Homebrew [RELEASE] PKGMachete v3.1.0 - The Ultimate Tool to Merge Split PS4 & PS5 PKG Files (macOS & Linux)

VenezuelanBiggie24

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Hello everyone!

I am very excited to share a project I've been working on to solve a common headache for Mac and Linux users in the scene: merging split PS4 and PS5 PKG files easily and safely.

Introducing PKGMachete v3.1.0.

While there are great CLI tools out there (massive shoutout to Tustin for the original C++ engine!), most of them are Windows-only or require tedious terminal commands. PKGMachete bridges that gap by providing a lightning-fast native C++ engine wrapped in a premium, user-friendly Graphical User Interface (GUI).

Captura de pantalla 2026-07-27 a la(s) 1.39.46 a.m..png


🌟 Key Features:

  • Full PS4 & PS5 Support: Uses a smart 2-pass algorithm to accurately read magic headers (\x7FCNT & \x7FFIH) to prevent orphaned files and corruption.
  • Premium GUI: A beautifully designed "Glassmorphism" interface—no more staring at black terminal screens.
  • 15+ Languages Built-in: Change the UI language instantly on the fly (English, Spanish, French, Portuguese, Japanese, etc.) without restarting.
  • Live Console & ETA: Features a built-in real-time log console and an advanced math algorithm that calculates your exact Estimated Time of Arrival (ETA).
  • Custom Output Paths: Flexibility to merge your PKGs directly into your external drives or custom folders.
  • Cross-Platform DNA: Built specifically for macOS (native SwiftUI + DMG installer) with full source support to easily compile on Linux.
🚀 Download & Installation: You can grab the latest version from the official GitHub repository here: https://github.com/VenezuelanBiggie24/PKGMachete

For macOS Users:

  1. Go to the "Releases" section and download PKGMachete.dmg.
  2. Open it, drag the app to your Applications folder.
  3. Important: To bypass Apple's Gatekeeper, just double-click the included .command file in the DMG to set the correct permissions automatically.
For Linux Users: The source code includes an automated bash script (build_debian.sh) to natively compile the engine and generate a .deb package in seconds.

🤝 Credits & Open Source: This project is 100% open source. The core C++ merging algorithm is based on the incredible foundational work by Tustin (Tustin/pkg-merge). I ported it to macOS/Linux and built the entire UX/UI experience around it.

I'd love for you all to try it out. If you run into any issues, feel free to open an issue on GitHub or drop a reply here. Feedback and pull requests are always welcome!

Happy gaming!


------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

🔥 PKGMachete V5.0.0 Released: The Ultimate Multi-Platform Package Merger (Windows, macOS, Linux, Android) 🚀

Hey everyone!

What started as a macOS-exclusive package merging tool has now evolved into a complete multi-platform ecosystem. I'm incredibly proud to announce PKGMachete V5.0.0, featuring a brand new C++20 engine built from scratch for raw speed.

If you regularly need to merge chunked files and want to saturate your NVMe drive's read/write speeds without locking up your PC, this is for you. Here’s what makes V5 special:

  • 🪟 Windows (Gamer Edition): Built with WinUI 3. Uses raw CreateFile with FILE_FLAG_NO_BUFFERING and hardware-aligned VirtualAlloc buffers for extreme, unthrottled I/O speeds.
  • 🤖 Android (Mobile Edition): Merge massive chunks on the go! Uses Kotlin Coroutines and SAF to pass file descriptors directly to a native JNI/POSIX backend. No ROOT required!
  • 🍏 macOS (Premium Edition): SwiftUI interface utilizing F_NOCACHE parallel I/O to bypass the OS cache entirely.
  • 🐧 Linux (Hacker Edition): Custom Qt C++ GUI with rigorous UI throttling so the main thread never freezes, no matter how many files you process.
I’ve personally audited all ports to guarantee 100% stability, preventing any UI freezing, memory leaks, or race conditions. It's an indie project, completely free, and open-source.

🔗 Grab the ready-to-use .exe, .apk, or .dmg directly from my GitHub: https://github.com/VenezuelanBiggie24/PKGMachete/releases/tag/v5.0.0

Feel free to drop any feedback or feature requests. If you find it useful, a star on the repo is always appreciated!
 
Last edited by VenezuelanBiggie24,
Nice work!
Please create and for Windows :)
@Iggyman Your wish is my command! 😎

I'm excited to let you know that I just released V5.0.0, and it now includes a fully native Windows port (.exe ready to use). I rewrote the engine in C++20 and utilized raw Windows APIs (WinUI 3 + CreateFile with FILE_FLAG_NO_BUFFERING) so it handles I/O operations at blazing fast speeds without locking up your system.

It's also available for Linux and Android now! You can grab the Windows executable from the latest release here: 👉 https://github.com/VenezuelanBiggie24/PKGMachete/releases/tag/v5.0.0

Enjoy, and let me know how it works for you!
 
Thanks for making this. There is problem when using it for different regions, e.g. for death stranding director's cut PPSA01968 (https://prosperopatches.com/PPSA01968) when you open the list of pkg files the *_sc.pkg is PPSA01968 but rest *_1.pkg, *_2.pkg and so on have PPSA01970, this causes the program to create a merged .pkg which throws error on installation.
 
i tried to merge MineCraft BASE Game + Latest Update 3.43 + DLC Files but i dont think it worked See Screenshot Attached

File Size of Base game & update are identical and i just wanted single file includes everything in one fpkg.

