This is fucking insane, look at this. It’s very much early indev, but the fact this is here is crazy.
He's the guy that just released the Mario 64 DS port with Multiplayer.From what I heard this guy never finishes a project, so don't get your hopes up too high.
T-P can run on a 3ds. It ran on a gamecube, and the new 3ds is more powerful than it all around, with only the regular 3ds lacking in cpu clock speed iirc. Despite that it still has more built in features than the gamecube had. The only way it could probably lag is an unoptimized 3D mode. The 3DS is an unseen beast. It ran unreal 2 via tom clancy splinter cell year 1 and everyone kind of just forgot about that. It is totally capable of running full 3D experiences, its just nobody really cared to make it do so, probably because of the emerging mobile market and handhelds being seen as outdated at the time. (tbf the resolution REALLY sucks and is probably why there weren't so many)I trust that TP is a big enough game that he'll obsess enough to finish it. I hope he can optimize it with downgraded textures/LOD and lock it to 20fps and enable 3D. He talks about wishing to make it a game with 3D enabled, so I hope he can.
He mentioned that in the video. I trust him, but I personally am not a huge Zelda fan so I cant say for certainty. I just put this here because the footage shown is still cool as hell.From what I heard this guy never finishes a project, so don't get your hopes up too high.
3DS it not nearly as powerful as Gamecube on several fronts.T-P can run on a 3ds. It ran on a gamecube, and the new 3ds is more powerful than it all around, with only the regular 3ds lacking in cpu clock speed iirc. Despite that it still has more built in features than the gamecube had. The only way it could probably lag is an unoptimized 3D mode. The 3DS is an unseen beast. It ran unreal 2 via tom clancy splinter cell year 1 and everyone kind of just forgot about that. It is totally capable of running full 3D experiences, its just nobody really cared to make it do so, probably because of the emerging mobile market and handhelds being seen as outdated at the time. (tbf the resolution REALLY sucks and is probably why there weren't so many)
It doesn't help that we're all so used to un-optimized shitty rushed games that we forget that its (probably) more than sufficient to run even the source engine at a bare minimum if you look at the xbox hl2 port. Game optimization is and was a dying breed back then. Thats probably why people see the 3DS as "weak"
He mentioned that in the video. I trust him, but I personally am not a huge Zelda fan so I cant say for certainty. I just put this here because the footage shown is still cool as hell.
How so?3DS it not nearly as powerful as Gamecube on several fronts.
I don’t know, probably not.Another New 3DS exclusive?
Please add 'new 3ds only'.
3DS has lower texture fillrate and it can't push as many polygons on screen simultaneously. Its default resolution is already around 50% of what the Gamecube output, 240p vs Gamecube's 480p, and especially large 3D games aren't just easily converted for the 3DS. If Nintendo officially ported TP to the 3DS, they would also have to make some graphical compromises with it, even though in other areas it would look superior. It does proper pixel shaders which gives many 3DS games a bit of that "Next Gen" look of the PS3 era, just with much blockier character models, a bit like early iPhone games.How so?
Post automatically merged:
I don’t know, probably not.