Hi
In Resident Evil on the Cube it has layers for its pre rendered backgrounds, the background itself, then one for its transparency and one for lighting.
The lighting textures look like this

But what is it exactly and how would you create a new version so it matches your remastered background texture.
If I try myself assuming it was alpha or anything, you can't see the characters model, just your shadows.

I need to re create this as it'll show in game causing ghosting of that and my recreated texture

In Resident Evil on the Cube it has layers for its pre rendered backgrounds, the background itself, then one for its transparency and one for lighting.
The lighting textures look like this

But what is it exactly and how would you create a new version so it matches your remastered background texture.
If I try myself assuming it was alpha or anything, you can't see the characters model, just your shadows.

I need to re create this as it'll show in game causing ghosting of that and my recreated texture

⋆。°⛧
࿔*:・゚
༘ ⋆。







