Homebrew game Project [Release] The Minish Cap – Alek's Ultimate NX Edition | Dual Screen, FLIP GRIP SUPPORT, Touch, RetroAchievements

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Okay, I just downloaded the new update and now the summit of Mt. Crenel is displaying correctly.

Thanks for your great work, bro.
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Me again, this time I encountered a problem in the Mt. Crenel dungeon: In the place I show you in the following image, a moving platform should appear to cross the magma, but it never appears no matter how much time passes.
Soon new update!
 
The Legend of Zelda: The Minish Cap — Alek's Ultimate NX Edition v1.3.0

New release. Three things worth your time:

The whole game in Português (Brasil)
Not just the menus — 2910 messages across 80 banks. Dialogue, signs, item
text, all of it. Brazilian, not European: salvar not guardar,
você not tu, tela not ecrã.

It runs on the USA ROM you already have. No EU ROM, no patched
Brazilian ROM, no second download. Accented characters are composed from the
existing font at runtime, so they match the rest of the text instead of
looking pasted in. Pick it under SETTINGS → GENERAL → LANGUAGE.

Cave of Flames B1 — the lava platform is back
The moving platform in the Rollobite lava room never appeared, which left a
crossing you simply could not make.

It turned out not to be a gameplay bug at all. The asset index is generated
from the decompilation's .incbin directives, so a data symbol that starts with
a pointer word gets recorded four bytes past where it really begins. That
room's platform data was sized as 4 bytes instead of 32, and the spawner
walked straight off the end of the buffer — building hundreds of platforms out
of unrelated memory and never creating the real one.

The game now falls back to the ROM whenever a room property is shorter than
the structure it holds, so you don't need to delete or regenerate your
extracted assets
. The fix reaches you in the binary.

Offline achievements
RetroAchievements now works with no network. The session is cached so the
achievement set still loads offline, and unlocks you earn without a connection
are written to your SD card and sent when you reconnect — with their
original unlock time, not the time you came back online.

Same approach RetroAchievements approved for RAOfflineProxy, same condition:
softcore only. A hardcore unlock is never queued and never faked.

Heads up: this is the newest code in the release and it's had the least
testing. Earning offline and syncing later wasn't verified on hardware before
release. If achievements act up, that's the first thing to suspect — please
post /switch/tmc/ra.log and I'll look.

Also fixed
• Second screen no longer spoils the overworld — undiscovered regions stay
covered, matching the in-game map
• Minish Path leaves and parallax at the top of vertical rooms
• Sword charge graphics facing east, arrow collision in all four directions
• Gleerok's fire and neck segment bounds
• A late-game Vaati progression flag that could leave a save stuck

Updating
In-game updater picks it up automatically, or grab it from Releases. Your
saves, autosaves and settings are untouched.

One note: if you switch to Portuguese and later roll back to an older build,
restore your config.json first — older builds don't know the new language id.

Download
https://github.com/Alexgg1014/The-L...lek-s-Ultimate-NX-Edition/releases/tag/v1.3.0

SHA-256 12b3aa9cf2f78007265d5741a2566b0840ab012ffd366f471e3e661ac3883c2f
Size 14202547 bytes
 
Again Cave of Flames, the moving platform does not appear, on the floor B2, in the large room

PS: Thanks for your work , and opportunity to play this awesome game!
 
Again Cave of Flames, the moving platform does not appear, on the floor B2, in the large room

PS: Thanks for your work , and opportunity to play this awesome game!
For me it works, thats weird, try to rebuild the assets
 
There's another room in the Mt. Crenel dungeon that's missing a moving platform. Also, in that same room, some in-game items (like the Gust Jar or the Cane of Pacci) stop working.
 

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There's another room in the Mt. Crenel dungeon that's missing a moving platform. Also, in that same room, some in-game items (like the Gust Jar or the Cane of Pacci) stop working.
could u try to rebuild the assets? save ur tmc.sav and rebuild again, maybe it could work
Post automatically merged:

There's another room in the Mt. Crenel dungeon that's missing a moving platform. Also, in that same room, some in-game items (like the Gust Jar or the Cane of Pacci) stop working.
Please
tell me which room (or post a screenshot of the pause map) and attach
/switch/tmc/tmc.log and /switch/tmc/assetfix.log.
 
Last edited by alexgg1014,

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