1789059229125.png
 
i tried to merge MineCraft BASE Game + Latest Update 3.43 + DLC Files but i dont think it worked See Screenshot Attached

File Size of Base game & update are identical and i just wanted single file includes everything in one fpkg.


Same issue here. Windows. Tried merging my game backup and only received same files with merged appended to it.

@VenezuelanBiggie24
Post automatically merged:

i tried to merge MineCraft BASE Game + Latest Update 3.43 + DLC Files but i dont think it worked See Screenshot Attached

File Size of Base game & update are identical and i just wanted single file includes everything in one fpkg.

View attachment 590125

I get the same issue. Windows. Merging my game backup and its single update produces just duplicate files and same sizes with merged appended to them.

@VenezuelanBiggie24
 
Hello everyone!

I am very excited to share a project I've been working on to solve a common headache for Mac and Linux users in the scene: merging split PS4 and PS5 PKG files easily and safely.

Introducing PKGMachete v3.1.0.

While there are great CLI tools out there (massive shoutout to Tustin for the original C++ engine!), most of them are Windows-only or require tedious terminal commands. PKGMachete bridges that gap by providing a lightning-fast native C++ engine wrapped in a premium, user-friendly Graphical User Interface (GUI).

View attachment 583711

🌟 Key Features:

  • Full PS4 & PS5 Support: Uses a smart 2-pass algorithm to accurately read magic headers (\x7FCNT & \x7FFIH) to prevent orphaned files and corruption.
  • Premium GUI: A beautifully designed "Glassmorphism" interface—no more staring at black terminal screens.
  • 15+ Languages Built-in: Change the UI language instantly on the fly (English, Spanish, French, Portuguese, Japanese, etc.) without restarting.
  • Live Console & ETA: Features a built-in real-time log console and an advanced math algorithm that calculates your exact Estimated Time of Arrival (ETA).
  • Custom Output Paths: Flexibility to merge your PKGs directly into your external drives or custom folders.
  • Cross-Platform DNA: Built specifically for macOS (native SwiftUI + DMG installer) with full source support to easily compile on Linux.
🚀 Download & Installation: You can grab the latest version from the official GitHub repository here: https://github.com/VenezuelanBiggie24/PKGMachete

For macOS Users:

  1. Go to the "Releases" section and download PKGMachete.dmg.
  2. Open it, drag the app to your Applications folder.
  3. Important: To bypass Apple's Gatekeeper, just double-click the included .command file in the DMG to set the correct permissions automatically.
For Linux Users: The source code includes an automated bash script (build_debian.sh) to natively compile the engine and generate a .deb package in seconds.

🤝 Credits & Open Source: This project is 100% open source. The core C++ merging algorithm is based on the incredible foundational work by Tustin (Tustin/pkg-merge). I ported it to macOS/Linux and built the entire UX/UI experience around it.

I'd love for you all to try it out. If you run into any issues, feel free to open an issue on GitHub or drop a reply here. Feedback and pull requests are always welcome!

Happy gaming!


------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

🔥 PKGMachete V5.0.0 Released: The Ultimate Multi-Platform Package Merger (Windows, macOS, Linux, Android) 🚀

Hey everyone!

What started as a macOS-exclusive package merging tool has now evolved into a complete multi-platform ecosystem. I'm incredibly proud to announce PKGMachete V5.0.0, featuring a brand new C++20 engine built from scratch for raw speed.

If you regularly need to merge chunked files and want to saturate your NVMe drive's read/write speeds without locking up your PC, this is for you. Here’s what makes V5 special:

  • 🪟 Windows (Gamer Edition): Built with WinUI 3. Uses raw CreateFile with FILE_FLAG_NO_BUFFERING and hardware-aligned VirtualAlloc buffers for extreme, unthrottled I/O speeds.
  • 🤖 Android (Mobile Edition): Merge massive chunks on the go! Uses Kotlin Coroutines and SAF to pass file descriptors directly to a native JNI/POSIX backend. No ROOT required!
  • 🍏 macOS (Premium Edition): SwiftUI interface utilizing F_NOCACHE parallel I/O to bypass the OS cache entirely.
  • 🐧 Linux (Hacker Edition): Custom Qt C++ GUI with rigorous UI throttling so the main thread never freezes, no matter how many files you process.
I’ve personally audited all ports to guarantee 100% stability, preventing any UI freezing, memory leaks, or race conditions. It's an indie project, completely free, and open-source.

🔗 Grab the ready-to-use .exe, .apk, or .dmg directly from my GitHub: https://github.com/VenezuelanBiggie24/PKGMachete/releases/tag/v5.0.0

Feel free to drop any feedback or feature requests. If you find it useful, a star on the repo is always appreciated!
Amazing :D! It's not only beautful but runs very smooth and snappy and of course performs the tasks it's supposed to with no issues! Thank you so much for all your hard work and time you spent creating this beauty and for sharing it with all of us! :)
 

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