[WIP] Fallout 1 Community Edition running natively on Wii U

  • Thread starter Thread starter cody4504
  • Start date Start date
  • Views Views 403
  • Replies Replies 3
  • Likes Likes 10

cody4504

New Member
Newbie
Joined
Oct 5, 2026
Messages
3
Reaction score
11
Trophies
0
Age
32
XP
25
Country
United States
I wanted to share an early look at a Fallout 1 Wii U port that I’ve been testing and developing. It is based on Fallout Community Edition and work from the existing 3DS port, adapted into a native Wii U RPX.


It is already running on real Wii U hardware. So far I have successfully tested:


  • The main menu and normal gameplay
  • 1280×720 widescreen rendering
  • GamePad/controller cursor controls
  • Combat
  • Map transitions
  • Saving and loading
  • Intro videos
  • Music, dialogue and sound effects

The current stable test mirrors the game between the TV and GamePad. An experimental version is being developed that keeps the full 720p view on the TV while enlarging the inventory interface on the GamePad. Wii U on-screen keyboard support and proper HOME Menu shutdown handling are also being worked on.


There are still things to improve. The cursor is smoother while the game is paused, so performance and frame pacing could use optimization. Text can also be fairly small at 720p, and more extensive testing is needed for audio, movies, long play sessions and different areas of the game.


I’m not releasing a download yet because I want to test and stabilize it a bit more first. No original Fallout game data will be distributed—the eventual port will require files from a legally owned PC copy.


Credit goes to the Fallout Community Edition developers and the contributors behind the existing ports that made this possible. I’m sharing this now to see whether there is interest.


I’ll post further updates as testing continues.

The photo below is of the gamepad from my phone. Just some proof it is running.
 

Attachments

  • IMG_6975.jpeg
    IMG_6975.jpeg
    1.8 MB · Views: 1
  • IMG_6976.jpeg
    IMG_6976.jpeg
    2.3 MB · Views: 2
  • IMG_6978.jpeg
    IMG_6978.jpeg
    1.6 MB · Views: 2
  • IMG_6979.jpeg
    IMG_6979.jpeg
    1.6 MB · Views: 2
Last edited by cody4504,
>RPX
Is legacy/Tiramisu easier to develop for than Aroma, or are you just covering more setups?
 
  • Like
Reactions: Jose64141
I wanted to share an early look at a Fallout 1 Wii U port that I’ve been testing and developing. It is based on Fallout Community Edition and work from the existing 3DS port, adapted into a native Wii U RPX.


It is already running on real Wii U hardware. So far I have successfully tested:


  • The main menu and normal gameplay
  • 1280×720 widescreen rendering
  • GamePad/controller cursor controls
  • Combat
  • Map transitions
  • Saving and loading
  • Intro videos
  • Music, dialogue and sound effects

The current stable test mirrors the game between the TV and GamePad. An experimental version is being developed that keeps the full 720p view on the TV while enlarging the inventory interface on the GamePad. Wii U on-screen keyboard support and proper HOME Menu shutdown handling are also being worked on.


There are still things to improve. The cursor is smoother while the game is paused, so performance and frame pacing could use optimization. Text can also be fairly small at 720p, and more extensive testing is needed for audio, movies, long play sessions and different areas of the game.


I’m not releasing a download yet because I want to test and stabilize it a bit more first. No original Fallout game data will be distributed—the eventual port will require files from a legally owned PC copy.


Credit goes to the Fallout Community Edition developers and the contributors behind the existing ports that made this possible. I’m sharing this now to see whether there is interest.


I’ll post further updates as testing continues.

The photo below is of the gamepad from my phone. Just some proof it is running.
View attachment 594059

>RPX
Is legacy/Tiramisu easier to develop for than Aroma, or are you just covering more setups?
I plan on releasing a .RPX and .WUHB so everyone can use it anyway. .RPX is just the safer baseline for development right now.
 
  • Like
Reactions: KirbyChyn
Fallout 1 Wii U — Updates Since Original GBAtemp Post (October 5)


Implemented expanded-world mode, allowing more of the game world to be displayed on the TV.

Moved the HUD, message log, and weapon information to the GamePad.

Added dedicated GamePad interfaces for inventory, Pip-Boy, and world map.

Improved touchscreen functionality, including item selection and drag-and-drop.

Added enlarged interface elements for easier GamePad navigation.

Expanded controller support with dedicated shortcuts:
ZR: Combat

ZL: End turn

X: Inventory

D-pad Up: Pip-Boy

D-pad Left: Character screen

D-pad Right: Skilldex

R: Map

L: Rest/time

Y: Swap active items

+: Options

−: Cancel

Added cursor switching between the TV and GamePad. “D-pad Down”

Improved cursor boundaries to prevent accidental screen switching and unwanted map scrolling.

Improved map scrolling and cursor positioning.

Added native Wii U touchscreen keyboard support.

Improved save-game naming functionality.

Expanded dialogue, barter, and cutscene support for dual-screen gameplay.

Added dialogue mirroring improvements and GamePad-focused conversation review functionality.

Improved GamePad menu scaling and navigation.

Added support for both TV and GamePad audio output.

Improved audio handling, with further testing ongoing for occasional music popping.

Implemented proper HOME Menu shutdown.

Packaged the game as a WUHB for Wii U Aroma.

Optimized graphics rendering with smaller display uploads.

Improved game-resource lookup speeds.

Increased DAT archive read buffers to reduce file-access overhead.

Added caching optimizations to improve resource handling.

Improved compatibility with original Fallout game assets.

Fixed several interface positioning and screen-transition issues.

Continued testing and refining inventory, dialogue, barter, and map interfaces.


Hopefully, I’ll have a download link available soon so everyone can give it a try! I’d love to hear feedback from the community, whether it’s bugs you encounter, suggestions for improvements, or ideas for making the transition from PC to Wii U GamePad feel as smooth and natural as possible. Community testing and feedback would be a huge help in continuing to polish the port!
 
Last edited by cody4504,

Site & Scene News

New Hot Discussed User Submitted