Homebrew [Release] CTR 3D — Crash Team Racing for the New Nintendo 3DS family of systems

ripperroo123

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This project is New Nintendo 3DS only, and requires your own NTSC-U retail disc image of Crash Team Racing. Dump the DSP firmware once in Rosalina or there's no sound.

Ever since the Nintendo 3DS was new, I always wanted to see my favorite game, Crash Team Racing, in stereoscopic 3D. In 2026 I gained access to the tools to make this a reality myself, in just a few months of work. This project was built as a fork of ctr-native, a PC port of CTR which came out very recently, so this project owes its existence to all the brilliant folks in the Crash Team Racing community who have been working on the decompilation for years.

The results:
  • Full working n3DS port in widescreen, 3D, solid 30fps in races
  • Minimap on bottom screen (alongside framerate counter)
  • Adventure, arcade, time trial modes fully playable.
  • 1.5 new cheat codes (easter eggs, not gameplay)
What's missing:
  • The blur effect from the clock powerup, didn't play nice with the 3DS hardware.
  • Highest LOD textures on tracks
  • Multiplayer, meaning VS and Battle modes
Future possibilities, off the top of my head:
  • Playable Oxide and other CTR community mods that add features like removed voice lines, mirror mode, random CPU racers, blue fire, extra difficulties
Details on installation are on the github page / in the README. You need to bring your own PS1 disc image—no game data is included.

Github repo: https://github.com/zando95/CTR-3D
Releases: https://github.com/zando95/CTR-3D/releases
 

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