Homebrew Xash3D FWGS PS3 (HL1 port)

Mayo1990

I just play vidya
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Gordon Freeman in the flesh. Or rather, in the Playstation 3 port. I took the liberty of relieving you of your PS3 store; most of them were Sony's property. As for the port, I think you’ve earned it.

Given the current status of my Quake 3 ports, which I'm feeling satisfied so far (although there's still a lot of stuff that I'd really, really like to implement), my next project was a XASH3D FWGS port for the Playstation 3. Compared to my previous port, I decided to make a thread about its current status, what's left and when the first release will be. Whereas with my previous Q3 ports I would make a thread as soon as I got a playable build. ETA: Early/Mid August depending on how many roadblocks I run into.


Was AI used in this project? Yes, AI was used to assist me in coding. All the testing and the debugging sessions were done by me on real hardware following a strict goal-based roadmap. I also got some of the pieces fully working thanks to my previous Quake 3 port. And this brings us back to:

1785166517831.png

Current status:
  • HL1 is working as intended (rendering, menus, loading/saving files, audio, multiplayer, story as well as the tutorial are playable)
  • It's gonna use the default Gamepad layout available on Steam
  • Crossplay with other XASH3D FWGS clients is supported
TO DO:
  • Polish. Performance is alright, the game does hit 60 but there are some dips where it falls to 45 FPS.
  • Blue Shift/Opposing Force/Counter Strike 1.6 support. Once I polished enough, this is gonna be the next step.

Screenshots:
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Last edited by Mayo1990,

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