Regarding your build it looks like either the path is too long/has special characters or the SDK is not correctly installed. In addition, remember to fill in Project Settings > Player, the Long Names, short name, and title (title can't have spaces). You should also toggle the EULA agreement.i have a few errors (and questions)when trying to build .cci files in unity 3ds : and here it is
1. i got two errors when building:
Code:ApplicationName='\X86\bin\ctrload.exe', CommandLine='-n test.cci', CurrentDirectory='DIRECTORYBLAHBLAH' at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0 at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0 at System.Diagnostics.Process.Start () [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start () at UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) [0x0006b] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:44 at UnityEditor.Utils.Program.Start () [0x00003] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:28 at UnityEditor.N3DS.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.N3DS.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\Command.cs:65 at UnityEditor.PostProcessN3DS.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.N3DS.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00016] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:1654 at UnityEditor.PostProcessN3DS.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x0040f] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:293 UnityEditor.HostView:OnGUI()
AND
Code:Error building Player: ApplicationName='\X86\bin\ctrload.exe', CommandLine='-n test.cci', CurrentDirectory='DIRECTORYTOGAMEFOLDER' at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0 at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0 at System.Diagnostics.Process.Start () [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start () at UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) [0x0006b] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:44 at UnityEditor.Utils.Program.Start () [0x00003] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:28 at UnityEditor.N3DS.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.N3DS.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\Command.cs:65 at UnityEditor.PostProcessN3DS.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.N3DS.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00016] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:1654 at UnityEditor.PostProcessN3DS.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x0040f] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:293
ALSO
how do I make the both screens work at the same time?
any help would be great!
I am using unity 5.6.6f2(64 bit) cracked with unihavker 4.5(for unity pro and the 3ds option)
i also have armcc 5 for nintendo and ctr sdk installed(and added to PATH)
I have check for the ctrload.exe but I couldnt find it
edit: it happened during " coverting managed assemblies to C++" stage
On the other hand, both screens work (always). For different rendering between cameras, you just need a camera per screen and that's it. Remember to set the Target Display to Lower LCD in the bottom camera.
Last edited by Manurocker95,







