need to patch it because I included the FLA in the WWF_No_Mercy_SaveFIX.zip) the save file to be compatible with these newer firmwares/OS's....the only issue is that I CAN NOT GET IT TO SAVE THE GAME DATA TO THE SD CARD USING THE RESET BUTTON. On GameBlaBla's github he says that some games just wont save to SD so I guess sadly this is one? IF ANYONE HAS ANY CLUE HOW TO MAKE IT SAVE PLEASE SHARE!) To get the game to boot I placed the patched FLA file on the SD card under DRIVELETTER:\ED64P\SDSAVE\WWF No Mercy (USA) (Rev A).FLA

Hope this helps someone, I really appreciate everyone who's ever posted in this thread !

 

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TorqueEmPup

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Yeah in my experience some of the game dumps that come on that 16GB card are just flat out bad. I also ran into a handful that didn't work. Earthworm Jim 3D definitely was bad on mine as well, with graphical glitches and messed up colors. Got a dump of the game from another source and it plays perfectly fine.

NoAA patched ROMs don't make a difference in compatibility, it's just a patched version of a good rom and that's why it works. lol

@mekishiko, did you check Jet Force Gemini's anti-piracy? The game will work, but you are not able to run or shoot.
Just loaded up Jet Force Gemini on my ED64 Plus just now to see if this was the case and it runs just fine, can run and shoot just fine. No Anti-Piracy measures activating.

ED64 Plus (with the NTSC/PAL switch) uses a version of the UltraCIC iirc. So all games with anti-piracy measures should run exactly like an original cartridge.
 
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mekishiko

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Found out why I was having memory pack issues: I am using a brawler 64 controller from retro gamers.

Apparently these have an issue with mempaks, where They work fine in game for saving, but are not recognized as memory packs within the ever-drive operating system. I couldn't get it to work even with official Nintendo memory packs.

I tested using an original controller, on the old stock ed64plus OS using saturnu's mempak tool, Everything works fine with OEM and generic memory packs.... But when I try to use the brawler 64 it shows it as a rumble pack and cannot do any of the backup, list, or format functions

Damnit I love these controllers too, and I bought 3 of them

Details here of others having the same issues at the krizz forum. index.php?topic=7388.0
 
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jnl1

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Thanks to everyone in this thread you've helped me immensely. I am in USA running the ED64Plus knockoff everdrive device with the N-P switch on the top, running on a NTSC JVC LCD Monitor via RCAs.

I've got all of my N64 roms working with the official ED64Plus software, Alt64, and Alta64 as well. I am making this post to help folks and TBH keep things straight in my head, I've been futzing with this for a 2 weeks straight.

Are you able to save your progress in Alt64? I have the ED64Plus you mentioned and used the Alt64 version referred here: http://micro-64.com/features/ed64plus.shtml (I think it is the version 0.1.8.22 of alt 64).
But the save function does not work correctly (Goldeneye for example looses its save state after shutting down the N64, even when using the reset button as specified (there then comes an error during startup, something like "error getting save from cart")).

The official ED64Plus OS saves normally, but I want to use Alt64 because of the antialiasing disabling cheats...
 

BilehBawb

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@Bonny I was looking at this thread and had saving problems with majoras mask,
Sometimes it would save and sometimes it would not.
This is very frustrating and I don’t know if I need a patch.
 

demetto

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Just got the ED64plus with the NP switch on top and I fixed the problems wih WWF No Mercy. I found a save file in the krikzz forums called WWF_No_Mercy_(U)_[!].fla. I removed the underscores and overwrote the WWF No Mercy (u) [!].fla on my sd card (or plop it in your save folder if you dont have a save file already) After copying this file you can play No Mercy without switching to FORCE eepk16k (which was the way to get the game to load and not just black screen). Now I just press start on the rom it opens in the proper flash memory mode and saves properly and everything (when I was runnjng he game in eek16k it was not retaining any data even with the game left on.

Unfortunately I cant post links here as a new user but google "looking for a file krikzz posted 2011 for ED v1" and the top link should be it (note there are two links in the thread, one of them is dead, the archive.org link should be he good one

Thank you so much. No Mercy works perfectly for me now. It means a lot.
 
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MikaDubbz

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I can't believe, 7 years later and there still is really only the 1 EverDrive alternative for N64 in the ED64 Plus. You'd think there would be a few more options than the 2 brands at this point, but there aren't, and consequently, all these carts remain costly. How is it that I can find 20 different flashcards for the DS that will all work well, that will each only cost me $5-10, while for the N64, you only really have 2 options (ok, maybe 3 or 4 if we count the differing Everdrive models), and the cheaper knockoff one still comes in at a hefty $70 price tag?!

