Super Mario Bros Wonder unconfirmed PC "port" hits 60fps

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YouTuber Belamante has supposedly shown Super Mario Bros. Wonder running natively on PC without emulation. According to Belamante, the port runs at roughly 60fps on a laptop with an RTX 3050, and uses static ahead-of-time recompilation rather than an emulator.

The port is built from recompiled C++ code, paired with an "NVN-to-Vulkan translation layer" that integrates directly through the Nvidia driver alongside some "additional optimisations". Although it's running at close to 60fps in its current state, the developer admits It isn't perfect yet and graphical glitches and the occasional frame-rate stutter still occur.

Nothing has been released so far so this is all unconfirmed. Belamante has said they intend to put out the project used for the port at some point, but has promised no release date.

The YouTuber has since released another video claiming to show Super Mario Odyssey running via the same setup.

What do you make of it? Do you think the project will release or will the Nintendo ninjas get there first?

:arrow: Source
 
I don't get it, how can wonder and odyssey get native pc ports?
Did their sources codes got leaked and I missed it ?

I think I missed some informations
 
I don't get it, how can wonder and odyssey get native pc ports?
Did their sources codes got leaked and I missed it ?

I think I missed some informations
With the power of AI, reverse-engineering tools, recompilers, automation, and concentrated autism.
 
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YouTuber Belamante has supposedly shown Super Mario Bros. Wonder running natively on PC without emulation. According to Belamante, the port runs at roughly 60fps on a laptop with an RTX 3050, and uses static ahead-of-time recompilation rather than an emulator.

The port is built from recompiled C++ code, paired with an "NVN-to-Vulkan translation layer" that integrates directly through the Nvidia driver alongside some "additional optimisations". Although it's running at close to 60fps in its current state, the developer admits It isn't perfect yet and graphical glitches and the occasional frame-rate stutter still occur.

Nothing has been released so far so this is all unconfirmed. Belamante has said they intend to put out the project used for the port at some point, but has promised no release date.

The YouTuber has since released another video claiming to show Super Mario Odyssey running via the same setup.

What do you make of it? Do you think the project will release or will the Nintendo ninjas get there first?

:arrow: Source

What's the point exactly? The game runs at 60fps already and on Switch 2 is a native 4k with exclusive content.
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I'm about to print not all Ai is slop shirts and make millions
Dude there is this one guy on twitter who has been pumping out daily at this point. No enhancements or anything just the game running on PC. Of course they are just 99% AI without and QC or testing.
 
I don't get it, how can wonder and odyssey get native pc ports?
Did their sources codes got leaked and I missed it ?

I think I missed some informations
They'll most likely use a Static Recompilation. Basically It's still Yuzu/Ryujinx or whatever they use under the hood except for the CPU instructions which are natively translated. It's useful in future, but right now It's just half native half emulator.
 
They'll most likely use a Static Recompilation. Basically It's still Yuzu/Ryujinx or whatever they use under the hood except for the CPU instructions which are natively translated. It's useful in future, but right now It's just half native half emulator.
Is it still useful though? I'm mostly familiar with decomps, and I know decomps are preferable for more reasons than one
 
I tried the super mario sunshine and it ran worse than emulating it on dolphin.

Tho ive been using some other ports too for games and its very impressive to see.

I dont get why people accuse or hate if something is AI or not.

I mean if someone has made it and accuse of AI its annoying.

And if it is AI, so what, its giving you something that you wouldn't have had that is an improvement.
 
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sadly as these type of things get released faster and faster they become less optimized. as long as hardware continues to get more expensive we are close to hitting some specs where optimization is going to become more and more important because people just cant afford good hardware like they used to when competing with corporate AI prices.

i think this type of stuff is cool but when we are in this weird transition period where everything about gaming and technology in general is being redefined whats good today doesnt mean much. when times are changing so fast its hard for people to appreciate what they got. i can still remember getting a original NES for christmas and my parents not buying any extras so we just had mario to play with. that was as good as it got at the time and i had no complaints about fps or wants for something to have to meet a minimum threshold like now.

people should remember that sometimes before criticizing people making homebrew. this might be their first project and for them its like christmas day as a kid completing something for the first time. thats at least how things tend to have to be looked at currently with AI coding being involved. its that early version where you cant have the same expectations because its on a new level that currently takes as back before it takes us forward.
 
