Ported AM2R to the n3DS, runs and plays well as far as I've played, needs wider testing.
Haven't tried this on an original 3DS, but gamemaker isn't exactly the lightest thing ever. In any case there's a frameskip option in the settings to lock the game at 30fps.
Uses am2r 1.5, you'll need to provide the 1.1 files yourself, patch them to 1.5 using the community patcher and run the script (preferrably on linux) to convert the files to a format the 3DS can read.
https://codeberg.org/NattensMadrigal/AM2R_3DS/releases
The port is 100% slopped up, this post and my replies are not.
AI has not made a single artistic change or decision, the focus was on porting AM2R to the 3DS, no assets were created or modified, no gameplay was touched.
Haven't tried this on an original 3DS, but gamemaker isn't exactly the lightest thing ever. In any case there's a frameskip option in the settings to lock the game at 30fps.
Uses am2r 1.5, you'll need to provide the 1.1 files yourself, patch them to 1.5 using the community patcher and run the script (preferrably on linux) to convert the files to a format the 3DS can read.
https://codeberg.org/NattensMadrigal/AM2R_3DS/releases
The port is 100% slopped up, this post and my replies are not.
AI has not made a single artistic change or decision, the focus was on porting AM2R to the 3DS, no assets were created or modified, no gameplay was touched.








