[WIP] PS Vita Trophy Archive Manager - Workaround for the 100 Trophy Title Limit

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topcathack

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I wanted to share a small project/concept I’ve been working on regarding one of the most annoying PS Vita limitations: the hardcoded 100 trophy title limit.

As many Vita users know, once you reach 100 trophy-enabled games on the system, launching a new game forces you to delete trophy data locally before continuing. The problem becomes worse offline because you may not even be able to launch the game unless you erase trophies first.

The official system does not let you choose which trophy set to remove. Trophy Manager partially solved this by allowing manual deletion of trophy folders, but the trophies themselves are permanently removed from the console.

The idea behind this project is different. Instead of deleting trophy data, the app archives it.

The current prototype is based on Trophy Manager and introduces two states for trophy titles:

1. ACTIVE
These are normal trophies stored in the Vita trophy folders and counted toward the 100-title limit.

2. HIDDEN/ARCHIVED
These trophy folders are moved to a separate archive location and removed from the active trophy database. They no longer count toward the 100 active titles, but can later be restored.

Current behavior:
  • Active trophies and Hidden trophies are shown in separate lists.
  • L/R switches between Active and Hidden lists.
  • Square hides/restores a trophy title.
  • Triangle permanently deletes.
  • Start refreshes/rebuilds the official trophy database through the official Trophy app.
  • The app prevents restoring if 100 active titles already exist.
  • Hidden titles are completely removed from active storage, so there are never duplicate states.
The main goal is preserving local trophy data instead of forcing deletion.

Example:

You have 99 active trophy titles.
You archive 2 games.
The active count drops to 97.
You can now launch and earn trophies in new games.
Later you can restore archived titles whenever desired.

Important:
This is NOT bypassing PSN synchronization, modifying trophies, or replacing PSN functionality. It only manages local trophy storage/folder states in order to preserve and organize local trophy data independently of PSN availability.

I still consider this experimental and I’m posting mostly to see if there is enough interest for me to clean the project up, publish a proper fork, and release a VPK publicly.
 
I don't care about this gimmick, but even I think this limit is retarded and annoying. Just what where they thinking?
 
I support this project. I thought about approaching it differently. My theory was that there's a SQLite constraint to limit the # of rows, and a handler that triggers the panic at game launch. If so, and if extended, would the trophy app play nice? Not like ur0 is too cramped.
 
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