ROM Hack Question Dead Or Alive Xtreme 3 : Scarlet Complete Save Data?

notimp

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Not a savegame, but a good days work. ;)

Couldnt get the excitement maxed on a savegame thats already mid playthrough using EdiZon. If someone else had more luck, please report. :) If the value changes for all the girls, once you start playing a savegameeditor probably would be needed. To edit it effectively.

 
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Kerfuffle

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You can just search how many times you used consumable items, the game keeps track of that. If you inflate that value to something like 1 million you would instantly level up to 100 excitement in one session.
 
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notimp

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Thank you, I'll look into it.

edit. Qualifying question - does it show in game or would I have had to keep track in my mind by myself. ;)
edit2: And is this value global, or for each character separately?
 
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Kerfuffle

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Anyhow, this works. Inflate the satisfaction and the consumable counter, then finish the vacation; instant level 100 girls.

2019032418521000-EFC27116AB7654BE16347FB0B3BC7375.jpg
2019032418521600-EFC27116AB7654BE16347FB0B3BC7375.jpg
 

notimp

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@Kerfuffle

If you are on Atmosphere, would you look into getting either the satisfaction or consumable counter filtered out in EdiZon? EdiZon and Atmosphere work together, making this a "Switch only" solution (without the need for external tools), and so very accessible for most people.

Satisfaction as far as I have read gets reset to different levels, depending on if you ended a vacation early, or which level you reached on your prior playthrough. So the starting value might differ.

Suggestion. (Back up your savegame first.) Start a vacation. Then leave the island early (option on the hotel room screen). This should reset all/most girls to one satisfaction level.

Find out the starting value (still 400?) before gifting "favorite food", find out if you can achieve this in EdiZon only (while the game is running).

I have no issue catching both zack dollar values (using u32 length strings in Edizon (which is the setting that allows you to input 9999999 max value for addresses found), but the 400ish value was illusive for me so far. :)

Probably because it might start at different levels, depending on prior history with the game.

Also in regards to the consumable counter, is there one for each girl/playthrough, or one for the game total? Does it reset between vacations? Any pointers would be helpful. :)

Video in exchange for efforts. ;)
 
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Kerfuffle

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The consumable counter seems to reset for each vacation, always starts at 0, fairly easy to track.

As for satisfaction, that is being modified by the excitement level; +2 satisfaction for every level. On top of that 20 percent of the satisfaction from a previous vacation carries over, but that can be easily reset by canceling a vacation.

So say you have an excitement level of 13 with a girl, no carry over from a previous vacation would result in a starting value of 426.

Search that value at the start, then use a consumable, favorite food, for example, gives +3, changing the value to 429.

Just keep searching that way.
 

notimp

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Still no luck.

With just consuming (not gifting) fruit (any fruit, not favorite), I found two values that changed, set them to 9mio, did a 14 day vacation (just relaxing over, and over again... 15 min) and nothing.

Will repeat tomorrow with favorite food. (And to doublecheck, anyhow.)
--

On the satisfaction front - also no dice so far.

If you can - please do a little more testing around the following:

For clarification, do you gift the favorite food to the girl, or just eat it? If you gift it, is there a difference in the satisfaction value (+3), dependent on if the gift is taken or not? Is there a difference in favorite wrapping paper used?

I find the food method not very reliable (favourite food not always in stock), so could you test the following.

New vacation. Accept partner (hope for anyone but Hitomi). Search for value. Start a volleyball match in girl mode. After loading immediately quit. This will also give you a satisfaction rise. How big is this rise (+1?)? Can this be used to find the satisfaction value? if yes, this would be a more reliable way of increasing the value - to find it.

(Hitomi will leave after two lost volleyball games, everyone else will not - according to some guide on the net.. ;))
--

Apart from that, there is still a failure in your logic. ;) (Maybe. ;)) The satisfaction value couldnt possibly start at 400 - because all the girls have excitement 1 by default. (?) So it would start at 402, correct?

What about items in the girls posesson she likes, do they count? How about swimsuits she owns, that she likes, do they. How about the swimsuit she wears. Does that count if she likes it? (Trying to get a sense how "set" the starting 400 value is (or 408, with a Helena at level 4.)
--

Might also want to search for 0000400 (or 0000408) instead, maybe that helps. ;)

Currently I still have too many variables. :) Out of interest, what do you use to read out the values? Edizon cant "save a set of values to recheck" - which limits its use heavily (have to reset the game for every search that turns out "no values changed to what you are interested in" in your previous set).

--------------------- MERGED ---------------------------

Rock Climbing gives a steady 1 point according to this guide:
https://gamefaqs.gamespot.com/boards/180131-dead-or-alive-xtreme-3-fortune/73683052

Will look into this as well. :)
 
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Kerfuffle

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Rock climbing quitting actually gives 4 satisfaction points.
Eating/Drinking a girl's favorite food is 3 satisfaction points, neutral food should be 1 point.

