ROM Hack Cheat Codes AMS and Sx Os, Add and Request

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LoveR Kiss ラヴアール キス

[Personality Status Max v1.02]
580F0000 006152F8
780F0000 000DA528
640F0000 00000000 00000064
580F0000 006152F8
780F0000 000DA52C
640F0000 00000000 00000064
580F0000 006152F8
780F0000 000DA530
640F0000 00000000 00000064

The code can be a little shorter ^^

ex.1
580F0000 006152F8
780F0000 000DA528
680F0000 00000064 00000064
780F0000 00000004
640F0000 00000000 00000064

ex.2
580F0000 006152F8
780F0000 000DA528
640F0000 00000000 00000064
780F0000 00000004
640F0000 00000000 00000064
780F0000 00000004
640F0000 00000000 00000064
 
When i traced it, it led me to a pointer not the amount in gold....

Update:
So when i traced it in the console, it was a pointer.
in noexs, it was +10 from the last pointer, so your code should have been:
Code:
[9999 Gold]
58000000 00C9BBD8
58001000 00000190
58001000 000000D8
58001000 000000A8
58001000 00000660
58001000 00000008
58001000 00000030
78000000 00000010
64000000 00000000 0000270F

Thats bizarre because when I put your cheat in it's exactly +10 past the correct address. This is what I ended up getting to work:

[9999 Gold]
58000000 00C9BBD8
58001000 00000190
58001000 000000D8
58001000 000000A8
58001000 00000660
58001000 00000008
58001000 00000030
78000000 00000000
64000000 00000000 0000270F

I updated my original post for the complete list of cheats here. https://gbatemp.net/threads/cheat-codes-ams-and-sx-os-add-and-request.520293/page-1060
 
Last edited by Lionheartwolf,
We have bugs and fishes
Only fossils seem to be missing for AC

No item in Animal Crossing is missing, they were posted nearly awhile ago in this pastebin https://pastebin.com/B8N5KKsh by @imthe666st in this thread https://gbatemp.net/threads/animal-...s-bugs-etc-thread.560199/page-22#post-8982806

You guys just have been routinely rewriting the exact same cheat over and over to account for literally hundreds of items without realizing it. It's FAR better to understand the cheats you are using than to rewrite the same cheat literally hundreds of times for every possible permutation to cover every single asset in this game.
 
Last edited by Lionheartwolf,
Crash Team Racing Nitro Fueled v1.0.15

TID: 0100F9F00C696000
BID: 1C68951840693051

Code:
[RelicRace Crate add 30sec to freeze timer]
04000000 00FBC3DC 1E27D000

[CrystalRace 1 Crystal is worth 5]
04000000 00E664F0 11001508

[Unlock All Pit Stop Items]
04000000 01073CC8 52800020

[Unlock All Ordinary Items]
04000000 010723DC 52800020

[Unlock N.Tropy]
04000000 010730BC 52800020

[Unlock Penta Pinguin]
04000000 010726F0 52800020

[Beat All Oxide Times - Digital NTropy Skin]
04000000 01073328 52800020

[Unlock All Skins]
04000000 010729C4 52800020
 
Anyone knows if the animal crossing 1.1.0 cheats Codes already listed here works on 1.1.1 with the correct BID name un txt file?
 
thanks :)
Crash Team Racing Nitro Fueled v1.0.15

TID: 0100F9F00C696000
BID: 1C68951840693051

Code:
[RelicRace Crate add 30sec to freeze timer]
04000000 00FBC3DC 1E27D000

[CrystalRace 1 Crystal is worth 5]
04000000 00E664F0 11001508

[Unlock All Pit Stop Items]
04000000 01073CC8 52800020

[Unlock All Ordinary Items]
04000000 010723DC 52800020

[Unlock N.Tropy]
04000000 010730BC 52800020

[Unlock Penta Pinguin]
04000000 010726F0 52800020

[Beat All Oxide Times - Digital NTropy Skin]
04000000 01073328 52800020

[Unlock All Skins]
04000000 010729C4 52800020
 
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Looking for confirmation that ACNH v1.1.0 cheats work with ACNH v1.1.1. :) Also for those who didnt know, the 1.1.1 update was to patch a dupe items exploit. In co-op place an item you want to dupe (item, bells, creatures, etc) on a rotatable service. Have the co-op friend rotate said service with item over and over, while you pick up the item of the table...it will infinitely produce whatever item.

--------------------- MERGED ---------------------------

I wanted to add MAKE SURE YOU DO THIS OUTSIDE IN AN OPEN AREA. SOMETIMES ITEMS WILL GET STUCK IN THE GROUND AND THE ONLY WAY TO REMOVE THEM IS PLACING A BIG STRUCTURE OVER TOP. I believe they will get sent to recycling after that point.
 
Last edited by CameronCataclysm, , Reason: Had my numbers all messed up. Hittin' the bowl a little bit too hard, gents.
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Looking for confirmation that ACNH v1.0.0 cheats work with ACNH v1.1.0. :) Also for those who didnt know, the 1.1.0 update was to patch a dupe items exploit. In co-op place an item you want to dupe (item, bells, creatures, etc) on a rotatable service. Have the co-op friend rotate said service with item over and over, while you pick up the item of the table...it will infinitely produce whatever item.

--------------------- MERGED ---------------------------

I wanted to add MAKE SURE YOU DO THIS OUTSIDE IN AN OPEN AREA. SOMETIMES ITEMS WILL GET STUCK IN THE GROUND AND THE ONLY WAY TO REMOVE THEM IS PLACING A BIG STRUCTURE OVER TOP. I believe they will get sent to recycling after that point.
None of the cheats from 1.0.0 work on 1.1.0. Only the HEAP codes from 1.1.0 work on 1.1.1. Also, 1.1.0 did not fix the dupe bug, it was still present, it was update 1.1.1 that fixed it.
 
ok, anyone else experienced this before:
you're playing:
Code:
Neon City Riders
Title ID: 0100A7B00FFC2000 Build ID: FD6BC6574C4A988B
you find the addresses(Double floats) for two different memory dumps, (one was after you close and reopen the game)

you load the values for the first memory dump into the pointer tool........and its finds some pointers.
so far so good.
now you input the second memory dump info and click "narrow down"......"not found".
"Not found"?! that cant be right, so you adjust the values and each time its "not found". so, what am i doing wrong?
 
Last edited by Gamerjin,
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None of the cheats from 1.0.0 work on 1.1.0. Only the HEAP codes from 1.1.0 work on 1.1.1. Also, 1.1.0 did not fix the dupe bug, it was still present, it was update 1.1.1 that fixed it.
I had alllll of my info messed up. Knew what I was talking about just really half assed what i wrote lol. I'm not 100% which codes would be HEAP vs RAM etc, would you be able to briefly explain which class of cheats fall into the HEAP catergory?
 
ok, anyone else experienced this before:
you're playing:
Code:
Neon City Riders
Title ID: 0100A7B00FFC2000 Build ID: FD6BC6574C4A988B
you find the addresses(Double floats) for two different memory dumps, (one was after you close and reopen the game)

you load the values for the first memory dump into the pointer tool........and its finds some pointers.
so far so good.
now you input the second memory dump info and click "narrow down"......"not found".
"Not found"?! that cant be right, so you adjust the values and each time its "not found". so, what am i doing wrong?
keep increasing the depth, offset, and the other one and see it you get any on narrow
 

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