[Release] Ship of Harkinian 9.2.3 + 2 Ship 2 Harkinian for Wii U

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Gyro and rumble isn't supported on the WiiU at all. The input layer the ports use doesn't drive the gamepads motor or gyro. That's a fault from the engine and not specific to this port.

Black Pictobox photo: a known gap. The Pictobox works by copying the screen back from the GPU which the wiiu does not support yet.

Did you try to run the MM pack through the pack helper?
 
Gyro and rumble isn't supported on the WiiU at all. The input layer the ports use doesn't drive the gamepads motor or gyro. That's a fault from the engine and not specific to this port.

Black Pictobox photo: a known gap. The Pictobox works by copying the screen back from the GPU which the wiiu does not support yet.

Did you try to run the MM pack through the pack helper?
Wrong, Gary's port indeed support rumble AND Gyro ,it seems that your port use sdl for input instead of the native DRC library for the gamepad.
 
Basically these ports would run better than ever if I don't run any retexture mods (honestly if I wanted to play a game that looks like OOT3D I'll just run OOT3D) I have the needed .o2r files because I ran these ports on PS4 I might check these out.
 
Basically these ports would run better than ever if I don't run any retexture mods (honestly if I wanted to play a game that looks like OOT3D I'll just run OOT3D) I have the needed .o2r files because I ran these ports on PS4 I might check these out.
MAn I don't think you understand homebrew, honestly.... 30 fps is 30 fps... ...We're talking about features here, let's focus!..... basically ....do what you feel... Its homebrew @ wool-snake
 
Well the point of these ports is adding the flexibility and giving the users the option to chose themselves, if you do not wan't OOT3D you can just turn off the textures, you'd still enjoy the performance boost i've chased for hours. Or you can disable OOT3D and just run high res textures, it's up to you.

Wrong, Gary's port indeed support rumble AND Gyro ,it seems that your port use sdl for input instead of the native DRC library for the gamepad.

I'm sorry Dakanagel, this port is a continuation of Gary's work. I'll look into it. I already had to patch up SDL as it was causing massive missed button presses. Thanks for letting me know.
 

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