Holy hell this is moving fast, now we're really getting to the fun stuff. I don't think there's anything Nintendo can do about this either, these always require bringing your own game files so there isn't gonna be any Nintendo code present.
legally i think they still can actually.

Clean room decomps Fall under reverse engineering for the most part as long as you don't publish anything from the original disc. Your essentially providing instructions on how to get it that were obtained via examination. Though it should be said since the Goal of a decomp is to get the original source code that was fed into the compiler. A company still owns the original source code and may still fall under trade secrets copyright etc. So sharing decomps publically could raise some issues.

These AI recomps especially for modern shit run into some issues.
By their nature recomps are just taking the OG game code and recompiling it and throwing on some hacky bits to make it work. Your not necessarily cleanly reverse engineering it so the surrounding laws may not protect you. Espicailly since noboy knows the rules with using AI to do it. Its well understood AI reguirtates whatever was fed into it and well LLMS compaines have a habit of ignoring laws and training AI with copyrighted material,

Every decomp i've seen just require you source the game files. But not build the recomp from your own copy of the game binaries as it kinda defeats the purpose of static recomp. They distrbute the recomped binaries which are a translation of the original binary. In thoery rverything in these binaries are still owned via the parent company so AFAIK distribuiting these is straight up illegal but nobody has be sued yet.

Best thing i could think to compare. Someone write a book in only english and copywrites it. You can't read engliish but you have a nifty tool that will translate it into French. Your still not allowed to distribute your translation.

Next issue Modern games on enrypted. Breaking encryption and then distrrubuting what you obtained is Illegal in US under DMCA. OBvously you'd have to break encyption to get game binaries to recomp.
 
legally i think they still can actually.

Clean room decomps Fall under reverse engineering for the most part as long as you don't publish anything from the original disc. Your essentially providing instructions on how to get it that were obtained via examination. Though it should be said since the Goal of a decomp is to get the original source code that was fed into the compiler. A company still owns the original source code and may still fall under trade secrets copyright etc. So sharing decomps publically could raise some issues.

These AI recomps especially for modern shit run into some issues.
By their nature recomps are just taking the OG game code and recompiling it and throwing on some hacky bits to make it work. Your not necessarily cleanly reverse engineering it so the surrounding laws may not protect you. Espicailly since noboy knows the rules with using AI to do it. Its well understood AI reguirtates whatever was fed into it and well LLMS compaines have a habit of ignoring laws and training AI with copyrighted material,

Every decomp i've seen just require you source the game files. But not build the recomp from your own copy of the game binaries as it kinda defeats the purpose of static recomp. They distrbute the recomped binaries which are a translation of the original binary. In thoery rverything in these binaries are still owned via the parent company so AFAIK distribuiting these is straight up illegal but nobody has be sued yet.
It's far more complex than that. Ignoring the AI recomps that don't go far in testing so they will run into issues most likely, they still fall under legal use because you still have to reverse engineer the executable to get what you need. You can rewrite the code, technically, but you can't provide any of the assets to the final executable.

Also, the only case I could think of that got a DMCA were the Re3 and ReVC decomps which surfaced online again after a while. And those were done way before AI was THIS good.

It's like making an ice cream at home but you only get the cone and you need to provide the ice cream balls from your own containers.

Best thing i could think to compare. Someone write a book in only english and copywrites it. You can't read engliish but you have a nifty tool that will translate it into French. Your still not allowed to distribute your translation.

Fan translations do exactly what you just said. And those exist for almost 30 years now.

Next issue Modern games on enrypted. Breaking encryption and then distrrubuting what you obtained is Illegal in US under DMCA. OBvously you'd have to break encyption to get game binaries to recomp.

Thankfully the entire world is not under the US laws.
 
Very tough time for GBAtemp

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