This is infuriating for someone like me who has been wanting to get a flashcard for the N64 recently, but has not been exactly running to do so at the prices they cost. And honestly, I'd probably opt for the high-end most expensive EverDrive version as it is simply because it sounds like it handles saving much more seamlessly.
 

MrCokeacola

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I can't believe, 7 years later and there still is really only the 1 EverDrive alternative for N64 in the ED64 Plus. You'd think there would be a few more options than the 2 brands at this point, but there aren't, and consequently, all these carts remain costly. How is it that I can find 20 different flashcards for the DS that will all work well, that will each only cost me $5-10, while for the N64, you only really have 2 options (ok, maybe 3 or 4 if we count the differing Everdrive models), and the cheaper knockoff one still comes in at a hefty $70 price tag?!

This is infuriating for someone like me who has been wanting to get a flashcard for the N64 recently, but has not been exactly running to do so at the prices they cost. And honestly, I'd probably opt for the high-end most expensive EverDrive version as it is simply because it sounds like it handles saving much more seamlessly.
Uhhhh, we have the Super 64 now.
s-l1600.jpg
 

Bonny

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@Bonny I was looking at this thread and had saving problems with majoras mask,
Sometimes it would save and sometimes it would not.
This is very frustrating and I don’t know if I need a patch.

Uhhh... Started this thread 2013. 7 Years later now :ha:

Well, Majoras Mask is nothing special, i guess. It should save like all the other games. No special patch needed. The game itself is a little... well, "strange".

If i remember correctly, the game only saves after you've played on your Ocarina, and turned back time. And even if you do, you loose all bombs, arrows, and even your rupees - if you havent deposed them in the bank.

Are u sure the game didn't save? Maybe it looks just like thatm because of the strange saving behavior of the game itself :unsure:

Has anyone else problems with this title?
 

Bonny

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I can't believe, 7 years later and there still is really only the 1 EverDrive alternative for N64 in the ED64 Plus. You'd think there would be a few more options than the 2 brands at this point, but there aren't, and consequently, all these carts remain costly. How is it that I can find 20 different flashcards for the DS that will all work well, that will each only cost me $5-10, while for the N64, you only really have 2 options (ok, maybe 3 or 4 if we count the differing Everdrive models), and the cheaper knockoff one still comes in at a hefty $70 price tag?!

This is infuriating for someone like me who has been wanting to get a flashcard for the N64 recently, but has not been exactly running to do so at the prices they cost. And honestly, I'd probably opt for the high-end most expensive EverDrive version as it is simply because it sounds like it handles saving much more seamlessly.

The answer is simple.

The N64 is a horrible system. 1997 i got mine on its release date, as i was a die-hard NintendoFan. For 399 german marks (Nearly the same as 399 Euro today) Only 2 games where available at launch: Mario 64 and Pilotwings. Of course i picked Mario 64, and yes, it was great. But i had to wait for 2 month until Turok was released. In germany as a censored version without human enemies, only the stupid robot enemies.

All importand 3rd Party Companies jumped of to the Playstation Side, as they realized, that the system woulnd't be such a great success as the SNES. In 2001, as the time was finally over for the N64, we can look back over, well, about 200 Titles. And the most of them were rubbish. All good titles (Mario, Zelda, Harvest moon etc.) have been portet to other systems. N64 games have aged horrible. The textures were blurry and the characters bulky. SNES games like Donkey Kong Country 2 are nearly timeless. I really cant think of one N64 game that have such qualities.

To keep it simple: To own an original N64, and playing on it. Is a Enthusiast-thing. And because of this, the market for Flashcarts is very very small.
 
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BilehBawb

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Uhhh... Started this thread 2013. 7 Years later now :ha:

Well, Majoras Mask is nothing special, i guess. It should save like all the other games. No special patch needed. The game itself is a little... well, "strange".

If i remember correctly, the game only saves after you've played on your Ocarina, and turned back time. And even if you do, you loose all bombs, arrows, and even your rupees - if you havent deposed them in the bank.

Are u sure the game didn't save? Maybe it looks just like thatm because of the strange saving behavior of the game itself :unsure:

Has anyone else problems with this title?

Im using alt 64 and might get a mempak.
The problem is is that I have the same file but in the game the saves dont appear.
 

BilehBawb

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I personally think the format memory card option should have a "are you sure?" prompt. I just accidentally wiped my memory pak because I had never used the program before and accidentally hit the format button. Luckily I didn't have any saves that were truly important.

Also found I could only used my Official controllers with it. The Brawler64 causes the app to say there is a Rumble Pak inserted, even though all games save and load perfectly fine on said controller.

Would be nice if we could backup/restore individual game saves, but I understand that could be possibly be difficult.
I don’t use brawler64 and it still says rumble pak inserted.
Is there any way to fix this?
 

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