New SuperCard DS(ONE) Info and Photos! *Update*

sarah99

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Suprcard DS1 mini review by Sarah (using clean roms only, no patching)
Mine arrived this morning from www.supercardstore.com

The card
It comes on a red PCB, but comparing it to the Ninjapass X9 the TF slot is slightly cheaper on the DS1. The chip that sticks through the casing is identical on both cards. (I'm told they both come from the same factory)

ds1oo2.jpg


Getting Started
The box just containst the DS1, there is no software provided and you will need to download and install the operating system for the DS1 (from here http://eng.supercard.cn/soft_scdsone.htm ) and put it onto a microSD flash card (microSD and USB 2 card reader not included)

The GUI is a modified version of Moonshell 1.41 and looks very smart, it also starts up without you having to touch the health and safety screen. But on the downside a couple of "info" screens pop up to annoy you.

game1jpgrp2.jpg


The icons are taken from within the roms on your TF card and displayed by the OS. Selecting the games can be done with the stylus or the navigation cross and "A". The DS1 has a hidden list of the games and their .sav types which you can add and alter using the "Options", "File Info" window and using "Change" and "Save" on that window. The games name is listed in the GUI by using the lookup table, so you get the full "scene release" name whatever you call the actual file on the microSD card.

game2mw0.jpg


Castlevania PoR (Euro) just happens to have the .sav type listed (4k) which is wrong, here I am on my way to correcting the entry (512k) using that screen.

If you leave the DS alone for a while, up pops the clock screensaver.

clockyq1.jpg


Does it work
It's pretty much the same as the Ninjapass X9 for playing games, same problems (same games problematic), same microSD card problems (select the wrong speed and it hangs on loading, get a slow flash card and it has slowdowns) but most of the games seem to work. It does create it's own game save files, so no save management needed by theuser. Here are just a few of the games I picked out totest with it.

"My Animal Centre in Africa" was released after the DS 1 software, so it can't be saved and crashes at the save point untill you add/change the .sav type.
"Metroid Prime Hunters" crashes at the load at default 3x speed, loads at 2x speed.
"42 All Time Classics" the game work but download play not working
"Brain Training" the game works but download play works
"Zoo Keeper" everything including download play works
"Point Blank" everything including download play works
"CastleVania POR" the game works but you get the same random crashes (press select or start repeatedly to hurry a crash)

Music and picture player
MP3s play without any problems, no special bitrates or conversion needed, the tracks play using left shoulder to pause and right shoulder for next track. X and Y control the volume.

music1dd1.jpg

music2in3.jpg


Photos load up as well and look pretty good.

music3nf1.jpg


Memory cards to use
Sandisk 1 gig TF card ............. everything a bit slow
Kingston 512 MB card (Toshiba) ......... speed fine

There are small but different problems with each card, Animal Crossing won't work on the Kingston, FF3 has problems on the Sandisk.

Conclusions
Nice GUI!
I didn't like the "INFO" screens popping up at the start so a slight change to the global.ini file (hiddenInfoWindow=1) removed that. You can change the look and skin on the DS1 fairly easily. I suspect by next month there will not be much to choose between this and the X9 (now the X9 loader has been updated to cure it's original save problems, and a new GUI promised for January). Do you want a nice GUI immediately or do you want a USB reader and spare shell because that's the only difference between them at the moment (IMHO)
 

ancient_imhotep

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btw A.I. successfully tested MPH with no problems ... see pg. 10

Yes, I just got mine to load but had to change the card speed to 2x.
Almost all the problems with the X9 and the DS1 seem to involve the microSD card speed setting.

I got mine to work with 3x speed setting on a Kingston 512MB MicroSD.

I know that Sarah99 has this same card (well in terms of brand name etc), but maybe something else has changed on the card... unless it was the Sandisk that caused the problem.

It will be interesting to see if any of the problems on the ROMs tested so far work better on the Ultra II 2GB Sandisk that I get tomorrow morning.
 

helpme

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QUOTE said:
It will be interesting to see if any of the problems on the ROMs tested so far work better on the Ultra II 2GB Sandisk that I get tomorrow morning.
im holding out on ordering a memory card (1GB ultra II) until i see what you say about the ultra II tomorrow & if theres still slow down i might look into getting a smaller faster card like Transcend 512MB 80X microSD
 

Apilot21

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Has anyone tested its superkey capabilities? Seems to me right now like the Ninjapass x9 and the Supercard DS are about at the same, its just a question of who does better with their firmware. Just wondering how the Supercards superkey is, if it functions, will probably get it over the ninjapass just because it has that extra bit over it.
 

kentoot

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Please, could you confirm it also contains save size type/size. For an example of name + size (for searching purposes) consider the awesome pictures supplied by AI.

Well, it seems ndsinfo.dat file also contains the save type (size) for each game.

For example :
0716 - Yoshi's Island DS (E)
inside the ndsinfo.dat file :
Address - Info
-------------------
16708 - 00 00 01 00 --> 00010000 (hex) --> 65536 / 64K (decimal, save type / size)
1670C - CC 02 --> 02CC (hex) --> 716 (decimal, game no.)
16718 - 59 00 6F 00 73 00 68 .... (Y o s h i ' s ....)

