Homebrew game AM2R 3DS Port

  • Thread starter Thread starter Osga21
  • Start date Start date
  • Views Views 176
  • Replies Replies 2
  • Likes Likes 2

Osga21

Full Time Idiot
Member
Joined
Jun 9, 2013
Messages
298
Reaction score
139
Trophies
1
XP
718
Country
Portugal
Ported AM2R to the n3DS, runs and plays well as far as I've played, needs wider testing.

Haven't tried this on an original 3DS, but gamemaker isn't exactly the lightest thing ever. In any case there's a frameskip option in the settings to lock the game at 30fps.

Uses am2r 1.5, you'll need to provide the 1.1 files yourself, patch them to 1.5 using the community patcher and run the script (preferrably on linux) to convert the files to a format the 3DS can read.

https://codeberg.org/NattensMadrigal/AM2R_3DS/releases

The port is 100% slopped up, this post and my replies are not.

AI has not made a single artistic change or decision, the focus was on porting AM2R to the 3DS, no assets were created or modified, no gameplay was touched.
 
Hey! Thanks for your work porting this game :) it was something I was looking for :D
I'm opening the am2r-sd.bat file does nothing on my end, am I doing something wrong?
 
The port is 100% slopped up

It's pretty noticeable. The conversion script is buggy. For some reason, there's also a Linux version of it, but it requires Windows files. The Linux version of AM2R doesn't have a data.win file; it uses game.unx instead. The Android version uses yet another file extension.

I launched it and played for a few minutes. The console's sleep mode doesn't work at all. There's no music, the intro keeps flickering, and the game is stretched horizontally. When I switch to other display settings, parts of the UI get cut off.
 

Site & Scene News

New Hot Discussed User Submitted