I usually don't bother gifting, just buy the items with the girls.

Only items with a use effect and consumables seem to effect that counter, also tried leveling a girl with just inflated satisfaction, but that didn't level her up to 100.

Maybe also try to avoid partnering, that likely also has an effect on satisfaction.
 
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Darth Meteos

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Anyhow, this works. Inflate the satisfaction and the consumable counter, then finish the vacation; instant level 100 girls.]
Nyotengu, Ayane and Honoka? Good taste, my man, good taste.

--------------------- MERGED ---------------------------

Can you describe the 4D Rumble feature?
no, because i still haven't made it work, the instructions aren't super clear
 

notimp

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gah! got this game on PSVR years ago. Super boring crap other than a few of the minigames. DoaX2 is much better.
In what way? I'm curious. Only played 1 before and am starting to grasp, what this game has become.

Essentially, its all a front for what opens up around level 30.. ;) Which is a full on, get the girls in any location, at any tan level, at any skin wetness level, in any outfit - in deshoveled state or not, in loops of animation capture (and I am talking about 100s of poses), reacting to your presence not saying much, but enough, while you pan around them - the game. This is what VR is for. People literally laying themselves next to their virtual idol. On the hotelroom bed, or in front of it.

At that point the motivation for playing the game shifts entirely. You start to think more about min/maxing, because its a grind fest, and when you do - you will do repeat vacations, that only have you do outside activities to cancel them, to get back to your suite faster, to be able to buy and gift suits. This might be aided by the endless money cheat - but once you've done that loop twice, you'll start looking differently at you and the game.. ;)

From a design point of view, this is a marvel of delayed gratification, there are five or six economies in the game, all pitched against each other, and against you grinding the poses for what I'll call "VR mode".
Its: Do you want to buy suits. Do you want the girls to take them from you. Do you want them to take them from other girls (different suits). Do you want to grind for money? Do you want to Grind for Zack money? Do you want to grind for level (unlocks), do you want to grind for satitsfaction (one girl or multiple?), do you want to grind for chance of gift acceptance, ... and then you need all of it for the 'girls' to "learn" the more outrageous poses.

Once you are in that loop - youll spend approx 100s of hours with the game to unlock stuff for a single "girl". Those motivation curves are in there. Its remarkable, how its crafted.

If you play a long and input intensive vacation, rewards will be greatest, but then you usually dont have the motivation for the repeat menuing at night times and if you do, youll burn out against simply maxing the amount of times over time you can offeer gifts (with a set refusal rate).

The design is impeccable... Its always a push and pull between what you want and getting there.

And it doesnt stop there. The favourite food items? And names? And gifts? They dont have "so and so likes it" item descriptions at first. They get drafted in once you "successfully gifted an item", after you reach a certain character level. This leaves you with the impression, of actually learning the girls tastes, if you are in on the 100 hour grinds.

And it doesnt stop there. The girls have birthdays. Around which the game allows you x7 grinding rate of the only value that "never drops" and thats actually somewhat important to be able to grind "better".
https://gamefaqs.gamespot.com/boards/252387-dead-or-alive-xtreme-3-scarlet/77584536

x7 is significant, and cant be bought. So now you are incentivized to look up the birthday weeks of the girls, and mark them in your calendar...

Trust me, I didn't know what the fuzz with Sony censoring bathsuit failures (= "for the entire game", but for VR mode really) was all about, now I know.

This game has become the "life service" that set out to give you a "virtual relationship experience".

If you play for 10 hours and didn't get "hooked" you know nothing. Essentially. :)

There are postings from people on gamefaqs, that the announcement of Leifang being in the game "made their day". And then supportive postings from others who feel the same way. And the announcement pic, is a side profile of her face. And you ask yourself why - do they do that. And then you play the game (about 17 hours in), and you start to understand.

This - on many levels, is a devilishly masterful piece of "gamedesign". And its not much of a game (gameplay) at the same time.

And with every little part of the game design that gets revealed you start to understand, that they FULLY understand what they have at their hands. (Zacks (?) voice, when catcalling the girls in picture mode, zoom levels being higher in VR mode, with the girls having "you are too close" responses (bodylanguage, getting flustered), tooltips, that tell you to buy a cheap white swimsuit, because it gets you know what (seethrough), when wet, ... None of it makes any sense on the "game level" - until you hit VR mode.

Its has become that kind of game.

They didnt design it broader over time - they designed it "deeper". And if you don't understand the meaning, watch this:

 
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asl1412

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PLZ tell me how to do it,picture is best

--------------------- MERGED ---------------------------

[QUOTE =“Kerfuffle,帖子:8565388,会员:483016”]你可以搜索你使用消耗品的次数,游戏跟踪它。如果你将这个值夸大到100万,你会在一次会话中立即达到100次兴奋。[/ QUOTE]
 

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