Emulation Gaming Homebrew [RELEASED] Project Citadel 3D v1.0.0 — System Shock on Nintendo 3DS with true stereoscopic gameplay

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ben0413

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After a lot of experimentation, failed builds, GPU debugging, and real-hardware testing, I’ve released Project Citadel 3D v1.0.0.

Project Citadel 3D is a native Nintendo 3DS homebrew port of the original System Shock, based on the open-source Shockolate project. It reorganizes the game around the 3DS hardware, with the station view on the upper screen and the interface available through the lower touchscreen.

The completed S3 release includes:

• True dual-camera stereoscopic rendering during normal station gameplay
• Physical 3D-slider depth control
• Flat HUD, weapon, cursor, text, menus, and interface for visual comfort
• C-stick freelook
• Touchscreen interface support
• Manual Legacy/Dual-screen switching with SELECT
• Stable transitions into and out of cyberspace
• Flat presentation for cyberspace, 360-degree views, and security-camera takeover
• Source code and a compiled 3DSX release

The middle of the 3D slider is the intended comfort sweet spot, although the maximum setting remains available.

No copyrighted System Shock game data is included. Players must supply the required files from a legally obtained copy of the original game.

HOME/suspend behavior is still somewhat inconsistent and is documented as a known issue for a future isolated hotfix.

Download, source, installation instructions, controls, and checksums:

[https://github.com/benny04131985-lab/Project-Citadel-3DS]

This started as a “could System Shock actually work on a 3DS?” experiment. Seeing Citadel Station running smoothly in real stereoscopic 3D on the handheld is honestly surreal.

Feedback and hardware test reports are welcome!
 

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