ROM Hack Dragons dogma PC save file works on the switch,

Eriatarka

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Hey, this is just a PSA.
Just like the tittle says I tried using my pc save file on the Switch (using checkpoint, you just had to change the file name) and it works just fine, all my progress and items were there.

Also, if anyone know how to mod the game to change the stamina and weight capacity, please let me know. I had those mods on pc, buy they didn't transfer and I dunno how to install them on the switch.
 
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Valdrrak

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I was hoping to get mods working but no dice so I was hoping in modding the save file instead, I have not played with the DDDA save files much but I do hope you can find away. I have found a xml editor version of a save editor but its very non helpful so unless you know where every value is, its just a mess haha.
 
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Eriatarka

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Valdrrak

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Now, the question is, how do you get it from Switch to PC.? It is not as simple as just changing the name.

It really is, I used my PC save file and just changed it to the same name as the switch one and imported it with Checkpoint, worked fine. just added some RC and some gold to test it and yea no issues.
 

Nuuleh

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Just been messing around with this, PC > Switch save transfers work with shocking ease however attempting to go from Switch > PC doesnt work. The PC version reads the file as corrupt.
 

Nazosan

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Perhaps the Switch version has something extra somewhere? It might add something to the save. If you're actually able to get the files over (for some reason I can't) maybe you could compare via the savetool app. Copy a PC save over, run the game, immediately hit save and exit, then compare the new Switch save file with the old PC one. There shouldn't be a lot of difference between them, so you probably won't find a lot. It may be just a matter of zeroing something out. EDIT: Come to think of it, it probably puts the configuration stuff that the PC version puts in an INI file inside the save somewhere.

Yeah, I'm playing modded on PC at 70fps and I don't think I'd dabble with this but that's awesome.
How do you disable the 60 FPS lock? Does it break anything to do so? (A lot of games start messing up various scripts and stuff if they are built around a FPS lock and break things if you change it.)

Hey, this is just a PSA.
Just like the tittle says I tried using my pc save file on the Switch (using checkpoint, you just had to change the file name) and it works just fine, all my progress and items were there.
How strange. I tried to copy my PC save over using this exact method and it produced an error instead ("Could not prepare saved data. Returning to the title screen.") Did you only just rename or did you run it through save tool or something along the way somewhere? I noticed the files looked a bit different, so I was wondering if it was encrypted or something.

EDIT: From the other thread I came up with an idea. Using ddsavetool I extracted the save from the PC version, then I repacked it and loaded that on the Switch. I have no clue WHY this worked, but it did work. And of course I'm severely overencumbered due to lacking the weight mods, lol.

Also, if anyone know how to mod the game to change the stamina and weight capacity, please let me know. I had those mods on pc, buy they didn't transfer and I dunno how to install them on the switch.
I started this thread to hopefully discuss the process of maybe getting those ARCs extracted and repacked after modification: https://gbatemp.net/threads/anyone-...-to-extract-repack-dragons-dogma-arcs.536942/ If anyone has any thoughts feel free to join in. The short of it seems to be that the Switch port uses a different compression on the files within the ARC files themselves, but the basic structure of the PC version's ARC files (probably.)
 
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omega7

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Perhaps the Switch version has something extra somewhere? It might add something to the save. If you're actually able to get the files over (for some reason I can't) maybe you could compare via the savetool app. Copy a PC save over, run the game, immediately hit save and exit, then compare the new Switch save file with the old PC one. There shouldn't be a lot of difference between them, so you probably won't find a lot. It may be just a matter of zeroing something out. EDIT: Come to think of it, it probably puts the configuration stuff that the PC version puts in an INI file inside the save somewhere.


How do you disable the 60 FPS lock? Does it break anything to do so? (A lot of games start messing up various scripts and stuff if they are built around a FPS lock and break things if you change it.)


How strange. I tried to copy my PC save over using this exact method and it produced an error instead ("Could not prepare saved data. Returning to the title screen.") Did you only just rename or did you run it through save tool or something along the way somewhere? I noticed the files looked a bit different, so I was wondering if it was encrypted or something.


I started this thread to hopefully discuss the process of maybe getting those ARCs extracted and repacked after modification: https://gbatemp.net/threads/anyone-...-to-extract-repack-dragons-dogma-arcs.536942/ If anyone has any thoughts feel free to join in. The short of it seems to be that the Switch port uses a different compression on the files within the ARC files themselves, but the basic structure of the PC version's ARC files (probably.)

I've noticed that the steam version, when editing the xml file has an <u64 name="mSteamID" value="xxxxx"/> line (where xxxx is your steamid) when not filled out, even a pc save will be seen as corrupted.
 

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Well. I added an edit. When I extracted it with ddsavetool and then repacked it it worked for some reason. Perhaps that was dropped in the process? Though I would assume it's not really supposed to modify the XML, I have no idea.

