Project SM64DS Update 5: 90%!! The Grit's gettin Nitty!

BeansNToast

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GOOD AFTERNOON ALL! Everybody get off the tracks and out of the road because the Hype Train has reached maximum speed and can no longer be slowed down. The super Mario 64 DS decomp team has been hard at work since the last update and we are now at 90% FUNCTION MATCH AND 70% DATA COMPLETION!! I feel like we only started this project a month ago and here we are nearing the end… oh wait we did start a month ago.

Now the cool stuff:

Poking through the SM64DS decomp this week we found a working developer free-fly mode in Mario's movement state. The level loader also gave up a cut object category, LoadUnusedType13Objects, a no-op stub sitting in the 15-slot object dispatch table right beside the real loaders for doors, fog, teleporters and paths, so the format can still carry Type-13 records that the game just ignores. In a VS-mode overlay we hit UnknownVsEntry, a complete actor with its own Behavior, Render and vtable that nobody has identified yet, so that one is wide open if you like reversing. The retail build still ships a full developer crash handler, Crash and ShowCrashScreen, that dumps the CPU registers to the top screen and then spins forever, and it draws with the exact same font LoadDebugFont pulls in on every stage init. On coverage, the level engine itself is basically finished, with the object-load dispatch at 16 of 17 functions and collision code past 90 percent.

This project has been INSANE so far and I’ve met so many cool people and had so many good interactions with the community. Everyone has provided so much help in so many different ways and we couldn't have gotten this far without all the help.

Future plans:
Once this decomp is done I plan to release a recomp with all the features the community expects and has asked for. While that is happening, we are going to decide what game to do next. Another DS game would be cool because we have all the foundation already made and could get started at max efficiency, OR another console would be fun to expand our toolkit and availability of tooling for the community. We will be doing a poll in the Discord so come vote and chat with us or get involved! We have MANY things that would help us such as tooling work, testing, recruiting, or help with assets for tangOS (sound effects, music, art, etc.).

Thank you EVERYONE for all your support and continued support! The link to the repo and the discord will be posted below so please come visit!

GitHub: https://github.com/tangosdev/sm64ds-decomp

Discord: https://discord.gg/zVWTUS4SQq
 
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