Nintendo announces plans to discontinue Nintendo Switch line in Europe next year, outlines upcoming hardware changes for other devices

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Last month we got confirmation of a new model of Switch 2 to better comply with upcoming EU regulations. With the legislation set to come into effect in February of 2027, we've now had further news, revealing the company's plans to discontinue the original Switch line in Europe. You can read their full statement below.

Nintendo said:
Nintendo Switch, Nintendo Switch Lite, and Nintendo Switch – OLED Model will all continue to be manufactured in 2026, and should be widely available in Europe all year.

From mid-February 2027, almost ten years after Nintendo Switch launched in March 2017, Nintendo will no longer sell to retailers hardware in the Nintendo Switch family of systems – specifically Nintendo Switch, Nintendo Switch Lite and Nintendo Switch – OLED Model. Sales of Nintendo Switch hardware on Nintendo Store will also end in mid-February 2027.

Regarding availability at retail, please check with your local retailers in the future for more information. Nintendo Switch has an extensive library of games that continues to grow, and Nintendo Switch owners can continue to enjoy all their existing Nintendo games and accessories, and Nintendo eShop, Nintendo Switch Online, and other services will all continue for the foreseeable future.

The same support page that contains the above statement also sheds some light on the previously announced hardware revisions, revealing estimated release dates alongside any updates to the specification of each device. Most notable among these is the Switch 2 console itself, which has a tentative release window of Autumn, with the Joy Con 2 and Switch 2 Pro Controller following in Winter, and the Nintendo 64 and GameCube NSO controllers finally marked for early 2027. The majority of affected hardware does see some reduction in battery capacity, with the Switch 2 Pro Controller being hit the worst with a 16% hit. The Switch 2 console itself is only around 1% smaller though, so it's hard to complain there.

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GODDAMMIT I'M TOO USED TO CALLING THEM DOLLARS WHEN SPEAKING IN ENGLISH

no but seriously though
They kind of do look like fake Dollars, though. I tend to call Euros as Monopoly money as I've never quite gotten used to liking it and it feels like a cheap knock off of USD.

What a pity Spain replaced the Peseta with it, Portugal's Escudo with it, etc. Now, when you go to almost any EU country you'll pay in Euros, but you can tell the value varies between them.

End of rant.
 
All the links you posted were updated at least 10 month ago. they are outdated. The updated list is https://www.nintendolife.com/guides...played#switch-1-games-with-issues-on-switch-2
Yes, they Switch 2 isn't 100% compatible with switch 1 games. You've hammered that fact very well. But you also seem to downplay how amazing the compat is given the restrictions they have to deal with.


All switch games released during the announcement, launch and after the launch of the switch 2 would be built with switch 2 compatible sdks and tested with the switch 2 in mind. I've not heard of any newer switch games that have issues on the switch 2.

This is partially incorrect. Game code is binary compatible. Switch 1 game code built targeting Aarch64 will run directly on the switch 2 cpu, no issues. OS calls are not part of game code. These are called using the SVC instruction and are intercepted by the compatibility layer. GPU shader code is not binary compatible. Maxwell shaders are translated to Ampere compatible shader code. Whether it's AOT on game launch or JIT, we don't know. The software-level translator is only for system calls. This is the same as Wine. Pure x86 code running on Windows will also run on Linux. Wine implements the Windows PEF loader, win32 calls like those provides in user32 and kernel32 libraries. and rendering support by implementing GDI support among others. Thats why Wine Is Not an Emulator.
We feel that you are one who sees the glass half empty and not half full.
Thanks for the corrections. My thing is, when making software to hardware compatibility comparisons, I'm always leaning on hardware being better. I've had some let downs and janky experiences with other platforms (Apple, Windows, and a small bit of Linux primarily) that have similar solutions where that is concerned. In Apple's case, their 32-bit compatibility layer is kind of shoddy. Some games do not graphically render correctly, despite being on a powerful device, the mishaps lock out some capabilities and options. Recently Windows has similar problems with some older 32-bit solutions I utilize. Sometimes the window opens off screen, when that used to not be the case at one point. Some cases I've also run into lockups where the software just gets stuck hanging, and I end up having to dig out an older machine to use them. The interface also breaks a bit with certain solutions. Changing the compatibility layer settings to a different operating system listed doesn't seem to address the quirks either. Linux wise, it's mostly the case of Wine breaking some of the resources when I try to use them. I know "but you have Windows already?" I'm trying to cut down using Windows primarily, it's just not simple to find good resource alternatives to some of the old stuff I use on Windows. Wine is great for some of what I use, but for others, definitely needs work lol. Point being, I haven't had the best experiences with software-level compatibility layers. That might not seem fair to toss on Nintendo's end, considering they probably do have better compatibility now, but I'm not left with a lot of good things to think about. I mean I guess the good thing is, the games work on a Nintendo Switch 2 in this case. If I ever change my mind to get one, it's really the question of, is it worth it for my Nintendo Switch games, despite knowing that I may deal with quirks. It also feels like a downgrade because I grew up with other Nintendo products that had proper hardware level backwards compatibility. I get why they chose a different path this time around, but with my other experiences, it just seems like a bit of a downgrade.
 
