ROM Hack nexomon extinction save editing

sajman

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Please send your PS4 saves to SaveWizard so they can add this. They wrote on their FB that they need more people to send saves for Nexomon: Extinction with a current version.
 

PhenixOmega

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Hi guys, i'm new here and i'm using cheat engine. Can someone explain me how to inject a nexomon in my storage? or encountering him into the wild? thanks a lot
 

Skiller

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If any one is interested in Add there own Nexomon directly Here is more of the structure worked out. Still more to go like States Effects and so on

@brynthomas80 Extended his info already posted

Code:
06000000 = Amount 
510100 0800 1B00 6400 5800 02 5C000000 C2000000 00 00 00
BB0000 0600 1600 6400 1A00 04 73000000 26000000 2D000000 4D000000 00 00 00
C70000 0600 1700 6500 4200 03 2D000000 29000000 73000000 00 00 00
DC0000 0600 1700 6500 0000 02 33000000 3B000000 000000
450100 0500 1400 6400 0A00 03 2D000000 5D000000 73000000 00 00 00
A10000 0700 1E00 6500 4500 02 2B000000 29000000 00 00 00 
01000000 = Ending ?

ID - 24bits
Level - 16bits
Health - 16bits
Stamina - 16bits
Experience - 16 bits
Amount of Skills -  8bits
Each Skill = 32bits
Unknown 1 = 00
Cosmic = 00 - Set to 01 
Unknown 2 = 00 [\CODE]
 

sajman

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I couldn't get any of these codes to work for the PS4 via SW.

I think because code page link is 1.03 and PS4 version of the game is 1.04?
 

Synthlight

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I threw together a save editor for the Steam version: github /Synthlight/Nexomon-Extinction-Save-Editor
(Can't post links yet so you'll need to assemble it yourself.)

Unknown how the saves work on other platforms of how you'll get them to edit them, but there you go.

As for the data types, you don't need to guess. Il2CppInspector + Ghidra expose the whole type, and the "SaveData_ExtractDataAsBINARY" function can show you the whole order if you follow the reader.ReadSomeType() pattern.


EDIT: Save Editor (v1.3) now works on Swtch & PS4 saves.
 
Last edited by Synthlight,

Pj1980

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I seen the contents of switch, PS4 and windows store version except the first couple of lines they are all the same.
 

Synthlight

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I seen the contents of switch, PS4 and windows store version except the first couple of lines they are all the same.

No. The first couple of lines are the same struct, that didn't change, at least for the Switch save someone sent me.
The problem with the Switch save is the monster struct lacks the cosmic field. The Switch save has a version of 13, Windows save has a version of 20. Cosmic field was added in version 15.
I don't know about PS4 save versions, I'd need a save to check. Though given I know which versions added what, the next editor update will probably work for all 3 systems.
 

8bitslipknot

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do I need a physical copy of the game to use these codes? or can I use a digital copy ? I was not sure if there are any limits to either
 

susanoomon

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I can't run the save editor on my switch.... It says failed to run script interpreter syntax error or script not found when I go to load a save..... I have put the editor file in the editor folder like I was supposed to. Am I missing something else? Do I need some sort of script too?
 

Synthlight

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I can't run the save editor on my switch.... It says failed to run script interpreter syntax error or script not found when I go to load a save..... I have put the editor file in the editor folder like I was supposed to. Am I missing something else? Do I need some sort of script too?

Because it's a windows executable that requires .net core/desktop 3.1? I have no idea what the switch can run and never intended it to be run there in the first place. I designed it as a windows executable. I know practically NOTHING about the switch or what it's capable of. My best guess is copy the save to your PC, edit it there, then move it back.

> I have put the editor file in the editor folder like I was supposed to
What editor folder? The editor can be wherever you want it to be. Just extract it all to a single folder and run the exe.
 

susanoomon

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Because it's a windows executable that requires .net core/desktop 3.1? I have no idea what the switch can run and never intended it to be run there in the first place. I designed it as a windows executable. I know practically NOTHING about the switch or what it's capable of. My best guess is copy the save to your PC, edit it there, then move it back.

> I have put the editor file in the editor folder like I was supposed to
What editor folder? The editor can be wherever you want it to be. Just extract it all to a single folder and run the exe.
I was talking about the one posted by the op on page 1.
 

Tonexi

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Hello :)
Do someone know the item ID of the box we have to deliver in the camp in the wild area? I know it's not a problem but because of the unlimited item cheat I have 2 of this item in my storage and I dlike to delete it :/
 

Synthlight

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Hello :)
Do someone know the item ID of the box we have to deliver in the camp in the wild area? I know it's not a problem but because of the unlimited item cheat I have 2 of this item in my storage and I dlike to delete it :/

With my save editor you should be able to select the item (row) from the list and delete it.
I can guess at the item though: "Supply Box" / "quest-supplies" / 7299 (Serialization ID for saves.)
 

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