Gaming Homebrew ROM Hack Others I overhauled a plugin for Pokémon X/Y/OR/AS — spawn any Pokémon, shop anywhere, edit your team, know your enemy, teleport and many more!

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Yeah I can see where the concerns may lie at, and it's valid. At the same time, as with any tool, people are advised to use at their own discretion. The README.md/instructions may also be a bit too text heavy, which may deter people away from trying it. I think it's good that you added a disclaimer on how the project was built/overhauled nonetheless. I think most people are just concerned about bricking their 3DS or game save file, as AI may hallucinate and may provide faulty code. I think the best case scenario is to have "testers" or have a comprehensive list of how well something works through own findings/testing. A video demonstration could also build some trust within the community :)

As for the menu, I think that's just due to O2DS/3DS being slow and lacking enough memory lol. You could probably edit the menu in such a way where the game frame don't have to necessarily freeze when opening, let it run in the background. The native OSD functions/callback within CTRPF tend to eat up a lot of memory when drawing on screen, there's probably other ways around it to limit the lag/delay with multiple overlays. This is probably just an old console thing
hmmmm, i see! i'm using the N3DS so I didn't get any slowdowns. i'll look into what can be displayed without freezing frames.

and thanks for the advices.
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@biometrix76 what about a quickmenu like this?
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Last edited by samaBR,
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Hey everyone! 👋

I want to share something I’ve been pouring myself into: a big overhaul of the Gen 6 CTRPluginFramework — a .3gx plugin for Pokémon X, Y, Omega Ruby and Alpha Sapphire on the 3DS (via Luma3DS).

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I’ll be upfront: I’m not a programmer. I’m just a curious player who’s good at testing and thinking hard about problems. Every feature here started as a real itch I hit while playing — “there should be a way to…” — and I built it out, piece by piece, in back-and-forth with Claude. The goal wasn’t to make the most powerful cheat tool; it was to make one that anyone can actually understand.

What that means in practice:

  • Every feature is named in plain language, and every single option has an info (i) button that explains it.
  • There’s a 23-page guide built right into the plugin, written like a guided tour, not a manual.
  • The whole UI is available in 7 languages: 🇺🇸 English · 🇫🇷 French · 🇩🇪 German · 🇮🇹 Italian · 🇯🇵 Japanese · 🇧🇷 Portuguese (BR) · 🇪🇸 Spanish.
  • One .3gx serves all four Gen 6 games — it auto-detects which one you’re running and loads tailored content.
A quick tour of what’s inside (you open everything with SELECT):
  • 🔍 Wild Pokémon Spawner — a live, filtered list of every species; pick one (form, level, shiny) and it appears in the grass.

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  • 🐉 Respawn Legendary — sends any legendary back to its real location.

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  • 🛒 PokéMart Anywhere — a real shop in your bag, with a FREE mode and a PAY mode (prices, cart, checkout — you can never overspend).

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  • 📦 PC Box ++ — your boxes as a visual sprite grid, with a full tabbed editor (IVs/EVs, moves, ability, item, ball…) — all picked from on-screen lists, no keyboard typing.

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  • ⚔️ In-Battle ToolsEnemy Helper coaches you on the foe (what beats it, stat-by-stat compare), Change Party Stats edits your team mid-fight, and Display Enemy Stats overlays hidden data.

    bwjRGAw.png
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  • 🗺️ Teleportation — warp to any town/route/landmark (full Hoenn + Kalos maps), plus your own saved warp points.

    zZt22wH.png
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  • 🎮 Mini Game Corner — a little arcade of 7 games (loot boxes, slots, prize wheel, stat duels, a random team generator, and more).

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  • ✨ Quality of life — fast text, fast walk, walk-through-walls, instant eggs, a configurable on-screen HUD, 25 color themes, Favorites, rebindable hotkeys…

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  • 📖 Complete Professor Oak Challenge guide built in — the full Oak Challenge walkthrough (by Mewlax) lives right inside the plugin, so you can follow the entire living-dex run without ever leaving your game.
Full write-up (with screenshots): 👉 https://github.com/samaBR85/Gen6CTRPFrameworkOverhauled
⬇️ Download here: https://github.com/samaBR85/Gen6CTRPFrameworkOverhauled/releases

It’s free and open-source (GPL-3.0), and it stands on a lot of community work — biometrix76, Hartie95, PKHeX (kwsch), the CTRPluginFramework/3gxtool by ThePixellizerOSS, PokéAPI, Pokémon Showdown, the ORAS Wiki, and Mewlax’s Professor Oak Challenge guides. Full credits are in the README.

If you like it buy me a Coffee on Ko-Fi!
This looks amazing thank you very much it’s appreciated
 
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A great feature to add would be a completionist list, something to actually see your progress with the post game directly, with an option to automatically fill the list with what was already done and guides for each item on the list.
 
A great feature to add would be a completionist list, something to actually see your progress with the post game directly, with an option to automatically fill the list with what was already done and guides for each item on the list.
could you elaborate more on that?
there are some limitations regarding the progress the framework can track by reading the game's RAM.
like, the plugin already tracks your next Gym Leader battle by retrieving that information from the Badges menu.
so there needs to be some available info that the plugin can hook up.
if you have any ideas, i'd like to hear.
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Thank you appreciate it.
now you owe me some killer bassline tracks!
 

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