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Sony keep the PS2 alive for a long time beca it literally was their best selling DVD player ever.
That. But also because the PS3 launch was such a colossal failure (seriously, $600 USD for the version everyone wanted...IN 2006) that Sony had to keep the PS2 on the market as long as possible JUST to make sure their video game branch continued to make profits until the PS3 could finally start moving systems + games.
 
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Thanks for the corrections. My thing is, when making software to hardware compatibility comparisons, I'm always leaning on hardware being better. I've had some let downs and janky experiences with other platforms (Apple, Windows, and a small bit of Linux primarily) that have similar solutions where that is concerned. In Apple's case, their 32-bit compatibility layer is kind of shoddy. Some games do not graphically render correctly, despite being on a powerful device, the mishaps lock out some capabilities and options. Recently Windows has similar problems with some older 32-bit solutions I utilize. Sometimes the window opens off screen, when that used to not be the case at one point. Some cases I've also run into lockups where the software just gets stuck hanging, and I end up having to dig out an older machine to use them. The interface also breaks a bit with certain solutions. Changing the compatibility layer settings to a different operating system listed doesn't seem to address the quirks either. Linux wise, it's mostly the case of Wine breaking some of the resources when I try to use them. I know "but you have Windows already?" I'm trying to cut down using Windows primarily, it's just not simple to find good resource alternatives to some of the old stuff I use on Windows. Wine is great for some of what I use, but for others, definitely needs work lol. Point being, I haven't had the best experiences with software-level compatibility layers. That might not seem fair to toss on Nintendo's end, considering they probably do have better compatibility now, but I'm not left with a lot of good things to think about. I mean I guess the good thing is, the games work on a Nintendo Switch 2 in this case. If I ever change my mind to get one, it's really the question of, is it worth it for my Nintendo Switch games, despite knowing that I may deal with quirks. It also feels like a downgrade because I grew up with other Nintendo products that had proper hardware level backwards compatibility. I get why they chose a different path this time around, but with my other experiences, it just seems like a bit of a downgrade.
Thats why we have information online about how the games run. You know the switch 1 games you own. Just check their compatibility. Instead of having the same biased opinion on compatibility layer, and yes, you are biased, even if it's a negative bias. Check out what works and what doesn't. Does the switch 2 run the games you want it to run? Is there any downside to running your games, the games you know you'll play on the system? Think of it that way.
When I say your point of view is biased, you are taking experiences you've had with platforms that are not related to the switch 2, and attributing that experience to the switch 2 without building your knowledge on whats actually happening. Its like saying you dislike emulators(compat layer aren't one, but the comparison is valid) because you looked up or played on Vita3k and found out there were many issues with it, lots of games not working, and so you don't trust emulators like Dolphin which have near 100% compatibility. Thats the kind of bias it is.
I'm a software dev and I work heavily with Win32 and I know how it fucking sucks when things you expect to work one way doesn't.

For me, I've played a 1 or 2 switch one games. Switch 1 games do not visually scale well when the game engine wasn't made with higher resolutions in mind. Harvestella doesn't look sharp on both handheld and docked. I know thats due to the upscaler using what it was given and blowing it up, so I don't add that into consideration when I'm playing that game. This may be a deal breaker for you, but not for me.
 

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