AstroCore brings Super Mario Galaxy to PC via full decompilation

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The 2007 Nintendo Wii classic Super Mario Galaxy has reportedly been 100% decompiled by the SMGCommunity under the project codename Petari, and now a standalone PC port titled Astrocore, has been announced by the Luma's Workshop community.

Like other decompilation efforts, this project will allow for enhanced performance and graphics rendering and more by bypassing traditional emulation and using native code execution instead.

The upcoming PC port titled AstroCore is supposedly 100% human coded and is showcased in the above video. The project will reportedly release soon through the project's Discord channel.

This just in, we have officially reached 100% decompiled for Super Mario Galaxy 1!

The Luma's Workshop decompilation team will be moving to Super Mario Galaxy 2 after some cleanup work, so wish them the best of luck in the replies!We ask for your utmost patience, as we are putting a lot of care into this project to make sure it's done right.Stay tuned to this channel and the Luma's Workshop discord for more information and updates!

The project will of course require users to supply their own legally dumped ISO to extract the necessary assets which are not included.

:arrow: Source
 
Great I can't wait for the Switch port that will add all the enhancements the official port should've had !
 
The project will reportedly release soon through the project's Discord channel.
I am sincerely pleading for all developers to stop considering Discord to be a valid distribution method for a public release. Other than that, this looks very promising.

Edit: I think you interpreted SuperHackio's quote wrong. I assume you just get announcements on how the project is doing. I don't see why they'd gate the download to Discord.
 
Last edited by Nightcat,
no more Wiimote flailing nonsense, can't wait to play it with an honest to god standard controller!
I would like to see 3D World next it's the only one i haven't played, and ofc Galaxy 2 :D

Interesting. For most of the Wii catalog I feel the same, but for the Galaxy games specifically I can't imagine playing with a regular controller. Catching all those little scattering confetti bits with a wag of the wiimote was intuitive as hell.
 
super mario galaxy on da ps2
Or Xbox 360 with Kinect. 😎
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no more Wiimote flailing nonsense, can't wait to play it with an honest to god standard controller!
I would like to see 3D World next it's the only one i haven't played, and ofc Galaxy 2 :D
The game got a 97 on Metacritic, which was one of the higest scores for any game during the entire decade! And that's with Wii motion controls, which everyone else loved. I guess some people don't like anything that is too physical, and waving a Wiimote apparently qualifies. 😓
 
Last edited by ChibiMofo,
Even though the obvious thing to aim for is completely modern controls(no motion required), it's gonna be interesting to see how some of the motion-based levels will be handled.
Also curious if mouse controls will essentially be the IR pointer solution for star bits pickup(gonna be delightful for my steam deck's trackpad)
 
Or Xbox 360 with Kinect. 😎
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The game got a 97 on Metacritic, which was one of the higest scores for any game during the entire decade! And that's with Wii motion controls, which everyone else loved. I guess some people don't like anything that is too physical, and waving a Wiimote apparently qualifies. 😓
Holy shit, rare chibimofo W

Don't release shit until it's done.
I don't think any of these decomps have had even a hint of legal trouble. It's all cleanroom
 
What a decomp frenzy, this is so good to see!

Still, I have a pretty big grudge against Galaxy, I find that the gravity gimmick was really badly executed for what could have been a great platformer. I continue to salivate at the thought of a Sunshine decomp, it was the perfect game for me, and a recomp could do wonders for mods.
 

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