Pimax announces mini PC, new wireless PCVR headsets and VR controllers

Pimax announces mini PC, new wireless PCVR headsets and VR controllers

During its annual Pimax Frontier event, VR headset manufacturer Pimax has revealed its upcoming line of hardware. Of course, this features a new headset, the Pimax Crystal Pro and the Pimax Ringless VR Controllers, but, interestingly, the company announced its first mini PC, the Pimax Station, in a move that mirrors Steam's recent Steam Frame and Steam Machine combo.

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The Pimax Crystal Pro is a wireless PCVR headset that is priced at $1,399 USD and has the following features:
  • Wireless (included): Built-in Wi-Fi streaming plus a dedicated Wi-Fi 6E adapter, both in the box. There is an optional 60G AirLink upgrade offering 60GHz 2x2 MIMO wireless link to the headset. The Pimax Crystal Pro with 60G AirLink (third generation) is priced at $1,899 USD, and the 60G AirLink kit (third generation) will also be available separately for $599 USD.
  • Optics and display: Aspheric glass lenses paired with quantum-dot LCD (QLED) display panels at 2880 x 2880 pixels per eye (~17 million pixels total), a 110° horizontal field of view, 35 pixels per degree, refresh rates of 72/90/120Hz, Mini-LED local dimming with 576 zones per eye, and 200 nits of brightness.
  • Eye-tracking: Integrated Omnivision eye-tracking with ten infrared emitters per eye, sampling at 120Hz, used for both dynamic foveated rendering and, with the 60G AirLink kit installed, foveated streaming.
  • Tracking: Pimax SLAM 2.0 inside-out tracking, combining four cameras, a motion sensor, and infrared illumination for low-light tracking. A swappable faceplate adds optional Lighthouse base-station support; an optional MR faceplate adds full-color passthrough with LiDAR depth sensing.
  • Power and connectivity: No battery is built into the headset; power is supplied by the included 16,000mAh external battery pack. An optional DisplayPort 1.4a cable connection is also available for wired PC VR use.
  • Comfort: A rigid backstrap design, a magnetically attached facemask and foam interface, adjustable eye relief, three remappable buttons, three microphones, and off-ear speakers, with optional DMAS 2.0 earphones.
  • Modularity: Swappable faceplate, backstrap, audio components, and lens inserts.
vr2.jpg

The Pimax Ringless VR Controllers are dual-purpose controllers: full 6DOF motion controllers for PC VR, and, when clipped together with an included pin, as a standard wireless gamepad for Windows and Steam, usable outside of VR. Unlike Pimax's former VR controllers that relied on tracking rings, they use hand tracking from the headset's cameras, combined with an infrared-LED and motion-sensor tracking system. Additional features include:
  • A TMR joystick, grip and trigger buttons, a menu button, and a linear haptic motor.
  • A 710mAh battery, charged via USB-C, is rated for up to 40 hours of use per charge.
VRcontrollers.jpg

The Pimax Spation is a mini-PC designed for PCVR, and has the following features:
  • Standard configuration: AMD Ryzen 7 9800X3D CPU (or equivalent) with an AMD RX 9070 XT or Nvidia RTX 5070 Ti GPU, 32GB of DDR5-6000 memory and a 1TB M.2 NVMe SSD, powered by a 1000W SFX power supply.
  • Connectivity: Wi-Fi 7, Bluetooth 5.4 and 2.5G Ethernet.
  • Display outputs: two DisplayPort 2.1, one HDMI 2.1, one USB-C DisplayPort 1.4a, one USB4 port and six USB 3.2 Gen 2 ports.
  • Operating system: Supports both Windows and SteamOS. A DIY configuration is also available, allowing customers to supply their own storage memory and GPU. Pimax also confirmed that Pimax Play is coming to Linux as a dedicated client.
vrstation.jpg

Shipping dates for Crystal Pro and the 60G AirLink kit will be announced at a later date. Pricing and shipping dates for the Ringless VR Controllers and Spation will also be announced later.

:arrow: SOURCE: GBAtemp Inbox
 
They didn't even try. The PC is literally just a tall GabeCube, the controllers are a knockoff of Knuckles 2.0, and the HMD looks familiar, but they tend to look similar anyway. I have strong doubts ripping off Valve of all companies will be a viable strategy :rofl2:

Also WTF is "Spatula"... (cough) "Spation"? That's got to be the stupidest product name I heard in a long time.
 
Last edited by lightwo,
i love the idea of vr, but damn i get nauseous. i wish there was a cure. I tried the pills and even the device that gives you a light electrical shock to prevent naseua but it didnt' work.
 
You can't even run normal games well on a 5090 at that pixel resolution, which is basically 5K. In what universe do they think a 5070ti is going to handle it?
i cant fathom their decision to go with nvidia instead of amd here, even before nvidia completely stagnated in rasterization speed amd had notably become the better option for vr performance and compatibility over the years

and now we're at the point where amd is the only one who has made meaningful raster progress IN years while remaining more affordable
 
i cant fathom their decision to go with nvidia instead of amd here, even before nvidia completely stagnated in rasterization speed amd had notably become the better option for vr performance and compatibility over the years

and now we're at the point where amd is the only one who has made meaningful raster progress IN years while remaining more affordable
Are you for real? VR games are so basic in the effect department.
 
Are you for real? VR games are so basic in the effect department.
because the barrier to entry is rendering two perspectives at high resolutions and refresh rates

the steam frame has already received criticism for its 2160x2160 per-eye resolution, and even that amounts to over 1.1 billion displayed pixels per second across both eyes at 120Hz, before accounting for rendering overhead (VR games often render above the panel's native resolution to compensate for lens distortion)

and as VR resolutions continue to increase, rasterization performance only becomes more important, especially if games aren't making much use of advanced graphical effects to begin with
 
Are you for real? VR games are so basic in the effect department.
You are absolutely correct. However, a large portion of Pimax users don't play a lot of made for VR games. Many are either flight sim enthusiasts, or.. people like my significant other and I play "real" games in VR with mods. A 5070ti is absolutely overkill for quest type games. We specifically upgraded from a 2080 to a 4090 for the resident evil mods, and UEVR (injector to play Unreal 4 and 5 games in VR) However even with a 4090, which is supposedly about 30% faster, it takes a lot of tinkering to get games like: Resident Evil Requiem, Black Myth Wukong, Oblivion Remastered, Final Fantasy Rebirth, and Expedition 33 to look good and run fast. So even though they're both technically VR, they are IMO two different target audiences, with different goals.
Frame Gen doesn't yet work in VR, so you have to run the game twice.. more or less
We wanted to get a 6090, again specifically VR mods for AAA games, but with these prices, that may be a while. Other than Alyx and maybe ancient dungion i couldnt tell you the name of an actual VR game, but have several thousand hours in VR :)

the pimax software has had issues, but the visuals are incredible. They are def enthusiast products
 
Last edited by GamerCouple,

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