Hacking The Great Quest for Wiiflow Plugins™ - A call for adventurers!

  • Thread starter Thread starter Tetsuo Shima
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Are you familiar with Fatmatch app (attached below) for renaming?

I personally would just match the Japan Mega Drive .png art to your rom names.

Then I always use Advanced Renamer (Freeware) to add .zip extension to the cover art .png files. If you have never used Advanced Renamer, there is a slight learning curve but not difficult, once you use it a few times, you will never use anything else. :)
Looked at Fatmatch, this one seems handle probs very well.
For renaming or replacing I have scripts on my file manager (linux), I use a very nice directory comparator called meld on linux too.
How to set boxcovers layouts per system ? When I change one others are impacted.

EDIT : ok it's "locking sourceflow" in the settings option. I had a différent understanding of that option.
 
Last edited by jul16ares,
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Update for WiiFlow Plugins Pack 2026 Lite is available. This is only an update to keep updated emulator releases current including...

FCEU-GX
Snes9xGX
VBAGX
Genesis Plus GX
Not64
Emgba

I have not thoroughly tested these so the backup (tested working) emulator dols are linked to download if there are issues. :)
Hope that fixes the non working Not64 for me
 
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Shoutout to @Wiimpathy, for porting the little but working very well, HATARI on Wii. That Atari 520STE was my only childhood system. Awsome to find again the feeling of everything : cracktro, nice 16bits colors, this nice buzing, and windy sound, played in good condition (crt, and couch).
I had tried the retroarch core some times ago on wiiu, but was not very optimal...
Special mention to the wiimote controls emulate mouse, aside for reactivity, those makes the best feeling so far for titles like arkanoid2 or shuffle puck café, if not ever.
All this years m'y only solution playing my souvenirs on console, was the Amiga emulation.. yeark 😁
Maybe there is some tweaks to make motion controls less clunky, especially on games and GEM ?
Maybe 240p/288p support on my concerns ?
Have nice day enjoy yourself you and all the wii lovers !
 
Last edited by jul16ares,
Glad you like this Hatari port. That was my only computer for a long time too. Lot of good memories with lucas adventure games, some silmarils games etc.
If you mean wiimote pointer as atari st mouse, it's not ideal you're right. But if I'm not mistaken it relies on SDL lib and most ports aren't so good with mouse emulation. I don't think it can be improved that much. Using classic pad/GC stick is also possible but not optimal either.
Regarding 240p mode, that could be done. One problem though would be dealing with menus and virtual keyboard positions. I'm pretty sure I've hardcoded a lot of values (some hacky code cause of lack of experience at the time :D).
 
Glad you like this Hatari port. That was my only computer for a long time too. Lot of good memories with lucas adventure games, some silmarils games etc.
If you mean wiimote pointer as atari st mouse, it's not ideal you're right. But if I'm not mistaken it relies on SDL lib and most ports aren't so good with mouse emulation. I don't think it can be improved that much. Using classic pad/GC stick is also possible but not optimal either.
Regarding 240p mode, that could be done. One problem though would be dealing with menus and virtual keyboard positions. I'm pretty sure I've hardcoded a lot of values (some hacky code cause of lack of experience at the time :D).
Ho yes ST Lucas arts are the ports I did and some french point and click too.
Wiimote control are good enough as it is. Think there isn't counter part for games that need accélération like the ones I mentionned. Likewise scummvm those fit very well in m'y opinion. On the other hand analog sticks, are far from idéal, so linear...
 
hi, how come wiimc-ss is included in the plugins lite folder under media but there are no buttons in wiiflow to use it?
If you are using the default theme or RhapsodiiShima theme, yes Wii-MC button is not included...however, all of my releases include Wii-MC and much more. My Source themes have dedicated buttons for Everything...:)
 
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Hi Running Snakes, First thank you for all you do for us. I appreciate all your hard work. I have two questions: 1) Which Mame for Wii is in the Plugin Pack is it the Toad King one or the Soul Fabre one? 2) Do you know if the 2003+ cores and the MAME Wii in the plugins pack support light gun games?
Thanks!
 