For the above game I tried different save type setting, and here's the byte changes inside the ndsinfo.dat file :
Save type - Address - Byte sequence
--------------------------------------------------
None - 16708 - FF FF FF FF --> None (no save)
4K - 16708 - 00 10 00 00 --> 00001000 (hex) --> 4096 / 4K (decimal)
8K - 16708 - 00 20 00 00 --> 00002000 (hex) --> 8192 / 8K (decimal)
16K - 16708 - 00 40 00 00 --> 00004000 (hex) --> 16384 / 16K (decimal)
32K - 16708 - 00 80 00 00 --> 00008000 (hex) --> 32768 / 32K (decimal)
64K - 16708 - 00 00 01 00 --> 00010000 (hex) --> 65536 / 64K (decimal)
128K - 16708 - 00 00 02 00 --> 00020000 (hex) --> 131072 / 128K (decimal)
256K - 16708 - 00 00 04 00 --> 00040000 (hex) --> 262144 / 256K (decimal)
512K - 16708 - 00 00 08 00 --> 00080000 (hex) --> 524288 / 512K (decimal)
1M - 16708 - 00 00 10 00 --> 00100000 (hex) --> 1048576 / 1M (decimal)
2M - 16708 - 00 00 20 00 --> 00200000 (hex) --> 2097152 / 2M (decimal)
4M - 16708 - 00 00 40 00 --> 00400000 (hex) --> 4194304 / 4M (decimal)

So yes, the ndsinfo.dat file does contain the save type information for each game. Everytime the user manually change the save type setting, the ndsinfo.dat file is updated with the new save type.
BTW inside the ndsinfo.dat file each game info is 128 bytes long (80 hex).
 

aletorchic

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ok quick question why isnt anyone checking out the r4 ? its out too and its 5 bucks cheaper and comes with a SD card reader !

i want to buy a slot 1 device but i cant decide

supercard or r4 ?

I was surprised to see on Bamboogaming that also M3 simply is cheaper then SC DS One
(of course I discovered AFTER ordering SC)
 

Hanafuda

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Please, could you confirm it also contains save size type/size. For an example of name + size (for searching purposes) consider the awesome pictures supplied by AI.


Well, it seems ndsinfo.dat file also contains the save type (size) for each game.


wow, thanks kentoot! that's fairly big news. that means all we need is a geek (or two) with no life to spend a few days fixing the file, and we'll be all set. no need to wait for SCteam to fix the problem.
 

Szyslak

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So yes, the ndsinfo.dat file does contain the save type information for each game. Everytime the user manually change the save type setting, the ndsinfo.dat file is updated with the new save type.
BTW inside the ndsinfo.dat file each game info is 128 bytes long (80 hex).

Doesn't that mean that when SuperCard updates the list, any changes you have made manually will be lost? Seems like any manual changes should be stored in a different .dat file that is read as a higher priority.
 

ancient_imhotep

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So yes, the ndsinfo.dat file does contain the save type information for each game. Everytime the user manually change the save type setting, the ndsinfo.dat file is updated with the new save type.
BTW inside the ndsinfo.dat file each game info is 128 bytes long (80 hex).


Doesn't that mean that when SuperCard updates the list, any changes you have made manually will be lost? Seems like any manual changes should be stored in a different .dat file that is read as a higher priority.

I agree with you on that one, although I am not sure if the SC Team will update the list....

For example, a new game comes out and I want to play it immediately - rather than wait for the update from the SC Team I would just manually set the save size myself.

It would be good if it got updated on a regular basis, but I think that this will end up being something done by a couple of "Geeks" as Hanafuda put it.

I am sure that I read somewhere that the X9 info was being updated by a few people who owned the card and had the time to spare... could be wrong but that is what I thought.

Cheers,

A.I.
 

Devante

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What about speed?

I haven't seen you mention the Castlevania Dawn of Sorrow intro test.
Does it lag?

And does Metroid Pinball have slowdown?

Thanks!
 

ancient_imhotep

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What about speed?

I haven't seen you mention the Castlevania Dawn of Sorrow intro test.
Does it lag?

And does Metroid Pinball have slowdown?

Thanks!

I am testing Castlevania Dawn of Sorrow at the moment, but I have never played this game before so do not know when the video bit is.

I have just started the game and am about to go into the first level (I am with Hammer outside).

Have I gone to far or missed something?

Cheers,

A.I

P.S. Metroid Pinball is on the card to be tested next.
 

ancient_imhotep

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Thanks Hanafuda.

Ok, played the Castlevania Dawn of Sorrow video using the default setting of 3x for the SD Speed. The video lags a bit.

But, change the SD Speed to 4x and it runs like a dream... no lagging, smooth as you like

and the best bit is I only have a Kingston 512MB card, which is meant to be slow compared to the Ultra II Sandisk card.

Cannot wait to see what happens to all the games with my new UltraII 2GB and speed setting on 5x.

Cheers.

A.I.

P.S. - Now I have sampled the delights of Castlevania, I will have to play them all......
biggrin.gif
 

Hanafuda

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Thanks Hanafuda.

Ok, played the video using the default setting of 3x for the SD Speed. The video lags a bit.

But, change the SD Speed to 4x and it runs like a dream... no lagging, smooth as you like

But, if I followed everything correctly so far, I think you said the card defaults back to "3" every time you reboot? Or is there a way to get the SD speed to stay put on the setting that works best?
 

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