Shin Megami Tensei IV and IV:A Ghosting fix

  • Thread starter Thread starter gking53
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Not on all areas. In fact, in the areas that you have to travel with navarre, the game behaves well. It crashes when you move to an area that plays an event or instant bossfight. It also crashe when you enter to the Chaos Realm for the first time. (Lucifer's Palace)
interesting. the perma estoma is quite sick too. You know, it would be pretty sick to figure out the offsets to spawn in the fiends. I love IV duology but i can't be assed to replay it 8 times back to back for all the fiends.
 
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Not on all areas. In fact, in the areas that you have to travel with navarre to new areas to unlocks paths, the game behaves well. It crashes when you move to an area that plays an event or instant bossfight. It also crashe when you enter to the Chaos Realm for the first time. (Lucifer's Palace)
Most areas works fine with the code, but if i were you i will save constantly or turn of the code to avoid crashes. I played the game to the end and i have 4 crashes.
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interesting. the perma estoma is quite sick too. You know, it would be pretty sick to figure out the offsets to spawn in the fiends. I love IV duology but i can't be assed to replay it 8 times back to back for all the fiends.
Sadly, is not permanent. I don't know why i wrote inf., cause it isn't. When the estoma runs out, press START again to re activate estoma.
The fiend spawn offset should be doable, if i have some time, i will look a it.
 
Last edited by NanashiFinal13,
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Most areas works fine with the code, but if i were you i will save constantly or turn of the code to avoid crashes. I played the game to the end and i have 4 crashes.
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Sadly, is not permanent. I don't know why i wrote inf., cause it isn't. When the estoma runs out, press START again to re activate estoma.
The fiend spawn offset should be doable, if i have some time, i will look a it.
keep me posted on the fiend offsets :) i can test them out
 
Wow amazing thank you
This codes are fantastic. It looks great on my New 3DS!


If you'r looking aligment codes for SMTIV, i made some a while ago. Also posted a few other codes that i though it might be helpfull. For SMTIVA, i never cared about the aligment, cause you can choose any path, with only minor penaltys, like loosing your stuff.

SMTIV - 00040000000E5C00 (1.1)
[Activate Estoma Sword v1.1]
D3000000 08000000
0029DD00 00000001
D2000000 00000000
{As the code says, with this you have free Estoma Sword, no need to have a demon with the skill, and the effect is permanent. After some time, you will get the "The Estoma Sword's effect wore off" notification, but the effect remains.}

[Deactivate Estoma Sword 1.1]
D3000000 08000000
0029DD00 00000000
D2000000 00000000
{This turn off the code above.}

[Aligment: Neutral 1.1]
D3000000 08000000
10292784 00000000
102B757C 00000000
D2000000 00000000
{As the name indicates, use the code to remain on the the "Neutral" path no matter what your answers have been during the game.}

[Aligment: Law 1.1]
D3000000 08000000
10292784 00000014
102B757C 00000014
D2000000 00000000
{As the name indicates, use the code to remain on the the "Law" path no matter what your answers have been during the game.}

[Aligment: Chaos 1.1]
D3000000 08000000
10292784 FFFFFFEC
102B757C FFFFFFEC
D2000000 00000000
{As the name indicates, use the code to remain on the the "Chaos" path no matter what your answers have been during the game.}

[No Fusion Accident v1.1]
D3000000 0000000
00189614 0A000012
D2000000 00000000

[Always Fusion Accident v1.1]
D3000000 0000000
00189614 E320F000
D2000000 00000000
Wow amazing thank you so many great codes I have not seen.
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I'm not sure if this will help but this might be able to be checked as it is an save editor to activate fiends might give useful information, https://gamebanana.com/tools/23039
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I found this for a hard mode or master difficulty maybe this will help for creating a luma 3ds version of the cheat.
 

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Last edited by Serph-DDS,
Wow amazing thank you so many great codes I have not seen.
Thanks!
I'm not sure if this will help but this might be able to be checked as it is an save editor to activate fiends might give useful information, https://gamebanana.com/tools/23039
It seems that the save editor was ported as a script to be use with the latest release of Checkpoint, so you can activate the fiends on your 3DS, without a PC! Its not the same as a cheat code, but close enough.
I found this for a hard mode or master difficulty maybe this will help for creating a luma 3ds version of the cheat.
Try this:

SMTIV - 00040000000E5C00 (1.1)

[Fellow Mode]
D3000000 08000000
002B7230 00000001
D2000000 00000000

[Prentice Mode]
D3000000 08000000
002B7230 00000000
D2000000 00000000

[Master Mode]
D3000000 08000000
002B7230 00000002
D2000000 00000000
 
Last edited by NanashiFinal13,
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Thanks!

It seems that the save editor was ported as a script to be use with the latest release of Checkpoint, so you can activate the fiends on your 3DS, without a PC! Its not the same as a cheat code, but close enough.

Try this:

SMTIV - 00040000000E5C00 (1.1)

[Fellow Mode]
D3000000 0800000
002B7230 00000001
D2000000 00000000

[Prentice Mode]
D3000000 0800000
002B7230 00000000
D2000000 00000000

[Master Mode]
D3000000 0800000
002B7230 00000002
D2000000 00000000

Great thanks very much, your missing a 0 on the start of the first line of the code, the master mode seems to work as it increases shop prices, It doesn't unlock the settings for changing difficulty but this great thanks for your work.
 
Great thanks very much, your missing a 0 on the start of the first line of the code, the master mode seems to work as it increases shop prices, It doesn't unlock the settings for changing difficulty but this great thanks for your work.
Ups, my bad lol i suck at typing on my phone. I "ported" the code from that video, and his code doesn't unlock the difficulty settings, so this will not do it either. It should be possible, if you can find the adress that store the new game + offset, cause that's what unlock the hard mode.
 
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Okay I understand, thanks for porting the code.
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It seems to be working good even when you save and turn off the game, then turn it on it holds master difficulty even with out having to use the code again which is great, from my testing anyway.
 
Last edited by Serph-DDS,
Okay I understand, thanks for porting the code.
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It seems to be working good even when you save and turn off the game, then turn it on it holds master difficulty even with out having to use the code again which is great, from my testing anyway.
Yes, the effect of the code should persist, unless you change the difficulty without the code.
 

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