Homebrew Homebrew app Ultrahand Overlay - The fully craft-able overlay executor

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ultrahand overlay is itself a text reader. anyone can technically create a package to view text files. as for other overlays, not sure you'd have to look around.
how do you make a package for text reader i want to use walktrough from gamefaqs are they have bookmark?
 
I'm running into an issue where sometimes but not always, when I press an option in the main menu and hold the A button (instead of releasing quickly), it leaks through the home screen or game and triggers an action there, as well as triggering an action in the selected overlay (eg. Horizon OC, QuickNTP, etc.) Do you know why this happens and if it can be fixed?
 
I'm running into an issue where sometimes but not always, when I press an option in the main menu and hold the A button (instead of releasing quickly), it leaks through the home screen or game and triggers an action there, as well as triggering an action in the selected overlay (eg. Horizon OC, QuickNTP, etc.) Do you know why this happens and if it can be fixed?
Are you in the particular overlay when this issue occurs? And what do you mean by "main menu"? And is it specific to the overlay you are using, or is it all overlays like you stated? Btw, libultrahand overlays have a foreground fix that occurs when you start games, but libtesla overlays do not.

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how do you make a package for text reader i want to use walktrough from gamefaqs are they have bookmark?

If i have time i'll make you a script. Otherwise you can look at how "View INI" works in Memory Kit. The way it would work is you'd have one option select your text file, another page / dropdown to view it. Or you can just bake in sub menus to only view those files.
 
Last edited by ppkantorski,
Are you in the particular overlay when this issue occurs? And what do you mean by "main menu"? And is it specific to the overlay you are using, or is it all overlays like you stated? Btw, libultrahand overlays have a foreground fix that occurs when you start games, but libtesla overlays do not.
"when I press an option in the main menu and hold the A button" was on Ultrahand's top-level overlay list.
I do also get the bug when pressing A to select eg. a status monitor mode in Horizon OC's monitor (which is colored as a libultrahand module I think).
 
"when I press an option in the main menu and hold the A button" was on Ultrahand's top-level overlay list.
I do also get the bug when pressing A to select eg. a status monitor mode in Horizon OC's monitor (which is colored as a libultrahand module I think).
Do you have an idea for when your issue occurs? Does it only occasionally happen when you launch a game or somewhere else?
 
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"when I press an option in the main menu and hold the A button" was on Ultrahand's top-level overlay list.
I do also get the bug when pressing A to select eg. a status monitor mode in Horizon OC's monitor (which is colored as a libultrahand module I think).
ive found some cases where this can occur, trying to tighten things up a bit more now.
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Updated. See changelog for details. The default theme has also been updated, so you can re-apply it if you want to use the new theme. Dynamic logo color is also now off by default.

https://github.com/ppkantorski/Ultrahand-Overlay/releases/tag/v2.5.2
 
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after updating ultrahand, keyx is now crashing.
keyx works fine for me. Not sure what's going on in your test case. Perhaps try "fix bit archive" if you installed via PC, or run update from the Software Update page.
 
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fixed by adjusting the ultrahand memory to 4mb. is there a side effects for this? tnx
Default overlay memory is now 4MB (if not set). Perhaps you were on the edge of your memory limit when you were testing this. Side effects for using 4MB? No. Just about every overlay supports 4MB right now and many overlay devs target 4MB. There may be some less common overlays that demand more memory, but not many. UltraGB however for instance has memory tiers for gb/gbc rom support, where 8MB supports 4MB roms, 6MB supports 2MB roms, 4MB supports 1MB roms. But it is fully functional in 4MB. The only downside to 4MB is no wallpaper support (where 6MB+ support wallpapers) and slightly smaller buffer sizes than 6MB.
 
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