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1. MAME Wii included in the plugins pack is @SaulFabre release.

2. Good question. :) I don't believe any of the arcade cores support light gun games but I could be wrong. So much testing with MAME and Final Burn I don't recall ever playing a light gun game.
 
2) Do you know if the 2003+ cores and the MAME Wii in the plugins pack support light gun games?
I don't know, but MAME Hexaeco do. Indications from the thread below are that it requires first-play configuration changes. I expect the resulting configuration files are game (file) specific, so we probably can't include the required light gun configs to the plugins pack.

 
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1. MAME Wii included in the plugins pack is @SaulFabre release.

2. Good question. :) I don't believe any of the arcade cores support light gun games but I could be wrong. So much testing with MAME and Final Burn I don't recall ever playing a light gun game.
A long long time ago there was a thread called "Retroarch: Lightgun Support", it only worked in the FBA2012 core... you could switch the controller to "lightgun", I just played Sega's Zombie Raid that way. Then Wiimpathy when the split up MAME2003 cores came out made some "lightgun" versions. The Toad King Mame Wii, never had pointer support, so no Lightgun games there. The original SDL MAME that was before him did....but no one really seems to use that one anymore. I just found out about Soul Fabre and using the plugin pack I was going to try and add some of the games I once used the MAME 2003 + lightgun cores with and I hoped Soul Fabre had added pointer support. (So that is the history).
 
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WFL Plugins Pack has been updated, this includes the addition of @cheloruiz79 port of RA Sharp X68000 core and his updated releases of RA VM Neo Geo and FBA PGM cores.

In addition, i have updated all of my themes to include X68K... in the future look for a cover set of around 200-250 X68000 covers if i can find the motivation soon :)

Here attached are the plugins pack changes!
 

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Last edited by RunningSnakes,
HI Everyone, I have been using the Wiiflow Plugins Pack and trying to use the Wii64 Rice plugin. I get an error when trying to launch a game that says it cannot access the path SD:\wii64\roms\

I haven't changed anything from the .ini the games are showing up in wiiflow okay, but the error occurs on start. Is anyone else having this issue?

Here are the most important lines from the .ini
arguments={device}:/{path}/|{name}
coverfolder=Nintendo/N64
displayname=Nintendo N64 (Wii64 Rice)
dolfile=N64/wii64_rice.dol
romdir=wii64/roms

I have the wii64 folder that is in the plugins pack at the root of the SD card.

I have looked for case issues and path issues, and cannot seem to figure it out. If anyone has any idea what is going on or if this has already been addressed let me know.
 
HI Everyone, I have been using the Wiiflow Plugins Pack and trying to use the Wii64 Rice plugin. I get an error when trying to launch a game that says it cannot access the path SD:\wii64\roms\

I haven't changed anything from the .ini the games are showing up in wiiflow okay, but the error occurs on start. Is anyone else having this issue?

Here are the most important lines from the .ini
arguments={device}:/{path}/|{name}
coverfolder=Nintendo/N64
displayname=Nintendo N64 (Wii64 Rice)
dolfile=N64/wii64_rice.dol
romdir=wii64/roms

I have the wii64 folder that is in the plugins pack at the root of the SD card.

I have looked for case issues and path issues, and cannot seem to figure it out. If anyone has any idea what is going on or if this has already been addressed let me know.
Are your roms in .zip or extracted? Wii64 does not support .zip so games must be extracted.

There has been an update to Wii64 for gl and rice cores very recently but I have not been able to test if they are WFL compatible yet. I have been very busy with side projects and work but intend to test this along with updates of WiiSX, Genesis Plus GX, FCEU GX, Snes9x GX and VBAGX these next few days. Hopefully WFL compatibility has not been broken for any and an update will be linked by the weekend.
 

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