Now I just need mods so my character can actually move (severely overencumbered, lol.)
 

omega7

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Well. I added an edit. When I extracted it with ddsavetool and then repacked it it worked for some reason. Perhaps that was dropped in the process? Though I would assume it's not really supposed to modify the XML, I have no idea.

Now I just need mods so my character can actually move (severely overencumbered, lol.)
did you just paste the <u64 name="mSteamID" value="xxxxx"/> line?
 

Nazosan

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I didn't touch the file at all. All I did was extract then repack like I said. I don't know why it worked -- maybe it dropped that line.

EDIT: I think there was a misunderstanding. I was trying to bring my PC save over to my Switch, not Switch to PC. I was just suggesting that the method that worked for me to do that might also help with people having trouble going the other way around. However, it sounds like that line is actually the key thing and adding that is what people going the other way need to do then.
 
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Nuuleh

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So looking at what y'all have been saying I added the <u64 name="mSteamID" value="xxxxx"/> line from a working save into roughly where it would go in the switch save and it worked!
 

isoboy

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Perhaps the Switch version has something extra somewhere? It might add something to the save. If you're actually able to get the files over (for some reason I can't) maybe you could compare via the savetool app. Copy a PC save over, run the game, immediately hit save and exit, then compare the new Switch save file with the old PC one. There shouldn't be a lot of difference between them, so you probably won't find a lot. It may be just a matter of zeroing something out. EDIT: Come to think of it, it probably puts the configuration stuff that the PC version puts in an INI file inside the save somewhere.


How do you disable the 60 FPS lock? Does it break anything to do so? (A lot of games start messing up various scripts and stuff if they are built around a FPS lock and break things if you change it.)


How strange. I tried to copy my PC save over using this exact method and it produced an error instead ("Could not prepare saved data. Returning to the title screen.") Did you only just rename or did you run it through save tool or something along the way somewhere? I noticed the files looked a bit different, so I was wondering if it was encrypted or something.

EDIT: From the other thread I came up with an idea. Using ddsavetool I extracted the save from the PC version, then I repacked it and loaded that on the Switch. I have no clue WHY this worked, but it did work. And of course I'm severely overencumbered due to lacking the weight mods, lol.


I started this thread to hopefully discuss the process of maybe getting those ARCs extracted and repacked after modification: https://gbatemp.net/threads/anyone-...-to-extract-repack-dragons-dogma-arcs.536942/ If anyone has any thoughts feel free to join in. The short of it seems to be that the Switch port uses a different compression on the files within the ARC files themselves, but the basic structure of the PC version's ARC files (probably.)


I don't think I've done anything other than running it in window mode. I also use the "Borderless Gaming" program and I use maybe five mods from nexus. I did thorough testing to see where I could cap my fps and concluded it was super stable at 60 but it also ran at anywhere from 70-100+ most of the time so I capped it at 70. I very rarely notice dips below that. I never noticed any weird glitches.
 

Nazosan

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Well darn. Full screen won't allow me to configure it past 60. Maybe I can bypass that via configuration files or something if the game runs ok that way. Windowed for some reason runs really badly for me. Most things do fine in windowed or borderless windowed, but not that.
 

Reiseconner

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It really is, I used my PC save file and just changed it to the same name as the switch one and imported it with Checkpoint, worked fine. just added some RC and some gold to test it and yea no issues.
I totally forgot about Checkpoint
 

Valdrrak

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I totally forgot about Checkpoint
Yea its great and using filezilla with the sxos FTP feature is good, dont even need to turn the switch off. However after more testing what people said above is indeed correct, going from PC->Switch its fine but going back Switch->PC you need to edit the file a tad and just add the line near the bottom kinda where it looks like it should go. Just add its under the mTimeAttackBest worked for me.

<u32 name="mTimeAttackBest" value="4294967295"/>
<u64 name="mSteamID" value="86563298048874123"/>
 
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Reiseconner

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I'm not getting any results from that method

--------------------- MERGED ---------------------------

Yea its great and using filezilla with the sxos FTP feature is good, dont even need to turn the switch off. However after more testing what people said above is indeed correct, going from PC->Switch its fine but going back Switch->PC you need to edit the file a tad and just add the line near the bottom kinda where it looks like it should go. Just add its under the mTimeAttackBest worked for me.

<u32 name="mTimeAttackBest" value="4294967295"/>
<u64 name="mSteamID" value="86563298048874123"/>
Should I just copy and paste that line? If that is what solved it for you then it did not bring me the same results.

Also your solution for the checkpoint when going from PC to switch did not work as well.
 
Last edited by Reiseconner,

Nazosan

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SteamID probably needs to go in a specific place. Also, it should match your ID. Save a game normally and open the XML to find where it is and what it says, then copy and paste that into your Switch transfer.
 

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