So I did 32 bit for all. For lives I checked it out as a float after doing the cheat code for 99 lives. Zr, zl,zr,zl,up,up,up,up and a. That should give you 99 lives and allow you to use the float off 99. Generally for me it was the first one that comes up but I changed each address to a different number so I knew which one it was. Start off at 1 amd went higher as I went down the list. 40800000 is the value for float for sparx color. Get hit search for 40400000. Get hit again search 40000000 and 3f800000 for no sparx.
Edit.
So it seems that unlike how lego harry potter had the games separated as far as memory went, the spyro games are looking like the same memory problems. Anyone with ida pro want to take a gander at it and see if theres anything they can do as far as health or lives go?