Homebrew Misc Project PS4 Theme .mdx Files to .fbx?

  • Thread starter Thread starter shiba
  • Start date Start date
  • Views Views 1,852
  • Replies Replies 6

shiba

New Member
Newbie
Joined
Oct 23, 2023
Messages
4
Reaction score
3
Trophies
0
Age
38
XP
53
Country
United States
Been creating my own theme as a little project, and I edited the 20th Anniversary PlayStation theme to contain my own background and icons for personal use. I wanted to change the little controller symbols that fly around the screen to a custom object, but noticed that the files used for "shape.mdx" (what I can assume are the object files for each shape,) are in this format that I have not found anything about online. It isn't the Warcraft III files, I already checked.

1723662295785.png


Pictured below is the "index.xml" file that is read by the PS4 to spawn in all of the actors for the theme.

1723662061208.png


I'm pretty sure the bg.mdx file is just a flat plane which uses the 20th_bg.dds file as a simple texture.
The shape.mdx file seems to be all of the shapes that float around the screen, maybe the animations for them, and likely just a value for the solid color that they have in the menus.

Does anyone have any information about these mysterious .mdx files and how we could possibly turn them into some kind of readable 3D file? It seems they were a .fbx file before conversion.
The only other place I've seen this discussion been made is an old vg-resource forum that got absolutely 0 traction. Hopefully this doesn't suffer the same fate.
 
What program did you use to extract the files on your computer?
I followed a guide I found on another forum post. It's called "Help with extracting the official themes" by user BlackCrow613, the message I followed was #5.

Sorry, I can't share the link. My account's too new.
 
What program did you use to extract the files on your computer?
Seems like he used godreborns post from here https://gbatemp.net/threads/help-with-extracting-the-official-themes.572803/
which is following a tutorial by @KiiWii
I followed a guide I found on another forum post. It's called "Help with extracting the official themes" by user BlackCrow613, the message I followed was #5.

Wouldn't it have been better to say another post from gbatemp? your wording made me think it wasn't here on gbatemp. Still it was easy to find at least
 
  • Like
Reactions: KiiWii
Been creating my own theme as a little project, and I edited the 20th Anniversary PlayStation theme to contain my own background and icons for personal use. I wanted to change the little controller symbols that fly around the screen to a custom object, but noticed that the files used for "shape.mdx" (what I can assume are the object files for each shape,) are in this format that I have not found anything about online. It isn't the Warcraft III files, I already checked.

View attachment 452839

Pictured below is the "index.xml" file that is read by the PS4 to spawn in all of the actors for the theme.

View attachment 452837

I'm pretty sure the bg.mdx file is just a flat plane which uses the 20th_bg.dds file as a simple texture.
The shape.mdx file seems to be all of the shapes that float around the screen, maybe the animations for them, and likely just a value for the solid color that they have in the menus.

Does anyone have any information about these mysterious .mdx files and how we could possibly turn them into some kind of readable 3D file? It seems they were a .fbx file before conversion.
The only other place I've seen this discussion been made is an old vg-resource forum that got absolutely 0 traction. Hopefully this doesn't suffer the same fate.
Have you found a solution? I'm trying to convert the MDX format to FBX so I can edit the model, but it's no use; I haven't found anything.
 

Site & Scene News

Popular threads in this forum