Has anybody looked into the money trees "attribute bytes" I.E. the 4 bytes (4 HEX pairs if you prefer) after the 0000114A in the RAM ?
For example I got one which I know has 10k bells x 3, its 4 bytes are 0020084B
I know it's not primordial, but researching / explaining stuff is always interesting
The 0020 part means it has "fruit". AFAIK without it the money tree will get converted to a hardwood tree when the next day starts.
The 084B part is the item ID for the 10K bell bags; you can replace this with any other bell bag (such as 08A4 for 99K). I have no idea what will happen if you replace with other items.
Edit: a few more things about the durability part (the 0020 in your example):
- For hardwood trees and cedar trees, if it's 0001 it means that the tree has an item (i.e., the coins, furniture, or wasp nests) that will fall when you shake the tree. If the item is a wasp nest it will also spawn a wasp when you shake the tree. The item ID is stored in the same place as the money bag in the money tree.
- For fruit trees, 0008 means it currently has no fruit. 0010 is also related to the counter before fruit spawn, but I didn't test further.
- For all trees, 0002 means you hit it with the stone axe once, 0004 is twice, and 0006 is thrice.
- You can add compatible values (mainly the axe hits with anything specific for the kind of tree you have). I didn't test using flags meant for one kind of tree on another (such as, say, a cedar with money bags).